[Online] [5e 2014] [5e 2024] [GMT] Forever DM desperately wanting to play Curse of Strahd.

Hey everyone. I've had this module recommended to me countless times, and it's something I'd like to DM, but I want to experience it as a player first to get the 'full strahd experience'.

Other than reading a player primer on here and knowing the general themes, I know nothing about the module itself.

About me:

I'm a 28 year old queer guy and a forever DM. Been playing since uni, and DM a biweekly in person game with friends that has just finished up. Very familiar with the 2014 ruleset (and dabbled into other TTRPGs for oneshots), but welcome any homebrew stuff and/or mixing or changing to 2024 if the DM prefers.

Table:

I always have a ton of character ideas on the backburner, but if I join an established table I'm happy to work together on what could be useful to the party. (I don't minmax and prefer to make my characters 'real' people, but I'm happy playing pretty much any class)

Campaign wise, I really enjoy roleplay, exploration and character-driven stuff. My ideal table is one where everyone cares about the world, the NPCs and our characters. I love seeing how players show the impact of the adventure on their characters, or the DM gives out consequences for actions etc. Combat is great as long as it isn't "just hit it" for 3 hours.

Technical:

I have experience on roll20 and discord, but should be able to learn any other applications without much trouble. I have a mic, and I'm happy to have my camera on or off when we play.

My only non-negotiable is that all other players and the DM are over 18, even if we don't touch adult subjects, that just makes me more comfortable. (But judging from the trigger warnings... CoS is better as 18+ anyway).

I'm very flexible on frequency, days and times. As long as it doesn't change week-to-week, almost anything else I do I can arrange around DnD.

Feel free to DM me or post below if you have any questions. Fingers crossed someone has room for an extra person!

(While I'd generally prefer a group, I have played one-on-one dnd before so happy for that as an option too!)

reddit.com
u/d3chii — 10 days ago

Please help make this accurate

Hiya, I'm attempting to use a game to create the image for my dnd character. After spending far too long adjusting posing, lighting etc, I've managed to get the attached.

I'm really happy with it, but there's a couple of small edits I'd love and if someone could help that would be really appreciated.

-The arms and hands are clipping with the dress. Could the hand on the left be removed so that it's behind the dress, while the arm/hand on the right be 'completed' as if it's in front of the dress?

-The character is meant to look like she's fled her wedding and travelled the wilderness for a couple weeks until this point. Could there be a couple rips on the dress, or some staining, perhaps a couple scratches on a shoulder etc? This doesn't need to be intense but the perfect and blinding white dress it just a bit off!

u/d3chii — 2 months ago

Where are the weekends in the Forgotten Realms? 5e employment question

Hey all,

I'm looking for some clarification on how weeks/work schedules work canonically, as I'm planning to use the Acquisitons Incporated franchise rules in an upcoming Waterdeep Campaign.

My table has recently finished WDH and want to continue in the same world with new characters. Last time, I ignored the tavern/business side of things as I wasn't ready to manage an adventure and a player-run business, but now we're all ready to give this a go.

Given my players are likely going to be hands on in employment and franchise management, as well as it requiring some tracking on my end as the GM, I need a clearer idea on how it functions.

Ideally, I'd like a system that's simple,, feels reasonably believable, and isn't inherently generous or exploitive.

The Calendar of Harptos says (with the exception of the 5/6 between-month holidays), the year is made up of 12 months made of 3 weeks, each of 10 days,

However, all the sources I can find say that a workweek is 5 days. (AI, SCaG, XGtE) I can't find any mention of weekends or standard/recurring rest days.

Bearing this all in mind, I'm thinking that "workweek" is just a meta gameplay unit of measurement rather than a canon term. The simplest way of meshing this together is:

1 tenday = 2 workweeks AKA 1 month = 30 days = 3 tendays = 6 workweeks

Then, an average employee might work around 4 of those 6 workweeks each month, with 2 non-consecutive workweeks off. i.e. "I've got the 2nd workweek off in the first tenday in Ches".

This seems fairly straightforward and is somewhat similar to real life working patterns without needing to invent a universal weekend.

SO, my questions are:

Is there a canon explanation for how the workweeks/tendays system functions that I've missed?

If not, do you think the above makes sense, or would you do something differently?

(I can't remember if there are any guides in WDH, but I no longer have the book so can't check!)

reddit.com
u/d3chii — 3 months ago
▲ 1 r/DnD5e

Where are the weekends in the Forgotten Realms? 5e employment question

Hey all,

I'm looking for some clarification on how weeks/work schedules work canonically, as I'm planning to use the Acquisitons Incporated franchise rules in an upcoming Waterdeep Campaign.

My table has recently finished WDH and want to continue in the same world with new characters. Last time, I ignored the tavern/business side of things as I wasn't ready to manage an adventure and a player-run business, but now we're all ready to give this a go.

Given my players are likely going to be hands on in employment and franchise management, as well as it requiring some tracking on my end as the GM, I need a clearer idea on how it functions.

Ideally, I'd like a system that's simple,, feels reasonably believable, and isn't inherently generous or exploitive.

The Calendar of Harptos says (with the exception of the 5/6 between-month holidays), the year is made up of 12 months made of 3 weeks, each of 10 days,

However, all the sources I can find say that a workweek is 5 days. (AI, SCaG, XGtE) I can't find any mention of weekends or standard/recurring rest days.

Bearing this all in mind, I'm thinking that "workweek" is just a meta gameplay unit of measurement rather than a canon term. The simplest way of meshing this together is:

1 tenday = 2 workweeks AKA 1 month = 30 days = 3 tendays = 6 workweeks

Then, an average employee might work around 4 of those 6 workweeks each month, with 2 non-consecutive workweeks off. i.e. "I've got the 2nd workweek off in the first tenday in Ches".

This seems fairly straightforward and is somewhat similar to real life working patterns without needing to invent a universal weekend.

SO, my questions are:

Is there a canon explanation for how the workweeks/tendays system functions that I've missed?

If not, do you think the above makes sense, or would you do something differently?

reddit.com
u/d3chii — 3 months ago

Where are the weekends in the Forgotten Realms? 5e employment question

Hey all,

I'm looking for some clarification on how weeks/work schedules work canonically, as I'm planning to use the Acquisitons Incporated franchise rules in an upcoming Waterdeep Campaign.

My table has recently finished WDH and want to continue in the same world with new characters. Last time, I ignored the tavern/business side of things as I wasn't ready to manage an adventure and a player-run business, but now we're all ready to give this a go.

Given my players are likely going to be hands on in employment and franchise management, as well as it requiring some tracking on my end as the GM, I need a clearer idea on how it functions.

Ideally, I'd like a system that's simple,, feels reasonably believable, and isn't inherently generous or exploitive.

The Calendar of Harptos says (with the exception of the 5/6 between-month holidays), the year is made up of 12 months made of 3 weeks, each of 10 days,

However, all the sources I can find say that a workweek is 5 days. (AI, SCaG, XGtE) I can't find any mention of weekends or standard/recurring rest days.

Bearing this all in mind, I'm thinking that "workweek" is just a meta gameplay unit of measurement rather than a canon term. The simplest way of meshing this together is:

1 tenday = 2 workweeks AKA 1 month = 30 days = 3 tendays = 6 workweeks

Then, an average employee might work around 4 of those 6 workweeks each month, with 2 non-consecutive workweeks off. i.e. "I've got the 2nd workweek off in the first tenday in Ches".

This seems fairly straightforward and is somewhat similar to real life working patterns without needing to invent a universal weekend.

SO, my questions are:

Is there a canon explanation for how the workweeks/tendays system functions that I've missed?

If not, do you think the above makes sense, or would you do something differently?

reddit.com
u/d3chii — 3 months ago

I got an email from a company I was expecting that send to be sharing a word document through Outlook.

When clicking on it, it asked me to login to my email. I did.

I then phoned the company about an hour later and they said that they had been hacked.

I've got avast premium security and I've run a scan and it says there's no viruses or malware, and I've changed my password. I already had Microsoft authenticator active on my email account.

I've also checked my junk, trash and sent folders. I also can't find any new rules or forwarding settings.

I then logged out of everything, deleted all Internet history and cache and cookies etc, and closed the Internet.

After opening it again, I get the following pop up. Please can anyone advise on what else I should do?

I have downloaded ESET online scanner and just completed a quick scan, which has come back clean. I'm now in the process of doing a full scan.

u/d3chii — 6 months ago