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[LIGHT AND NIGHT] Turbulent beta test, AI voices drama and debunk, new pre registration event & more
- Beta test issues
The tempers started running high online some minutes after the beta test for the SEA server of Light and Night was supposed to start on May 20th. Only at 3pm (GMT +7), four hours after the supposed server opening, the devs posted about the login issue. Connection timeouts, almost 3k-users-long queues... Nobody could start playing the game.
After the issues were solved, download would pause several times with server connection and storage errors (even with more than enough spage available). Only few people were persistent enough to tap the error pop ups away hundreds of times and join the beta before 11pm, half a day after the supposed beta release and when all the connection issues were solved.
- AI voice over
It was suspected that the English voices were AI generated. Quality isn't that good and some amateur mistakes were noticed, like the line "cough cough cough" being said out loud and not acted as the action of coughing.
However, the team posted only on Discord that no AI was used and that the game will never use such tool in the future (1st image).
- New pre registration milestone and gacha event
Today a new pre registration web event with milestones was introduced. Login on the event page (http://lightandnight.vnggames.com/pre-gacha) to pre register and participate on the gacha event.
For a total of 6m pre registrations, some coins, material, pulling currency x500, an avatar frame and a 4* card will be awarded (currently, the game has 2.3m registrations).
A gacha was introduced with the odds of getting a card during launch (3 to 5 stars). Everyday a free pull is awarded, and you can get pulls for completing missions. If you draw 50x, you hit "pity" and get a choice of one card out of the 5* available in the event.
From June 16th to July 7th users will be able to choose the card they want to receive on release.
Cards available in this event are in the second image of this post.
- Beta test event fixed
A login event for the beta test (full data wipe btw) wasn't that well planned and it had 8 days of login for the last reward, a 5* card. With the issues at the beta release, a lot of people missed the first day, making it impossible to get the card. So in the last day of the beta (May 27th) the card will be awarded via mail to everyone who logged in at least once during the test.