u/crunchyllama

▲ 51 r/PF2eCharacterBuilds+1 crossposts

Thrown weapon builds that aren't Exemplar?

Preamble

Recently I've been thinking about thrown weapons' place in the system. They're an interesting compromise between melee and ranged damage and provide excellent versatility assuming it's a melee weapon to begin with.

For the purpose of this post, I'm specifically referring to a single weapon you throw repeatedly, not a build that uses a thrower's bandolier. To narrow it down even further, I want to keep the discussion to the starknife.

I've excluded Exemplar because it seems to be most people's default answer for a throwing build, but I'm not very fond of the flavor of the class, nor the their mechanics for throwing builds,and don't think it would fit at my table.

I've considered several options, but I'd like to narrow it down to one. I also would like to hear from anyone with actual experience playing these types of characters.

Option 1 - Champion (Justice)

Pros:

  • Ranged Reactions with Nimble Reprisal
  • Free Returning rune that, per Errata, doesn't count against total runes
  • Good defensive options
  • Focus spells for healing, utility, or damage
  • Good damage options at levels 6+ (Smite, Blessed Counterstrike, etc)
  • Expand Aura for increasing reaction range

Cons:

  • No damage boost at earliest levels
  • only Justice benefits from thrown/ranged weapons
  • CHA focused features are MAD

Option 2 - Swashbuckler

Pros:

  • Flying Blade allows for finishers at range
  • Many ranged debuff options (Demoralize + Antagonize, or Enjoy the show)
  • Can drop CHA entirely with right Style (Battledancer + Acrobatic Performer)
  • Great Skill progression
  • High Maneuverability
  • +1 to bravado actions

Cons:

  • No ranged reactions without an archetype

  • Defensively Average

  • CHA focused styles can be MAD

Option 3 - Thaumaturge

Pros:

  • 10ft Ranged Reaction with weapon implement
  • Early access to ranged off-guard (Divine Disharmony)
  • Good flat damage boosts (Empowerment, or Adept Regalia)
  • Plentiful Utility options (Scrolls, Diverse Lore, and Talismans)
  • Feats are less build defining, good for archetypes

Cons:

  • CHA key ability & MAD
  • No free hands
  • Tight action economy
  • Lower Hitpoints

Honorable Mentions

  • Precision Ranger (far shot + hunter's aim)
  • Investigator
  • Mastermind Rogue (Strong arm + Analyze Weakness)
  • Starlit Span Magus
  • Weapon Familiarity Monk (Human + unconventional weaponry)

Dishonorable Mentions

  • Barbarian (Raging Thrower)
  • Bard (Warrior)
  • Cleric (Warpriest)
  • Wizard (War Mage archetype)
  • Inventor (Weapon Innovation)

Final Thoughts

All of these options are assuming no free-archetype. The considerations would change considerably given the option to mix and match. That's why I didn't really delve into archetypes. However, archetyping is still an option I'm willing to consider.

Anyways, I'd love to discuss what you all think are the best options for such a concept.

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u/crunchyllama — 5 days ago

Archetype for a Kobold Ruffian?

I've been theorycrafting a dragonscaled kobold ruffian rogue and I realized that, despite their power, I'm not that fond of rogue's feats with a few exceptions at very late levels.

I understand that rogue has an amazing kit, and the feats really build upon that fantasy, but I also feel like I don't want "more of the same."

I recently wrapped up a free archetype 1-20 Adventure Path alongside a rogue who went all in on damage and medicine. Their character was extremely potent, and made encounters a breeze. However at the end of it all, their character had the least variety between turns.

What archetypes, not assuming free archetype, would you pair with the following? (Any other tips you have would be great too!)

Level 1

Heritage/Ancestry: Dragonscaled Kobold
Background: Warrior
Class/Subclass: Rogue (Ruffian)
Abilities:
Str: +4 Dex: +1 Con: +2 Int: +0 Wis: +0 Cha: +2
Feat (Ancestry): Kobold Weapon Familiarity
Feat (Class): You're Next!
Feat (Skill): Titan Wrestler
Feat (Background): Intimidating Glare
Skills (Trained): Acrobatics, Athletics, Deception, Diplomacy, Intimidation, Lore: Warfare, Performance, Society, Stealth, Survival, Thievery
Equipment: Pick, Lattice Armor, Adventure's Pack
Notes: Pick will be replaced with a Tricky Pick as soon as possible.

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u/crunchyllama — 8 days ago

Context

Until a couple nights ago, I had been daily driving Fedora on my main desktop PC for more than a year and a half. I wanted to migrate to PikaOS after trying it on my laptop, but never took that leap until a failed update started cause a myriad of problems. So I relocated my data, and installed PikaOS.

When I installed Pika, I made sure to separate my home directory into it's own partition. I also made sure to use the MSI compatibility fix in the installer because of my motherboard.

Issue(s)

I used a noise suppression app on Fedora called Noisetorch. Unfortunately it stopped functioning on Fedora, and doesn't function to begin with on PikaOS. I switched to Easy Effects instead. I tried the both the Flatpak, and included version in the repos. Both have separate issues.

The flatpak works fine, at first, but then gets static-y and muffled over time, and sometimes just cuts out entirely.

The repo version doesn't pick up my mic audio unless another program is actively using my mic.

What I've tried

I scoured github, reddit, and distro specific forums looking for anyone with the same issues, but came up empty.

I checked my Pipewire version, and it seems to be behind other distros, but up to date enough for Easy Effects. The version is 1.6.4

Sidenote, the installation feels a bit sluggish, and I'm unsure why. For example, icons take longer to load in my file explorer.

System Details

Software

OS: PikaOS 4

DE: KDE 6.5.4

Kernel: 7.02-pikaos

Graphics Platform: Wayland

Hardware

CPU: Ryzen 7 5700X3D

Memory: 32 GB at 3200

GPU: XFX Radeon RX 6800

Mobo: MSI MEG X570 UNIFY

Audio interface: Native Instruments Komplete Audio 6 mk2

EDIT: Formatting

reddit.com
u/crunchyllama — 15 days ago