

What is the difference between old bullet time games and new bullet time games IYO? ( in term of combat,level design, pacing etc)
If i were to summarized it.. besides the obvious " most bullet time shooters are FPS nowadays" is the fact that nowadays shootdodge has been replaced with sliding.
Tons of games has sliding as a mechanics like trepang2, sprawl zero, better than dead. And dropkick is a mechanics that im seeing more and more of.
Shootdodge mechanic was already very rare in Fps game and i guess It's not as satisfying as TPS where you see your character doing flips.
As of late I'm seeing games implementing "kill to refill your meter" as oppose to "your meter gets refilled overtime" like in old game.
I donno whether It's always a good idea because not every player can pull of kills quickly.. So it can get very difficult for them to get kills continuously and getting bullet time meter back.
But i like the new weapon throwing at enemies face mechanics that many new games has (sprawl zero, anger foot, severed steel, 007 first light). I wish old game had similar thing like that but then again its probably inspired by john wick films and it Didn't came out back then.
Whats your opinion?