To give us door locks and make every elite break doors even when they are open feels counter productive.

If elites break every door they walk past, the door lock should have a secondary ability.

To turn into a trip mine in the door ways or be a less effective lock.

I believe that by wave 4 or 5 most doors are destroyed and we witer use them in the first waves in small amount of enemies or we lose them.

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u/daywall — 4 days ago

All the fire duration of the forebug actually works?

I dont know if im missing something but I got the perks that increase the duration of burning enemies and the ground floor from the ult and grenade.

But it feels like its not taking any effect.

The fire will be out in 2 or 3 seconds while I got 6 seconds or 250% increase.

Any firebug feels the same?

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u/daywall — 5 days ago

[Kf3] There is a bug that makes the maps dark, its pretty cool but you cant see your team behind walls.

I think its a bug.

The outside is really dark but lights are super strong, not good to use a flamethrower because you won't be able to see anything

u/daywall — 5 days ago

New mode idea

6 of us with a crowbar and a husk tied to a chair.

Every time we do a map with high roofs where the husks snipe us nonstop just for steeping outside, there should be a bonus round where we get to take our anger on a husks.

u/daywall — 9 days ago

What the engineer ult do?

I tried to use it every time I play that class but it always felt like its not doing anything and just put your at risk as other ults or do and forget or give a different gun.

It feels like its not doing anything of effect for the team.

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u/daywall — 11 days ago

Do we get buffs for using our class weapons?

I dont know if I'm missing something or not.

In kf2 it gave us buffs for using specific weapons over others.

Do we have it as well in kf3 or they made it less focused.

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u/daywall — 11 days ago

We can fight zankou by lvling her obsession(bond).

It mean we can only fight her if we get her.

I wonder why they say obsession and not bond like the other ones.

u/daywall — 12 days ago

Siren in kf 3 feels nerfed compared to kf2

In kf2 she was a real threat if she got close, but now she feels like the small zeds, and I maybe saw her scream once every few matches.

The invisible zed feels like a buff with the way they move compared to the old ones.

I think they need to bring back the scream while walking.

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u/daywall — 13 days ago

[Kf3] Is there any counter to explosive mutation?

That mutation is crazy strong, when you get over run by spider zeds that turn into grenades when you shot one.

I saw alot of team wipes when that mutation shows up at the later waves.

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u/daywall — 13 days ago

Armor lockers changes thoughts.

In kf2 we had the random weapons and ammo boxs that were littered around the map and every starting waves, it made us explore the map looking for them.

It would be cool if the armor lockers would have either ammo/weapon/armor in them when you open them.

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u/daywall — 15 days ago

Kf3. If i give weapons incendiary ammo, dose the weapon get the firebug perks?

I play mainly as firebug and I want to know if its give the engineer shotgun an incendiary slug, will it get the extra damage from the perks that I unlocked and so on?

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u/daywall — 17 days ago

Personal theory

Spoiler for anyone that didnt play the stories yet.

I think zero have something in common with Iroi and Thyme.

When we did the story of nannaly and meet Thyme, we got the lore that some anomalies can take the form of dead humans, and with Iori it theorize that she's an anomaly that took over the body of a human that died.

Plus with lacrimosa we got the lore that anomalies can come to life if peoples believe its true.

My thought is that zero is an anomaly and this is why he got such sensitive senses to other anomalies, maybe he was created from the hopes of humans to understand anomalies better.

I believe thyme might be a foreshadow for zero lore but I cant really explain, they feel similar with her design and her story revolves around past memories.

Think i might be missing something?

One more thing. When nannaly got ger esper ability from an anomaly, the anomaly rule was that the child will forget them but she was still able to get into Thyme zone but unlike zero she was effected.

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u/daywall — 30 days ago

They should change the camera position when shinku ult animation, because 80% of the time I got no idea what I'm looking at or who she is hitting.

Im talking about the animation where she zipp around and hitting an enemy.

It sometime will zoom in so much that all i see is bright lights.

A few times I had it when the camera was at a wide angle and was able to see all the animation.

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u/daywall — 1 month ago

999 nights have 1 huge problem that needed to be addressed

Zero dosent have a tail.

All our party members are rocking a cool tail while poor zero is tail less.

I vote to give zero a bunny custom

u/daywall — 1 month ago

The amount of enemies we fight at 999 nights at one time is fun

I just started the 999 nights and to fight 9/7 enemies at ones is way more fun than 3 that we normaly get at the open world.

The only time is like that, is at the gangs hideout or pink paw bank.

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u/daywall — 1 month ago

So what what accessories do you wish we could hide?

I would love if we can just hide jackets/coats on zero.

u/daywall — 2 months ago

Thank you NTE for giving us flowing conversations and not making us pick every time MC speaks.

I know its sounds silly but i really hate when games do this, we have a talking MC and every time the MC is talking we need to pick what they say and even more insulting is when we get 2 choices that are pretty much the same or we get 1 choice ( why stop the flow of the conversation at this point?).

​

I tried ZZZ this weekend after enjoying NTE story and the conversation pauses just ruined the fun for me.. I just started to skip dialog until I just closed the game.

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u/daywall — 2 months ago

Is there a way to have only ping button for marking enemies?

Alot of times I try to mark an enemy for my team only to ping the ground next to him, and its frustrating...

​

I have it alot with tanks and o dont know why.

​

Im playing recon because it got the automated marking of enemies at this point.

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u/daywall — 2 months ago

I hate fighting enemies near a leadge or a roof.

Some of the characters skills are so movement heavy that they will end up falling out of the roof and getting out of bounds, and we will need to reset the fight.

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u/daywall — 2 months ago