u/enLegobil

A modest blueprint

A modest blueprint

Ok. So it isn't tileable, I have several hundred hours of spaghetti under my belt (that sounded more dirty than I intended) and gathered inspiration a number of small/efficient blueprints, I am almost there where I can see what makes a blueprint better or worse. Well, I made this one. Thoughts, improvements, ideas? The idea is coal/lead/sand from the left, pyratite to the right to make diff generators easy and/or export for those maps I unlocked after the Interplanetary Accelerator.

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https://preview.redd.it/ir4btzfyeibh1.png?width=630&format=png&auto=webp&s=dc67c9b2c18d2df2285d95a4f215276de30ec291

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u/enLegobil — 15 hours ago

Priority for payload delivery into next block

Hi guys!

Is this intended or have I stumbled on to something weird? Nevermind the beautiful spaghetti, I'm a professional amatuer chef.

The Naval factories to the right is consistently alternating between releasing Retusa/Risso into its Additive Reconstructor and the two left Ground Factories has only so far produced Crawlers.

The ratio thus far is 10 Spiroct (tier 3 spider) and 5/6 Bryde/Cyerce (tier 3 naval) and I'm curious why :P I feel like this is something due to north/south vs east/west cardinal direction or something? Do the blocks accepting payload input have a priority on which side to accept first? It doesn't feel random but logical, I just can't put my finger on what.

u/enLegobil — 8 days ago

Post game report and Twilight Council strat

So, we did a 4 player game, ADSET (modified) with all expansions. I randomized one Homeland faction (bats) and did rest normal ADSET. Played on Gorge map with S&D Deck. Player order Keepers, Eyrie, Council, Diaspora with Vagabond unpicked. Eventually the Diaspora won with Frog Dominance after activation through Demagogue and the Council player (after feeling left behind in points) had no option to win but chose to king-make and ending game. He did an attempt to diskodrottning the a frog river clearing but was unsuccessful.

Now, a strategy question, How do you guys play Twilight Council and stay relevant in point scoring? My player felt it lacking and the faction not very straightforward to play. Many actions felt strange (empower for one), lackluster in points, and difficulty in keeping warriors in play. Now, by seating order and relic placements, he did get kind of pushed into dislodging the frog player for the mid to late game, while the eyrie were left alone with a low warrior despot that didn’t really need to recruit. The keepers didn’t really engage in the best policing due to how the relic tokens landed on the map which gave the diaspora free rein to place a lot of enclaves through settle.

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u/enLegobil — 21 days ago