u/daysofdre

Yes, Steam is probably a monopoly. No, I don't really care.

Yes, Steam is probably a monopoly. No, I don't really care.

I've been a gamer for over 30 years.

My first game was king's quest on a 386 PC in the early 90s. I remember the rise of consoles as a staple of the American home, and the dark days of PC gaming from the early 2000's.

Any gaming magazine you bought or website would visit would claim the same thing - that PC gaming was dead, and consoles were the future. This went on for more than 20 years (PC Gamer has a solid article with some examples of how many times PC Gaming 'died' in the 2010's alone https://www.pcgamer.com/the-13-times-pc-gaming-died-this-decade/ )

Valve was one of the few companies willing to keep the boat afloat during this dark period, providing the medium with the similar benefits that Apple provided to the music industry with iTunes, namely convenience, centralization and standardization.

While companies like EA were putting out atrocious console ports on the PC, Valve was delivering classic PC-first titles. They could have easily shut down the PC business and joined the rest of the companies as a publisher on the console side, releasing Portal 2 as an xbox One exclusive or some other sacrilegious pact, but they didn't. Because they had a vision, believed in the platform, in their product, executed, and it worked out for them.

We now see companies like Capcom selling more copies of Resident Evil 9 on PC than PS5 and Xbox combined. And yet, the companies that are now complaining about Steam being a monopoly are some of the same companies that were more than happy to abandon the platform altogether when it suited them, doing the bare minimum on PC, releasing terrible unoptimized console ports that barely ran. The same companies that were unwilling to put in the work when it mattered.

So yes, Steam is probably a monopoly. And no, I don't really care.

u/daysofdre — 11 hours ago

I wish there was a "don't tell me what I'm missing out on" mode for this franchise

I'm playing through The Outer Worlds 2 after bouncing off the first title early and I'm really enjoying it. I have most of the quests completed with one planet left to explore.

One of the things I wish they included as maybe an optional thing would be a "don't tell me what skills I need to do or say x".

From the initial launch of the game, it seemed like the meta was really to pick 2 skills that you major in, maybe a third to encourage defined roleplay. The problem I ran into is that when I saw options that were greyed out in dialogue or interaction with certain objects, I would get the feeling that I was "missing out" on things because I chose to build my character a certain way.

I would have loved to have a "hide the options for anything that I don't have the skill to say/do" mode. It would have allowed for more immersion in the character I was playing and would have also provided with genuine surprises for subsequent playthroughs. Doesn't have to be the default option, just an option for people that already know that the game is deep with choices and doesn't have to be reminded of it.

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u/daysofdre — 26 days ago

For a group of fascists, the Protectorate have some bangers on the radio

I just started playing OW2 a few days ago. "Two hands are better than one and one hand is better than none" has been stuck in my head every day since then. I also have a weird craving for some mental refreshment...

That's truly effective propaganda. If Auntie's Choice and the Protectorate ever merged into Auntie's Protectorate Choice, the galaxy would be in trouble.

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u/daysofdre — 1 month ago