WowsL team is quirky with this swamp water thing. I love it.

WowsL team is quirky with this swamp water thing. I love it.

I appreciate the direction this game moves in, its got something for everyone.
The collabs are fun, new stuff you guys keep doing is fun.
Thanks for keeping things fresh.
swamp waters is a big hit for me.

u/desidazu — 9 days ago

Our ships are a collection but they dont look like one

I wish there was a better way to look at our ships. Especially premium ships.
The Tech tree line has a much better UI and it feels like a collection.
The premium ships could do with one as well.
Doesn’t need to be a like for like copy but something like that.
Its been too long without one.

reddit.com
u/desidazu — 15 days ago

1.7 sigma and 36 second reload on the new campaign ship!

I thought these were supposed to be champagne guns? Perhaps i got sum wrong.

reddit.com
u/desidazu — 1 month ago

Trading Dev strikes with the Michaelangelo.

Once the MA was within 5km of me, i knew there wasn’t much of a chance i was getting out alive I did what i did to ensure that i get the MA out as well. If it meant staying still and cutting the best shapes, i was willing to do it.

u/desidazu — 1 month ago

1 time a year campaign buy back?

Let us buy a past campaign for 10,000 doubloons once a year and we need to do all the missions of that campaign to get the ship?
All crap campaigns are generally back for gxp but the good ones are gate kept.
Not cool.

reddit.com
u/desidazu — 1 month ago

I love the foggy/hazy map aesthetic, but we need more visual variety.

I actually really like the foggy, hazy and slightly washed-out look that some of the maps have. It gives the game a really nice atmosphere and makes the battles feel more cinematic.
The problem is that it feels like 90% of the maps use this kind of lighting/weather, so after a while it doesn’t feel particularly special anymore.
I’d love to see more variation in the map aesthetics — clearer skies, brighter lighting, different times of day, stronger sunsets, darker/cloudier weather, etc. Or even just increase the chances of getting the other visual variants when a map has them.
I don’t want the foggy/hazy look removed because I genuinely like it. I’d just like it to be less common, so that when you do get one of those maps, it actually feels different.
More visual variety would make the maps feel much more distinct imo.

reddit.com
u/desidazu — 2 months ago

Big lull every update once campaign is over

We buy admiralty backing early and finish campaigns in like 21 days, the 2 weeks post that are always super slow and i actually start playing less.
It’s not a good feedback loop.
The ‘endless trials’ need to have more incentive or just more rewards/missions in general.
Im just sat here waiting for the next patch notes.
Give me a reason to play cause some players need one.
Thanks👊

reddit.com
u/desidazu — 2 months ago

We need better matchmaking

Ive just had it with some of these players i see in the game, my time is not theirs to waste.
Destroyers constantly abandoning their flank,
Battleships spending half the game trying to go around some huge mountain.
I simply dont want to play with or against such players.
The truly good players will always be good.
Dont be afraid to lock horns with a worthy foe.

reddit.com
u/desidazu — 2 months ago

Wg, the 2 new guises are hilariously bad.

Just the most cheap and tacky ai voices.
Dont be so cheap, it wont cost much to hire literally any voice actor for a couple of hours.

reddit.com
u/desidazu — 2 months ago

Any rough estimate when ARP colab is back?

Or when was it last here. It still pains me that i couldnt complete the musashi campaign.

reddit.com
u/desidazu — 2 months ago

Anyone ever randomly think about Tbull?

Its a shame how it all ended, his videos were great and he taught me a lot about how to play this game when i was just starting out.
Even if he dont post any more i hope he still plays.

reddit.com
u/desidazu — 2 months ago

Graphics update (if anyone at WG wants feedback)

I see WG are pushing graphic updates 1-2 times a year and i appreciate it, they’ve been improvements and made the gameplay more enjoyable but there are a few more places where if they improve the game would be so much more immersive. I feel immersion is a key feature to have a game that people keep coming back to.

  1. The way water interacts with the ship, on the sides of the ship the water still looks jagged, it could use some more polish and finish.(more particles of water, much higher resolution of wake and water)
  2. Explosions, explosions (ship death) can be so much better, a multiple thousand ton vessel exploding should be a sight to behold, go in on the HDR and vibrancy of it, make it bigger. Blow off parts into the ocean etc.
  3. Fire death,torpedo death and shell damage death should be different- a ship burning to death needs to look different, a ship flooding to death needs to look different ( have it dip below water while playing, keep slowing it down as water level rises) it should literally sink under water while youre trying to play.
    Shell damage death explosions like i said need to be more dramatic. None of these have to different in game mechanics just animations.
    4.permanently Disabled turrets need to have unique animation of explosion, dont just give it wonky guns but actually destroy them at times.
  4. Low priority- remember how bismarck and hood got camos which showed them before and after their battle? What if that was a ‘live skin/camo’ which went from the first one to the second one as the damage racked up.
    This game is all about immersion, how much we actually feel we are in command of these vessels.
    WG is gradually and consistently making this better but these are just some points which i think can really help them and give them a direction where they can divert their time and resources.
    This game is easy to maintain for devs ( i think) compared to others, it probably has a smaller team. Theres not a whole lot of in game stuff that changes with each update.
    If they could keep it simple for the next for updates and implement some of these changes it’d actually make it more enjoyable for us.
    They have an excellent art department as we can see on so many of their camos so put some more ART into the game, make it a spectacle to play and witness. Thankyou.
reddit.com
u/desidazu — 2 months ago

Certain ships need Dispersion upgrades and some need Grouping.

There are a fair few accuracy commanders in the game.
How or what makes one decide whether its more beneficial to increase the grouping or dispersion for ships?
For eg BBs of japan/germany/italian will benefit more from one than the other. But how to figure that out?

reddit.com
u/desidazu — 2 months ago

Thinking of getting AL V. Veneto along with her namesake commander. Worth it?

The combo will cost 17.5k doubloons.
Do yall think shes worth it?
I dont have any SAP brawlers or any Italian BBs despite having played 7500 battles on this game over several years. so thats probably my reason

reddit.com
u/desidazu — 2 months ago

What tier according to you is the ‘best’? In terms of quality of gameplay and skill requirement.

For me it’s T7 by some margin. I might ruffle a few feathers but i think LT is too easy and not nearly as much fun, ships are just so good it restricts everyone’s gameplay, its too static.
T8 has some really great ships and its fun to play when its just T8 matches or T8/T7.
T7 i feel has ships that are unique and each has their own way of playing, it lets you do stuff and express yourself and your instincts to a much greater degree. And matches for me seem to be more fun personally.

reddit.com
u/desidazu — 2 months ago