What's the ideal way to handle teleporting a player to a custom made dungeon?

So I'm making a survival-ish server that also has dungeons players can do. The dungeons are quite large. I'm trying to figure out the best way to find an available dungeon and teleport the player to it. I'm using mostly custom-made plugins, with the help of multiverse-core and async world edit.

Currently I have a command a player can use that creates a world and asynchronously pastes the schematic, then teleports the player to it. Once the dungeon is done, they are teleported out and that world is removed. I made all of that and then realized it's probably a bit resource intensive just to put someone in a dungeon. Would it be easier to just have a couple worlds that already have the dungeon in them, and teleport the player to one that's currently empty? My only worry with that is that the dungeons will have some changes, such as some block states changing and some blocks breaking when certain enemies are killed.

Would it be better to setup existing dungeons that just reset whatever changes happened? Is creating a whole world and pasting a schematic that big of a deal?

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u/flerbergerber — 12 days ago

Please help... Trying to make custom hats with a 1.21.11 resource pack, but it won't work

So I have a resource pack with a model for a custom hat made in BlockBench. I have a resource pack, and in textures/misc I made a pumpkinblur.png that's transparent. That part is working.

In textures/block/custom I have the hat, "donut.png"

In models/item I have carved_pumpkin.json, which contains:

{

"parent": "item/generated",

"textures": {

"layer0": "item/carved_pumpkin"

},

"overrides": [

{"predicate": {"custom_model_data":1}, "model": "block/custom/donutmodel"}

]

Finally, in models/block/custom, I have donutmodel.json, which is the BlockBench model json, including this line to read the texture:

`"textures": {`

	`"0": "block/custom/donut",`

	`"particle": "block/custom/donut"`

`},`

In game, I use the command /give user minecraft:carved_pumpkin[minecraft:custom_name=Hat,minecraft:custom_model_data=1]

and it returns "Malformed 'minecraft:custom_model_data' component: 'not a map: 1'"

I've been trying to fix this for hours now, am I missing something obvious?

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u/flerbergerber — 2 months ago

Anyone know what the sample at the start of For The Love Of The Game by Fox Lake is?

It's such a damn good sample to start the album off, but I can't find anywhere what it's from.

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u/flerbergerber — 3 months ago