The launch has problems but if we actually want Gunz to survive, we need to help fix it instead of burying it in its first week
i know the launch has been rough, and i’m not trying to pretend otherwise.
there are real problems with the game right now. servers, connection issues, performance, some gameplay changes, translations, bugs, ui decisions, ai assets and other things people have already been talking about.
people should complain about those things. i’m not saying everyone should just shut up and accept whatever they give us.
but i also think we need to be a little smarter about how we react to this launch.
gunz has been basically surviving through private servers and small communities for years. a lot of us have been playing this game for 10, 15 or even close to 20 years, and we all know how many times gunz has disappeared, changed publisher, lost servers or ended up fragmented between different private servers.
now for the first time in a very long time we actually have an official gunz release on steam that anyone can download.
that is a big opportunity, even if the launch itself wasn't good.
this could potentially become the version of gunz that actually stays online for years, gets updates, fixes, maybe new content, better matchmaking, better servers, better anti cheat, quest updates, clan war improvements, new maps and who knows what else in the future.
and i think there is another thing that a lot of people here probably dreamed about at some point.
seeing gunz actually become competitive again.
maybe even something close to an esport.
proper ranked matchmaking, clan wars that actually matter, tournaments, teams, spectators, competitive seasons, prize pools someday, streamers playing tournaments and new players discovering gunz because they watched someone doing k-style at a level they didn't even know was possible.
gunz has always had the mechanics for competitive play.
the skill ceiling is ridiculous. there is movement, aim, timing, positioning, mechanical execution and years of techniques that players developed themselves.
there are games with much simpler mechanics that became massive competitive games.
gunz just never really had the infrastructure, stability, population and long term official support required to get there.
this steam release is probably the closest opportunity we are going to have to actually change that.
is it going to become an esport tomorrow? obviously not.
maybe it never happens.
but if there is ever going to be a chance for gunz to grow into something bigger again, it starts with having one official version, on a major platform, with an active playerbase and developers continuing to work on it.
and none of that happens if the game is dead a few weeks after launch.
masangsoft still has to prove that they are willing to maintain the game and listen to the community.
but we are literally only a few days into the release.
if there is a bug, report it.
if something feels wrong compared to old gunz, explain exactly what changed.
if slash range feels different, show it.
if hit registration is broken, record it.
if there are connection problems, report the region and ping.
if something about k-style feels wrong, explain why.
use the discord, post clips, make comparisons and give the developers information they can actually work with.
that helps.
what i don't really understand is the mentality of immediately trying to bury the game with "dead game", "uninstall", "private servers are better", "don't play this" and negative reviews without even giving them time to fix anything.
if three or six months from now nothing has improved, the developers ignore everyone and the game is still full of the same problems, then fair enough. criticize them as much as you want.
but doing everything possible to destroy the steam rating in the first week doesn't really help anyone.
especially because gunz is a multiplayer game.
population matters more than almost anything.
if new players open steam and see horrible reviews, they don't install.
if people don't install, rooms become emptier.
if rooms become emptier, even more players leave.
then eventually the game becomes financially irrelevant and the publisher stops caring about it.
and then we are back exactly where we started.
another dead official gunz and everyone going back to different private servers asking why nobody ever gives gunz another chance.
we finally have that chance right now.
also, i think veteran players sometimes forget how insane this game looks to someone who has never played it.
imagine downloading gunz for the first time today.
you join a room and someone who has been playing since 2007 starts butterfly, reload shot, half stepping and flying around the map.
you die 15 times without understanding what is happening.
then you go to steam discussions or reddit and everyone is telling you the game is garbage and dead.
of course that player is going to uninstall.
we need new players if we want gunz to grow again.
make beginner rooms.
teach people butterfly.
teach slash shot.
teach reload shot.
make guides.
make clips.
stream the game.
show people why this weird old game still has a community after almost 20 years.
and if some of us really want to see gunz competitive again someday, then this matters even more.
an esport doesn't start with tournaments.
it starts with players.
then a stable game.
then matchmaking.
then ranked.
then teams and competition.
then maybe something bigger.
we are at the very beginning of that possibility right now.
supporting the game doesn't mean pretending everything is fine.
you can like gunz and still tell masangsoft that the launch wasn't good.
you can want the game to succeed and still complain about servers, balance, ai content, bugs or missing features.
the difference is whether you're complaining because you want the game fixed or because you want to watch it fail.
personally i would rather spend the next few weeks reporting problems and seeing what they actually fix.
let them patch things week by week.
see if september gunz is better than august gunz.
see if they listen.
see if the servers improve.
see if gameplay improves.
and if they don't, then the criticism will be completely deserved.
but at least give the project the opportunity to get there.
gunz is one of those games that somehow survived way longer than it probably should have.
there is still nothing that really feels like it.
the movement, k-style, the skill ceiling, melee and guns together, all the weird mechanics players discovered over the years.
people are still playing it almost two decades later for a reason.
i just don't want us to finally get an official gunz on steam and then help kill it ourselves during the first week.
this might genuinely be the best chance gunz gets.
maybe the dream for a lot of us is to eventually see thousands of players online again, competitive clan wars, tournaments and maybe one day something that actually resembles an esports scene.
if we want even a small chance of getting there, the game first needs to survive.
so report the problems.
keep pressure on the developers.
leave useful feedback.
change your review later if they actually fix what you complained about.
help new players.
keep the rooms alive.
invite old friends back.
and let's see what this game looks like after a few weeks of updates before deciding it's already over.
we've waited years for gunz to get another real chance.
i think right now is the moment to be a little more positive and actually try to make this work.
come on guys, we can do this.