Anyone here vibecoding VR games? What stack do you use?
curious if people here are vibecoding VR games and what stack works best for it.
i tried React Three Fiber + webxr on quest 2, mostly LLM-written code, worked surprisingly well on first try.
want to try Meta's Immersive Web SDK next.
what do you use? unity with copilot? unreal? something on the web? what worked for vibecoding?