u/fawkwitdis

Subnautica 2's story needs to SHOW (at least sometimes), not just TELL

While an interesting mystery is being set forth by the story, it is definitely hampered (imo) by the fact that the ENTIRE thing is being told through audio logs. While I understand that this is an issue inherent to the type of story being told, we simply need to see more. Not seeing ANYTHING happen really makes me feel disconnected from the story and I even found it hard to follow at times because I'm so inundated with audio logs.

Can I see an old picture of the colonists and get an idea of how they looked? Can we somehow see old security camera footage through NOA of the worst incidents? Can we get some environmental storytelling that goes beyond "this place is destroyed"

The ending with the observatory is where I suddenly went from half asleep to interested in the story and of course, it ends right there. I am hoping to see more interesting stuff before and after this in the final game. The story being told reminds me of the one in Outer Wilds where you are also chasing a dead alien civilization, but you got to see more of their technology in action there.

reddit.com
u/fawkwitdis — 3 days ago

The location of your last death should have a beacon

Right now finding your stuff is unnecessarily difficult sometimes. It's even possible for the extremely tiny thing carrying your stuff to get stuck in the terrain. Please just give them beacons and let us turn them off when we're done with them. Would definitely make sense thematically too

reddit.com
u/fawkwitdis — 6 days ago

Game needs more music

Been playing this for 30 minutes and have already heard all the songs in the first level several times. I feel like since they are all fl studio compositions that probably took about 10 minutes to make, there should be at least twice as many songs realistically

reddit.com
u/fawkwitdis — 11 days ago