Image 1 — What is the difference between old bullet time games and new bullet time games IYO? ( in term of combat,level design, pacing etc)
Image 2 — What is the difference between old bullet time games and new bullet time games IYO? ( in term of combat,level design, pacing etc)

What is the difference between old bullet time games and new bullet time games IYO? ( in term of combat,level design, pacing etc)

If i were to summarized it.. besides the obvious " most bullet time shooters are FPS nowadays" is the fact that nowadays shootdodge has been replaced with sliding.

Tons of games has sliding as a mechanics like trepang2, sprawl zero, better than dead. And dropkick is a mechanics that im seeing more and more of.

Shootdodge mechanic was already very rare in Fps game and i guess It's not as satisfying as TPS where you see your character doing flips.

As of late I'm seeing games implementing "kill to refill your meter" as oppose to "your meter gets refilled overtime" like in old game.

I donno whether It's always a good idea because not every player can pull of kills quickly.. So it can get very difficult for them to get kills continuously and getting bullet time meter back.

But i like the new weapon throwing at enemies face mechanics that many new games has (sprawl zero, anger foot, severed steel, 007 first light). I wish old game had similar thing like that but then again its probably inspired by john wick films and it Didn't came out back then.

Whats your opinion?

u/dark-oraclen3 — 12 days ago

If total overdose had a crossover with another game from that time.. What game would you have picked?

I say mercenaries 1 or just cause 1 (leaning more toward mercenaries 1 because JC1 is pretty rough and it Didn't get It's identity until jc2)

Jungle level of total overdose feels pretty similar to mercenaries 1 to me ( a proper war zone). I can see Ramiro teaming up with the crew of mercenaries and coming up with wild ideas to destroy enemy bases ( After all destroying things is something total overdose also does time to time)

Tone wise i Don't think total overdose would be that out of place with mercenaries 1. Both of them has funny humor in their own ways. Defeating evil dictator would be something that ramiro might wanna do.

u/dark-oraclen3 — 13 days ago

If you could mix 3 games together to make a new game.. Which games will you pick? (What elements will you take from them)

I would take max payne 1's bullet time (not max payne 2's one because it refills way too quickly)

F.E.A.R's smart enemy AI that can take different approach to caught you off guard

And hong kong massacre's 1 hit ko (for player. Enemies will take 2/3 shot & elite enemies will take 4/5 shots in later levels).

Tho as i said as long as you are in bullet time and bullet Doesn't hit you in your vital organs.. You Won't die.

Of course that means if you get hit.. When you are not in bullet time.. You will die instantly.

When you die.. You have to restart that section of the level (similar to hotline miami). Say one level has 3 sections that take 3/4 minute each. You die at any point in one section/room.. You restart that section (not entire level as that would be really frustrating).

Your bullet time meter will refill quickly if you are scoring kills quicker. If i can i would also want the game to have the gore of F.E.A.R. I want it to be a third person shooter.

Which games would you pick?

u/dark-oraclen3 — 17 days ago

Fire Shadows + People: The Last Bullet (vr trailer). Description said its like a mixture of max payne & this war of mine. Looks good imo. Release date is yet to be announced

u/dark-oraclen3 — 19 days ago

What gameplay elements do you wanna see in spine game?

We have seen some gameplay of it but it Doesn't give us the full picture.

What i wanna see (based on what might already be in the game/ things they are adding now):-

★ A lot of environmental executions ( i hope there are things in every combat arena that can give us different exeutions. Whether its grabbing enemies and throw them off of ledges, gas canister, electrocuting them or using other cyberpunk things in environment)

★ I hope there are perks in the game that we can mix mash to play the game however we like. If the combat only plays out like arkham games.. It will get boring in long run. (I just hope there's a "bullet time" perk that we can unlock. Kinda like 007 first light. Small ounce of bullet time for crucial moments)

★ I hope there are some chase sections & platforming sections. They Haven't showed us a lot of platforming yet... So im not sure how many of them are there. We all love mirrors edge.. We would love to get similar type of sections akin to that game.

You need that if you want some variations in gameplay. But i hope there aren’t any puzzle sections (maybe 1/2 if they really want it but i hope they Don't do that)

★ Creative boss fights that requires you to use different strategies in order to defeat them. I hope boss fights aren’t same old dodge their attack & then attack when they are vulnerable.

★ A new game plus mode.

u/dark-oraclen3 — 23 days ago

What's your opinion on "my friend pedro". I have a soft spot for it because it feels different compare to other game in the genre

Also.. I believe it helped popularize the genre in console market. After max payne 3... Bullet time shooter games sort of left the spotlight.

We had some games here & there like watchdogs & quantum break (tho since its was xbox exclusive i doubt it reach that much popularity)

There was a gap from 2013-2017/2018 when we had very few games in the genre and even if we had something usually It's pc exclusive.

Pedro came out in 2019 and i think it was very popular for a little while.

I think it brought something new to the table. Its like a side scroller puzzle platformer but with max payne's bullet time & shootdodge (also the color palate & story concept were unique)

Tho its not all that hard & i can see why it never gets as much love as other new games like severed steel, trepang2 & suit for hire... It's a fun game & I'm glad it came out for Console.

u/dark-oraclen3 — 24 days ago

It's really sad that we never got a total overdose successor.

When you see similar games from that era like max payne & F.E.A.R.. You can see they got one or two modern successor.

Max payne got El paso elsewhere & RASS

Fear got trepang2 & selaco

Stranglehold got maximum action

Matrix games got quantum break

But total overdose never got one. I consider wet (2009) to be successor of total overdose but It's mainly due to it lets you play with various things. Humor & setting wise its not similar.

Couple of months ago i saw a post here that claims its gonna be inspired by total overdose. Haven't heard from it ever since and we donno what it plays like.

I really hope we get a similar game to it in future (it can be indie game no problem)

reddit.com
u/dark-oraclen3 — 29 days ago

Did any of you guys played sprawl zero? Vibe is different but gameplay wise It's pretty similar to trepang2 in term of how fun it is

u/dark-oraclen3 — 1 month ago

Games to look forward to in 2027 (& onwards)

Sadly we Won't be getting that many new releases in this year (sprawl 2 has been released & blackwood act 1 is coming in sep 16)

Tho future looks pretty bright for this subgenre.

Games that's are coming in 2027 (majority are coming in console) :-

  1. tomb raider legacy of atlantis ( i donno how much gun-fu we will get from this game but seeing the shootdodge being add in the game.. It might still be fun in combat. I just hope there are more than enough human enemies to fight)

  2. Spine :- probably the biggest release of the year. I hope it doesn't any more delays.

  3. Liquid lungs (only on pc) :- The mirrors edge successor. It has bullet time (like its predecessor). So dealing with the enemies will be fun.

Games that are coming in 2028:-

  1. Probably Max payne 1&2 remakes.. I Don't think we will be getting it in 2027. Rockstar is busy with gta 6 and we Haven't even gotten a first look or teaser for the game.

  2. Neo berlin 2087... Demo gameplay that are shown to us is promising. It can be a major game for us if they can pull it of.

  3. john wick game.. Probably gonna come in 2028. I have high hopes for this game but i donno saber interactive is the right developer for it.. (A big studio should have made this).

  4. The shadow syndicate.. LA noire meets max payne in a beasters/oddtaxi type universe. Trailer looked decent & it can be a fun title. Tho we only seen another short trailer of it ever since It's announcement trailer. So we Donno when its coming. I have a feeling it will come in 2028.

So there are games that console gamers can look forward to. It's gonna take a little while to get there.

reddit.com
u/dark-oraclen3 — 1 month ago

So, are we getting the prequel animated film anytime soon?

Ever since the announcement in march/april.. I Haven't heard anything about the film. I heard rumor about it for 2/3 years now that an anime is in the work. Apparently originally it was supposed to be an anime series before they settled with an animated film. Anyway a release window or a teaser trailer would be nice at this point.

Also everytime i search for new news about john wick ip.. It shows all this bullshit articles where idiot calls every new action film as "john wick meets ____ or john wick replacement ". Im not kidding it has gone way too far & it's really cringy. You can't get any real news about the actual franchise at this point. (Just because you have a one man army hero Doesn't mean its on the level of john wick)

u/dark-oraclen3 — 1 month ago

Before i sleep - trailer. Judging by the trailer i think it has some sorta bullet time mechanic (just kinda unconventional). Looks cool tho. No release date yet.

u/dark-oraclen3 — 1 month ago

Things i want to see in john wick game. (I know its not coming until 2028 but i stil wanna share it. Let me know what you wanna see in it)

I'm a combat guy first and foremost in an action game. So I'll start from there.

  1. I want it to be a shooter and beat em up hybrid (think something like deadpool game/ W 40k space marine games). Without it you cannot feel like john wick. You should be able to switch your playstyle on the fly. Buttons will be reserved for melee combat & left trigger/right trigger for shooting.
  2. I want the game to identify enemy's weakspot for you (think rdr2's deadeye or the one we are seeing in gta 6). Because you wanna pull of john wick's accuracy & his "chest chest headshot" maneuver.

If game put some indicator on enemy's chest and head.. And game will give you some minor aim assist when you are locking into head or chest. I think that will make " shooting like john wick" aspacts more easy for us.

Now game can tackle it in many ways. It can be a difficulty thing (easy/normal mode will have that. But hard mode wont allow it).

Or maybe you built up a meter which enable you to see enemy's weakspot for set amount of time.

  1. I want game to give us small amount of ammo for our weapons. Because without this restriction player wont engage in hand to hand fight as much as developer wants them to.

So, much like suit for hire game.. Game should encourage player to perform well in order to refill ammo / limit the ammo capacity. Maybe only some enemies will carry gun in most enemy encounter.

But i do want to see some levels akin to john wick chapter 3's continental fight where game gives you a lot of weapon & ammo. Some shooting centric level is needed because john wick films has section like that.

  1. Give us a lot of environment objects to play with. It should not be restricted between pencil, cup & books. Give us small things that we can use creatively in battle.

Maybe you found some steel nails. Now either throw at it toward enemy's face or wrapped those nails with clothes/tape in your hand (kinda like wolverine) and use it to maximize damage.

  1. Hope we get some driving levels /car combat sections. Slamming other cars & shooting at them while someone else driving can be pretty fun and add some varieties in mission.

  2. Game should give us access to replay any level we want after finishing said missions. Maybe we can access them in main menu.

Oh and a scoring system would be dope.

I donno at which point in time does this game take place in (its probably a prequel). I hope we get to see john wick at his prime & hope some of the movie character has a key role here.

What do you wanna see in john wick.. Combat /story wise?

u/dark-oraclen3 — 1 month ago

Things i want to see in john wick game. (I know its not coming until 2028 but i stil wanna share it. Let me know what you wanna see in it)

I'm a combat guy first and foremost in an action game. So I'll start from there.

  1. I want it to be a shooter and beat em up hybrid (think something like deadpool game/ W 40k space marine games). Without it you cannot feel like john wick. You should be able to switch your playstyle on the fly. Buttons will be reserved for melee combat & left trigger/right trigger for shooting.
  2. I want the game to identify enemy's weakspot for you (think rdr2's deadeye or the one we are seeing in gta 6). Because you wanna pull of john wick's accuracy & his "chest chest headshot" maneuver.

If game put some indicator on enemy's chest and head.. And game will give you some minor aim assist when you are locking into head or chest. I think that will make " shooting like john wick" aspacts more easy for us.

Now game can tackle it in many ways. It can be a difficulty thing (easy/normal mode will have that. But hard mode wont allow it).

Or maybe you built up a meter which enable you to see enemy's weakspot for set amount of time.

  1. I want game to give us small amount of ammo for our weapons. Because without this restriction player wont engage in hand to hand fight as much as developer wants them to.

So, much like suit for hire game.. Game should encourage player to perform well in order to refill ammo / limit the ammo capacity. Maybe only some enemies will carry gun in most enemy encounter.

But i do want to see some levels akin to john wick chapter 3's continental fight where game gives you a lot of weapon & ammo. Some shooting centric level is needed because john wick films has section like that.

  1. Give us a lot of environment objects to play with. It should not be restricted between pencil, cup & books. Give us small things that we can use creatively in battle.

Maybe you found some steel nails. Now either throw at it toward enemy's face or wrapped those nails with clothes/tape in your hand (kinda like wolverine) and use it to maximize damage.

  1. Hope we get some driving levels /car combat sections. Slamming other cars & shooting at them while someone else driving can be pretty fun and add soms varieties in mission.

  2. Game should give us access to reply any level we want after finishing said missions. Maybe we can access them in main menu.

Oh and a scoring system would be dope.

u/dark-oraclen3 — 1 month ago

I hope someday someone will make a gun-fu game that combines old school gun-fu (john woo) & new school gun-fu (john wick). It will be the coolest thing ever

I wish the same thing for film as well.. Everyone love replicating john wick style gun-fu nowadays but rarely we see a film akin to early john woo's films. I guess havoc (2025) film tried to do something like that but it Couldn't pull it of.

As for the game.. It shouldn’t be that hard. Game has been using max payne's blueprint for 2 decades now.. They just need to implement john wick's gun-fu into it. Can you imagine how cool that will be.. You will be bouncing around the arena while judo choping everyone and dodging enemy's fire.

Suit for hire did Something similar. Tho melee animation aren’t all that cool there.

Upcoming blackwood game might also scratch that itch. It has a shootdodge mechanic & gun-fu style finisher. But i have some concern with the game. It's very depended on animation.

Besides doing those execution (which is a one button move it seems).. You really Can't pull any john wick stuff by yourself. But lets see if thats the case or not.

In AAA space.. I think gta 6 might have some potential since it has bullet time and leaks confirmed that there might gonna be melee executions.. (But imo without shootdodge you can't be proper old school gun-fu)

Funnily enough.. Max payne 3 came very close to mixing both style. Tho there are very few melee executions in the game & its very hard to get close to an enemy without dying. A little more adjustment could have made this game a john woo x john wick simulator.

Anyone who have plans to make a game in this subgenre in future (any indie dev).. I hope any of you will come across this post and will make a dream game like this.

u/dark-oraclen3 — 1 month ago

Neo berlin 2087. Official pre-alpha demo gameplay. (Skip to 8.31 minute if you just wanna see bullet time acrobatics)

u/dark-oraclen3 — 1 month ago

Haven’t followed it for a while now. Adrenaline overdrive got a demo couple of months ago (full game is coming in Q4 of 2026).

u/dark-oraclen3 — 2 months ago