u/djliquidice

Having a little fun during a Hard Trance Build up

This is a clip during one of my mixes where I had some fun throwing in a kick drum during a hard trance build up. The volume of the incoming kick should have been louder.

u/djliquidice — 5 days ago

Decorative light fixture in the JW Marriott, Minato city

This was in 1F of the JW Marriott, Minato City (Takanawa Station South Tower).

u/djliquidice — 1 month ago
▲ 3 r/nes

This video is for fellow nerds who love to learn about low-level hardware. The summary below was generated via the YouTube Gemini AI.

https://www.youtube.com/watch?v=ylUUq0Vmc04

(Generated via Gemini AI)
In this video, Adrian’s Digital Basement investigates the feasibility of overclocking the NES CPU. The experiment stems from the author's work with a Dendi (a PAL clone console) and a standard NTSC NES console (0:00-0:30).

Key takeaways:

  • Underclocking and Overclocking: The NES CPU speed is determined by a master oscillator divided by an internal constant. By swapping CPUs between NTSC(divide by 12) and Dendi/PAL (divide by 15 or 16) hardware, Adrian creates conditions where the CPU runs at different speeds relative to the PPU (1:30-2:15, 6:15-7:00).
  • Visualizing Lag: The video highlights a faulty Famicomclone that leaks internal signals to the video output. This allows the user to visualize CPU processing via diagonal lines; these lines indicate the CPU's tight loop while waiting for the NMI (Non-Maskable Interrupt). When the CPU takes too long to render a frame, these lines move off-screen, resulting in visible gameplay lag(15:40-18:25).
  • Overclocking Success: When an NTSC CPU (faster) is placed into a Dendi console (which has extra scan lines in its blanking interval), the system runs at a significant overclock (~2.2 MHz). Surprisingly, many games work flawlessly, and the extra processing power effectively eliminates gameplay lag (35:15-38:30, 42:00-43:30).

Adrian concludes that while this isn't groundbreaking, it proves that hardware-level overclocking is possible. The main limitation remains that the CPU and PPU are linked to the same master clock, and changing speeds impacts sound pitch and frame timing (47:00-48:30).

u/djliquidice — 3 months ago