Steppe Lancers for the Turks [Rework]
I'd like to present a rework for the Turks based around giving them Steppe Lancers. This rework is going to be constrained by three primary principles:
The primary identity of the Turks as a gunpowder civilization must not be diluted. If possible, this rework should be complimentary to their gold & gunpowder intensive late-game
The Stable should provide a compelling alternative to their Cavalry Archers in the mid-game
The design must be unique & flavourful, but also functional, while being in-line with the currently established identity and parameters of the civ
Steppe Lancers - Cost 70 Food 45 Gold (+5 Gold) / Melee Armour 1 (instead of 0)
Base Steppe Lancer - HP 70 (instead of 60)
Elite Steppe Lancer - HP 90 (instead of 80)
The idea is to shift Steppe Lancers slightly away from the Light Cavalry & Hussar blueprint, and closer to the Knight-line blueprint. This way they can more meaningfully replace Knights for various civs
Now for the Turks specifically:
Technology Tree - Lose Knight & Cavalier / Gain Steppe Lancer & Elite Steppe Lancer
The lower gold cost of the Steppe Lancer (compared to the Knight) should synergize better with the Turks, as they want to save gold for their gunpowder units
Lose - Light Cavalry & Hussar Researches are free
Instead (New Bonus) - Stable Technologies don't cost Gold
While the free Light Cavalry & Hussar upgrades are kind of iconic for the Turks, I think the gold-free Stable upgrades would be more useful overall. You would save gold on Bloodlines, Light Cavalry, Hussar, Elite Steppe Lancer, and Heavy Camel Rider upgrades. The gold savings would be complimentary to the gunpowder based late game. This in turn is an incentive to play Stable units over Cavalry Archers in the mid-game
Pierce Armour Bonus applies to all Stable Units (i.e. Camel Riders & Steppe Lancers as well)
A glaring weakness of Steppe Lancers in the Castle Age is that they have only 1 base pierce armour, making them rather vulnerable to Crossbows. But the Turkish Lancers would have +1 pierce armour from the get-go, giving them the same pierce armour as generic Knights & Light Cavalry. Their own Light Cavalry also already has 3 base pierce armour
Extra pierce armour on Camel Riders is also a deceptively strong bonus, as they can shut down Knights and resist Archers in team games. It used to be a bonus for the Indians before they were reworked to be the Hindustanis. The Turks, however, don't have the same economy as the Indians/Hindustanis, so it should be okay for them. They could also use a slightly better anti-cavalry option
Base Janissary - Base HP 36 (45 after Bonus) / Attack 18 (+1) / Accuracy 60% (+10%) / LoS & SR 9 (-1 each)
Elite Janissary - Base HP 44 (55 after Bonus & +5 compared to current value) // +5 compared to Turkish Hand Cannoneers
Finally some small buffs for the Janissary. The non-Elite Janissary gets +1 HP, +1 attack, and +10% accuracy as compensation for previously having their range reduced by 1 (8 -> 7)
The Elite Janissary gets +5 HP compared to their Hand Cannoneer which kind of overshadow Janissaries nowadays due to the various buffs they've received over the years. The slight increase to their HP would also justify the rather expensive elite upgrade