u/doughy_baby

Image 1 — 👀Wardogs looks familiar... and great!
Image 2 — 👀Wardogs looks familiar... and great!
Image 3 — 👀Wardogs looks familiar... and great!
Image 4 — 👀Wardogs looks familiar... and great!
Image 5 — 👀Wardogs looks familiar... and great!
Image 6 — 👀Wardogs looks familiar... and great!
Image 7 — 👀Wardogs looks familiar... and great!
Image 8 — 👀Wardogs looks familiar... and great!
Image 9 — 👀Wardogs looks familiar... and great!
Image 10 — 👀Wardogs looks familiar... and great!
Image 11 — 👀Wardogs looks familiar... and great!
Image 12 — 👀Wardogs looks familiar... and great!
Image 13 — 👀Wardogs looks familiar... and great!
Image 14 — 👀Wardogs looks familiar... and great!
Image 15 — 👀Wardogs looks familiar... and great!

👀Wardogs looks familiar... and great!

Have been following news around this Wardogs game for a little while & the devs just put out a sweet new video explaining some more general game background & its design philosophy. Going to be very cool to see a more hardcore analog of Battlefield, built from the ground up entirely for an experience that is between it & Arma in its gameplay but certainly one that feels closer at home with Battlefield & may attract some fans without leaning into that more sim-like direction of Squad, Arma, Tarkov etc. that some players don't always want the realism or depth of when looking to play a contemporary shooter like these. It is having a playtest and maybe some Early Access later this year and then hopefully in the next 12-24 months of development reaches fullest release & even gets console port at some point.

The game is 32 v 32 v 32 (yep even supports 100 players outside of BR modes) and the base game mode seems to be quite similar to Arma 3 King of the Hill, with 3 teams competing over designated Capture Zones. There's actually a video on their YouTube going over this similarity & they confirmed they've been working alongside the original developers of Arma 3 KOTH Sa-Matra & Roid Rage In their development of Wardogs to further evolve the gamemode. So not unlike Conquest, but probably with less flags per map in Wardogs to encourage more push-pull gameplay with strong combat fronts instead of the way Conquest with 5+ flags tends to be dominated by constantly going for another point, which to some end hurts pacing or at least at times detracts from that "all out warfare" it aims to portray. While being King of the Hill naturally like Conquest will deal with having teammates on point in a Capture Zone, but there also seems to be a level of greater depth interacting with sub-objectives like these screenshots of entering a pin on a computer terminal almost like something out of Helldivers 2.

Right off the bat, it looks very similar to Battlefield 6 even down to its UI. At first glance on those TVs in background with full HUD visible, you might even think it is just Battlefield 6 with its destruction, combined arms gameplay, and the same map in bottom left corner, compass up top, player equipment info in bottom right etc. But where Wardogs further differentiates itself is that it borrows a gear system similar to those found in extraction shooters & puts a heavier focus on individual player attrition and team logistics overall. With that being said, it still seems to feature a traditional class system like Battlefield with Assault/Medic/Recon/Support setup but also Pilot and I believe Tanker as well, so that will probably limit what gear you can choose from & there are XP paths gained in these for further unlocks. There are pros and cons with kitting yourself out like reductions to player movement speed with added gear weight, as well typical trade-offs in building weapons and more that will allow you to have drastically different possibilities for kitting yourself out & of course all-dependent on your available funds. Thankfully they've already stated there will be no way to just purchase cash with microtransactions so no pay to win, nor will there be ability to buy the gold bars for its grounded cosmetic items, so any ones you see are actually earned.

At the forefront of its difference is that it also features a much more realistic portrayal of equipment, with focus on true-to-life ballistics for weapons regarding projectile travel & penetration and grounded physics that still foundationally feel fun to engage with. But it doesn't lean so fully into these like Arma where it could almost be considered a sim, but just uses them as its backbone to provide a certain realistic flavor throughout the experience while still keeping its unique identity & gameplay loop that bit closer to Battlefield's direction of constant chaos erupting and generally being easier to pick up & play AND STILL HAS DESTRUCTION

You gain "money" for killing enemies and completing objectives & spend it on equipment for your own loadout, which naturally means you also lose it when you die, but you're constantly gaining money and the economy is presumably going to be set up in a way where it's not like you would be screwed with no gear and no way to quickly get some cash. It also sounds like there's some exchange of cash to gold bars for grounded cosmetic items and only these cosmetics would persist between seasonal resets but not the gear itself, in an effort to keep the playing floor more level between those that only hop on once in awhile & those that play nothing but it. I'm imagining there will be some rudimentary free base kit as well because at the end of the day this isn't an extraction shooter it's a wargame & you need to get back in the fight. Speaking of that also sounds like you won't be able to just spawn right on friendlies so will encourage greater teamplay & tactical decisions; I see they've got defib revive system just like Battlefield & seems some level of building + dismantling will be possible like BFV or Hell Let Loose.

I think this is a really promising-looking title to compete with Battlefield's all-out war gameplay but better suited for those seeking a bit more realism & depth while not fully leaning into the complexities of Squad or Arma. I look forward to seeing its development progress; I believe there is going to be more of an open Early Access in August & planned for full release at some point probably a year or so out from there. And yes, that was a new Xbox Dev Kit they seem to be testing on too so presumably we get console release at some point in the close(r) future!

I love Battlefield 6 but generally tend to lean further into seeking that realism direction or tactical decision-making plus an overall deeper metagame, so Wardogs sounds incredible in my eyes & I think a lot of Battlefield players would feel the same!

u/doughy_baby — 16 hours ago
▲ 584 r/LowSodiumBattlefield+3 crossposts

Wholesome moment of kit-swapping, severely underrated tactic

If you see a dead friendly support or kill an enemy that just downed a friendly support, use that opportunity to grab their kit to revive any downed allies & just swap kits back with the extra body, wish more people had this level of teamplay & game sense!

Outside of it happening accidentally upon revives, I feel like I rarely see discussion around the regular use of other kits in a single life through this swapping. Your own kit stays on the ground for a minute or so (feels much longer than previous titles but I haven't timed it) and contextually this can be an incredibly helpful pro gamer move that is rarely seen in typical gameplay.

In the heat of combat it becomes easier to forget, but I highly recommend trying to better notice what sort of kits are dropping around you & what equipment on them may be of great quick use to you or your team in certain contexts.

Let your dead allies & enemies be of use to you: use Support to quickly revive teammates out-of-squad or to drop yourself ammo, Assault to quickly put down a spawn beacon or reposition with adrenaline boost, Engineer of course to harass some nearby vehicles, and Recon for quick advantage of its insane spotting & map control equipment.

Beyond that it's always neat to see what kind of weapon builds other people are actually running, certainly found some hidden gems but waaaay more eyebrow-raisers lol.

u/doughy_baby — 5 days ago
▲ 39 r/LowSodiumBattlefield+1 crossposts

Golmud consistent latency issues?

Turn the corner, see a guy in full sprint & start dumping when suddenly he's turned on a dime, skipping, and standing in a different place?

Anyone else having similar problems with crazy moments of lag spiking at random, particularly in the town area? Not sure if you'd consider this ping abuse or just plain desync but I had 0 notifications for latency issues on my screen and was at like 20 ping when this happened. This is not the first moment I've had like this on Golmud, but was certainly one of the most visually jarring.

I have been playing pretty consistently since launch on fiber optic gigabit ethernet & can count on one hand the number of times I've had moments like these occur, but since the new update I face it constantly. I'm not sure if it's an issue with the map itself or what, but I've had this happen more regularly over the past few days only on Golmud & particularly in the town, than I have in all my hours playing since launch.

u/doughy_baby — 7 days ago
▲ 2 r/BF6

EDIT: My specific weapon builds in comments below ⬇️

I had found myself replying to a thread about favorite weapons & ranted so much in my comment I figured it deserves its own thread lol. None of this is new necessarily as these guns have been great since launch, but regardless I wanted to bring some further attention to what I think are the best weapons in the game.

Amidst a sea of weapons with copy-pasted stats & similar use-cases just slightly differentiated by the likes of their dropoff ranges, ADS times, etc. I find that both the M277 & the M250 really stand out with their non-traditional damage drop-off profiles, keeping 25dam over range is a great way to make the new 6.8x51caliber feel unique vs the 33dam setup of the 7.62x51 weapons. In addition to just plain being good weapons, I find them particularly satisfying to use especially because they actually have some heft + recoil unlike half the guns in this game, and I enjoy this meatier gunplay that to me feels more rewarding to get kills with.

On paper their stats are middling compared to other weapons, but in practical use the dropoff curve means they are honestly incredible & from my experiences seem to be quite slept-on; I rarely find myself getting killed by either simply because people aren't using them, but when I go up against one with my own is when I tend to lose that 1v1 I could have won otherwise. Or I'm within 20m and one of the imo too strong <200ms guns vaporizes me as I blink.

Damage drop-off curves show that these weapons maintain some of the fastest TTK in the 20-75+ range bracket, which from my experience tends to be very common for engagement distances across these maps in BF6.

I completely understand it's necessary for balancing purposes, but one of my least favorite things about Battlefield's gunplay has always been the intense damage dropoff outside of snipers & DMRs, hate those peashooter feelings at range (looking at you, BFV). So the M277 keeping that <75m 4BTK 250ms TTK with carbine handling is amazing for its consistency, and its big brother the M250 is nothing to be scoffed at either with 267ms 4BTK *at any range.* I tend to use the 277 more often for its general versatility, and swap to the 250 in such cases where I know there will either be a ton of enemies or I am regularly engaging beyond 75m.

6.8x51 has the highest vehicle damage per-shot in its weapon class, so this means the M250 also has the benefit of [being the highest DPS primary weapon](https://www.reddit.com/r/Battlefield6/s/HA1Jz3hZB9 versus light vehicles), at 15dam per hit (max 5 on 277) helicopters beware once you unlock that 100-round box!

I'm at ~130 service stars on the M277 & about to hit 50 on the M250 & at this point I am addicted to both. Other guns might be better in specific contexts, but these are the two that are great pretty much anytime & with the variety across your average Battlefield match, to lean on consistency is a great bet.

reddit.com
u/doughy_baby — 24 days ago
▲ 369 r/LowSodiumBattlefield+2 crossposts

EDIT: My specific weapon builds in comments below ⬇️

I had found myself replying to a thread about favorite weapons & ranted so much in my comment I figured it deserves its own thread lol. None of this is new necessarily as these guns have been great since launch, but regardless I wanted to bring some further attention to what I think are the best weapons in the game.

Amidst a sea of weapons with copy-pasted stats & similar use-cases just slightly differentiated by the likes of their dropoff ranges, ADS times, etc. I find that both the M277 & the M250 really stand out with their non-traditional damage drop-off profiles, keeping 25dam over range is a great way to make the new 6.8x51caliber feel unique vs the 33dam setup of the 7.62x51 weapons. In addition to just plain being good weapons, I find them particularly satisfying to use especially because they actually have some heft + recoil unlike half the guns in this game, and I enjoy this meatier gunplay that to me feels more rewarding to get kills with.

On paper their stats are middling compared to other weapons, but in practical use the dropoff curve means they are honestly incredible & from my experiences seem to be quite slept-on; I rarely find myself getting killed by either simply because people aren't using them, but when I go up against one with my own is when I tend to lose that 1v1 I could have won otherwise. Or I'm within 20m and one of the imo too strong <200ms guns vaporizes me as I blink.

Damage drop-off curves show that these weapons maintain some of the fastest TTK in the 20-75+ range bracket, which from my experience tends to be very common for engagement distances across these maps in BF6.

I completely understand it's necessary for balancing purposes, but one of my least favorite things about Battlefield's gunplay has always been the intense damage dropoff outside of snipers & DMRs, hate those peashooter feelings at range (looking at you, BFV). So the M277 keeping that <75m 4BTK 250ms TTK with carbine handling is amazing for its consistency, and its big brother the M250 is nothing to be scoffed at either with 267ms 4BTK at any range. I tend to use the 277 more often for its general versatility, and swap to the 250 in such cases where I know there will either be a ton of enemies or I am regularly engaging beyond 75m.

6.8x51 has the highest vehicle damage per-shot in its weapon class, so this means the M250 also has the benefit of [being the highest DPS primary weapon](https://www.reddit.com/r/Battlefield6/s/HA1Jz3hZB9 versus light vehicles), at 15dam per hit (max 5 on 277) helicopters beware once you unlock that 100-round box!

I'm at ~130 service stars on the M277 & about to hit 50 on the M250 & at this point I am addicted to both. Other guns might be better in specific contexts, but these are the two that are great pretty much anytime & with the variety across your average Battlefield match, to lean on consistency is a great bet.

u/doughy_baby — 24 days ago