VR 5090 / BSB2 - Best Settings for AA/SS?

I am wondering what VR enthusiasts have settled on for best AA settings? I've messed around a bit and it seems the best I've been able to do is 140% super sample in SteamVR (Thats around 4200x4200 for my BSB2 headset) with MSAA at "High".

  • MSAA - nice and sharp, but a lot of shimmering which is annoying, even with 140% SS in SteamVR
  • TAA - shimmering seems to be gone, but its a bit blurry, and overall worse than MSAA I think

Are there any known community settings that optimize the visuals in VR a bit more?

Really hope AMS2 is able to add DLAA/DLSS in the future. DLAA in other games (like DCS World) really look a lot better than MSAA.

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u/filmguy123 — 20 hours ago

Does anyone like the custom facial interface MORE than universal face cushion?

I skipped the custom facial interface due to reports that it is hot, sweaty, finnicky. I like the universal face cushion well enough, but I am wondering if going to the custom might actually get me a better FOV if I get a custom fit narrow one? Anyone tried both and actually prefer the custom facial interface?

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u/filmguy123 — 5 days ago

Gemma4 26B MOE Thinking vs 31B non-thinking?

For non coding purposes, how much better is 31B than 26 MOE in general?
And given the speed difference on my system, how is 26 MOE Thinking vs 31B non thinking? Is 26B MOE Thinking enabled easily superior?

And when might one actually need 31B thinking as an upgrade?

I ask here because it would take me a long time to test this as 31B thinking is about 12 tokens/second on my system and the thinking portion can take nearly a minute.

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u/filmguy123 — 23 days ago
▲ 3 r/hoggit

VR - DFR Quadviews Performance Help - 72hz, NO reprojection - Quadviews kills CPU performance?

9950x3D CPU, BSB2e headset. I am a bit confused by my Quadviews DFR performance in DCS. I am running 72hz mode, NO reprojection. Quadviews kills my CPU frametimes so that I end up with worse performance than if I just leave it off. I understand it takes a hit but I thought it was suppose to be 2-4ms?

There are some exceptions where I can use it. I can do a Huey Harbor Tour Free Flight, for example, with quadviews enabled. But if I try even for an instant action free flight in CW Germany Map (ie Berlin), no go - my frametimes shoot up very high. Don't even try a Reflected Campaigns SP mission.

I can find very little information on this... I cannot possibly imagine that all the hype around Quadviews DFR eye tracking in DCS world is for super simple scenarios that don't stress the CPU at all? I mean, I can't even get it working well with a free flight around CW Germany? And I have a top CPU for this.

If anyone has struggled with this and solved it I would love to hear.

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u/filmguy123 — 2 months ago

Anyone successfully using Quadviews + DCS, with no reprojection, to get good performance in low level flight, SP missions?

9950x3D CPU. I am a bit confused by my Quadviews DFR performance in DCS. I am running 72hz mode, NO reprojection. Quadviews kills my CPU frametimes so that I end up with worse performance than if I just leave it off.

There are some exceptions. I can do a Huey Harbor Tour Free Flight, for example, with quadviews enabled. But if I try even for an instant action free flight in CW Germany Map (ie Berlin), no go - my frametimes shoot up very high. Don't even try a Reflected Campaigns SP mission.

I can find very little information on this... I cannot possibly imagine that all the hype around Quadviews DFR eye tracking in DCS world is for super simple scenarios that don't stress the CPU at all? I mean, I can't even get it working well with a free flight around CW Germany?

If anyone has struggled with this and solved it I would love to hear.

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u/filmguy123 — 2 months ago
▲ 7 r/hoggit

Why do trees/objects on low level flight keep changing shapes? (Cant seem to find a graphic setting that stops this)

Flying rotor low level in VR, it seems LOD distance or other graphic settings can't get rid of this? My view distance is high and I have tried LOD switch from .5 up to 2.0.

Trees, even trees immediately in front of me very close, often sporadically change shape as I fly over them.

As well, buildings often do weird pop in - ie textures will be super blurry until you're basically on top of the building sometimes (not always), etc.

Is this baked in to the engine currently, if so, why? Any indication of a fix coming this decade?

If not, what graphics settings adjust for this?

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u/filmguy123 — 3 months ago