u/flooshtollen
You have to spend 1000 years stuck in a time loop starting now. How long would you rather your loops last before they reset?
reddit.comHow useful is it to have a PayPal link?
I understand patreon, I've tossed a few dollars to authors I like before through that, but are any authors here having any success from PayPal donations?
ProgressionFantasy's top five favourite books sorted.
The other day u/AmalgaMat1on made a post asking for people’s top five series here and I decided to organize it all to see how it shakes out. This was, what’s known in professional circles as, a big fucking mistake. Why did I spend five hours of my life doing this? I’m not getting that time back and we all have such a limited amount to spend on this world before it’s up.
Anyway, at the time of doing this, there were 304 comments total. Using only the top level comments, I excluded anyone who either put more than or less than five answers since that went against the will of the post, and I didn’t include any answers from someone who put the same title more than once in their post. This still left 156 top level comments to use. If any of my exclusions bother you, you can pretty safely just assume you need to add another few more to cradle and dungeon crawler carl.
Potential errors could be some of these being the same books with different names. People were writing both Bastion and Immortal great souls, and stormweaver and iron prince. I wouldn't be surprised if others slipped through the cracks, I don’t know every book on this list.
Finally, since not everyone put things in any specific order, there’s no weights given to where they were placed. All lists were treated as an equally tied five.
If you find anything spelled wrong here, it’s because I was just copying what other people wrote, except for the times its actually my fault.
First place, 61 votes:
Cradle
Dungeon Crawler Carl
41 votes:
Mother of learning
25 votes:
Beware of chicken
He who fights with monsters
24 votes:
The wandering inn
20 votes:
Primal hunter
18 votes:
Mark of the fool
16 votes:
Super Powereds (and you were all so inconsistent in spelling this one)
15 votes:
Lord of the mysteries
14 votes:
Azarinth healer
Path of ascension
13 votes:
Bog standard isekai
Mage Errant
12 votes:
A practical guide to evil
Shadow slave
Sky pride
worm
11 votes:
Chrysalis
10 votes:
Hell difficulty tutorial
9 votes:
Book of the dead
8 votes:
Game at carousel
The year of apocalypse
7 votes:
Calamatious Bob
Defiance of the fall
the perfect run
6 votes:
A practical guide to sorcery
arcane ascension
stray cat strut
The legend of William Oh
warformed: stormweaver
5 votes:
A journey of black and red
Beneath the dragoneye moons
Bobiverse
Jackal among snakes
Reverend insanity
Weirkey chronicles
4 votes:
1% lifesteal
12 miles below
a soldier’s life
ends of magic
Immortal great souls
industrial strength magic
Quest academy
Return of the runebound professor
Stormlight archives
Super supportive
Worth the candle
3 votes:
Dresden files
elydes, Pale
Path of transcendence
Portal to nova roma
runeblade
system universe
2 votes:
a gamer's guide to beating the tutorial
A thousand li
all I got was this stat menu
all the skills
apocalypse parenting
ar'kendrithyst
Ave xai rem y
cyber dreams
forge of destiny
immortality through array formation
kill the sun
mage tank
melody of mana
millennial mage
path of the berserker
release that witch
rise of the living forge
slumrat rising
soccer supremo
sword god in a magic world
the hundred reigns
the mine lord
the second coming of gluttony
this used to be about dungeons
Unorthodox farming
villain’s code
virtuous sons
1 vote:
absolute regression
ajax ascension
amelia thornheart
an infinite recursion of time
art of the adept
ascendance of a bookworm
axe druid
banished to another world
battle mage farmer
blue core
bookbound bunny
brimstone fantasy
bunny girl evolution
butcher of godobra
buymort
changeling
courting death
cybergenes
death after death
delve
demense
demon card enforcer
demon princess magical chaos
department of otherworldly rescue
depthless hunger
discount dan
divine apostasy
divine dungeon
dungeon born
dungeon core chatroom
dungeon lord
eldritch exorcist
emerilia
eragon
esper labryinth
everybody loves large chests
everyone else is a returnee
father of monstrosity
fff class trashero
fluff
frith chronicles
from the ashes a fire shall be woken
full murder hobo
godclads
greatest legacy of the magus universe
grimgar
hope
immortals ascent
kairos
kingdom's bloodline
land of the undying lord
legendary mechanic
lightbringer
lighting is the only way
lost things (pale lights 1)
low-fantasy occultist isekai
mimic and me
mistborn
natural law apocalypse
necrotic apocalypse
not (just) a mage lord
oh great, i was reincarnated as a farmer
pact
paragon of destruction
path of the last champion
perimeter defense
player manager
queen of mud
reality benders
reborn apocalypse
record of a mortal's journey into immortality
reincarnated as a farmer
return of the mount hua sect
rose of the lycanthrope
rune seeker
runesmith
salvos
savage awakening
shadeslinger
solo leveling
soulmonger
spellmonger
spire's spite
strategy to capture men
sufficiently advanced magic
sun shadow
super minion
super sell superheros
surprisingly enough (not) common sense is overpowered in a cliche cultivation world
system apocalypse
tales of gods and demons
Tales of herding gods
the 108
the anti mage
the archmage coefficient
the beginning after the end
the black company
the cabin is always hungry
the dungeon slayer
the great immortal souls
the hedge wizard
the immortal great souls
the infinite world
the innkeeper
the land
the last horizon
the legend of randidly ghosthound
the machine god
the night angel
the nightmare of alamir
the outer sphere
the ripple system
the tutorial is too hard
the zombie knight saga
throne hunters
throne of magical arcana
timeless assassin
tower of jack
trinity of magic
unconventional heroes
undying alchemist
unintended cultivator
Vanquer (literally no idea what this could be short for)
victor of tucson
vigor mortis
warhammer 40k
weeaboo's unfortunate isekai: the necromancer's gacha
Reached out to an artist to commission a cover a couple of days ago. How long would you guys wait without hearing from them before contacting someone new?
Sorry but I'm not looking for DMs about this
Do you think the human race will still be around in ten thousand years?
reddit.com[Del Toro's Frankenstein] Could Victor have killed the monster by giving it syphilis?
Victor Frankenstein refused to put his patron's (Henrich Harlander) brain in his monster because he had syphilis and there was no way to beat that. It would have killed him even with a new body. The monster he made however seemed entirely invincible and unkillable, possessing seemingly unlimited life force. This leads me to believe that either a) Frankenstein was wrong and putting his patron's brain in a new body would have been completely fine, or b) he could have defeated his monster with syphilis, unless there's something else I'm missing.
Can Gemini be disabled in docs?
Keep getting a message popping up on Google docs saying to write with Gemini in the document. Is there any way to make it stop? It's distracting while I'm trying to work
If you're making a tcg, please make starter decks
Some people (me) don't want to have to figure out how to deck build when starting a new game. Being able to jump in immediately to see how it plays before deciding whether to get a booster box or something is so much nicer
What is your favourite defunct tcg and what is it you like about it?
reddit.comA very normal rant about money in fantasy
So, you're thinking of introducing money into the story you're writing and you don't want to be incredibly inconsistent about it? Well, do I have the advice for you!
Don't.
Seriously, don't give hard numbers. How much did the sword cost? A lot. How much was the meal? It was cheap or it was a little overpriced. How much was the house? It's going to take years to pay off. You don't need to use numbers to get the point across, odds are you'll do it wrong and people will notice when you accidentally make a horse and a sandwich the same price.
“But I want to anyway!” I hear you yelling, and wow, you are so incredibly wrong for that, but okay, fine, let's discuss how you could potentially do that.
Let's make a hypothetical fantasy currency. Let's call it rallods for convenience. How do you decide how much anything should cost when someone is paying for anything in rallods in your story? Simple, just look up how much it would cost in your local currency and then use that. A sandwich, side, and drink costs 15-20 rallods, a house might be as low as 200,000 rallods but you know for that price your getting a barely inhabitable dump and you should really be expecting to pay 500,000 rallods for something decent instead. Blacksmith's still exist and still make swords, check their websites. 1000 rallods doesn't seem like a terrible price for a weapon you'll be using for work and keeping you safe, but cheaper and more expensive options are definitely available too depending on who's buying it.
Some of you are probably looking at the values I gave as examples and saying they look too high. Your fantasy kingdom doesn't have numbers reflecting centuries of inflation after all. They should be lower and less off-putting than anything in the real world.
Fine. Literally just shift the decimal place one spot back. A sandwich, side, and drink becomes 1.5-2 rallods, a house becomes 50,000 rallods, a sword becomes 100 rallods.
Now, I know what you're thinking again. Some things in fantasy don't have mundane equivalents. You are wrong, but the fact you think that is all the more reason to go back to the top of this rant and reread the part about avoiding giving set values altogether. Otherwise, you have to kind of use your brain to consider things.
How much does a potion cost? Depends on how common it is. Can anyone get one? Then look around your local pharmacy and see what price in that range feels right. Is it rarer so not just anyone can get it? In that case, since you're using your local currency, start asking yourself how much it would need to be to start pricing out the people who need it in your life. Should it be enough that you're using your paycheck for the month or should it financially ruin you?
What about something magical then? Ask yourself what the magic is doing and then find a roughly real world equivalent. Magicing up a wall? Find the price of having one built. Buying a small scroll of fire to light your campfires while you travel? Unless it's cheap, people are just going to buy a flint and steel, so make it the cost of a good quality lighter. Ask yourself what job the magic you're paying for is doing, and then find something equivalent in a quick Google search.
What about mythril then? It's rarer than gold after all, and all of the best magical stuff is made using it.
Please please please consider the price of gold before you go making a set of armour or a sword out of a metal that's even rarer and more expensive. Please just think about the implication of that for 5 seconds, and then go back and decide that actually, even if it's rare, it's not rarer than gold. Wikipedia has a longsword as being 80-110cm long. Let's say 100 for simplicity's sake. A cubic centimeter of gold weighs 19.3 grams, so we will say a long sword made of gold would be 1930 grams (this is obviously lacking a lot of meaningful details for the comparison, but it will be close enough for our purposes). At the time of writing this, a gram of gold is about 150usd. That means a sword made of it is going to be worth 289,500 dollars, and you're looking at making mythril cost even more than that. If you are going to stick to that sort of price, then at least consider where it would be sold and the fact that, no matter how much spunk you've got, a blacksmith is never cutting you a good deal on it when they need to recoup the material cost, and that even an above average person is not going to have one.
“But I don't want to use rallods! I want to use copper, silver, and gold!”
Listen to me. Read what I'm writing here and take these words to heart. You are wrong, no you fucking don't.
Look up any freaking currency in the world right now and count how many have subunits to their subunits. I'm sure you can find some ridiculous currency structures in the past, but I don't care. All you're doing is overly complicating things and that is going to mess you up in the end. Trying to keep a copper/silver/gold system sensible and consistent is going to make more work for literally no reward. Don't do it.
So, since you're going to do it anyway, here's what you need to consider. First, consider what a terrible choice that is, and then when you ignore that, move on to how these units are going to work.
Assuming you're going with a hundred copper equals a silver and a hundred silver equals a gold (if any of you are somehow making it more complicated than that then I will fight you) then what does a copper equal? Comparing it to the dollar system, is it a single dollar, or a single cent?
If it's a cent, then one hundred copper equals a single silver (or a dollar), and a hundred silver equals a single gold (one hundred dollars). In this system, you're paying for most of your expenses in either silver or gold, in which case you can just cut out the coppers altogether because nobody needs to know how much something is to the penny in your book, that's ridiculous.
If a copper is a dollar, that means that one hundred copper is one silver (one hundred dollars) and one hundred silver is one gold (ten thousand dollars). That means that in day-to-day life, everything you buy is going to be either in copper or silver, and while clearly bigger expenses could use gold, they should be few and far between, to the point that instead, you could just use more silver and cut gold out entirely. Can you imagine wanting to walk around with a coin worth ten thousand dollars casually? That would be insane.
Given both of those points, we're back to not using a currency with more than one subunit, and frankly, any subunits is a waste of your time. That level of detail isn't helping you or your readers, and it isn't even adding more realism. All it's doing is making things more difficult for no reason. Just invent a currency or even use rollads if you really want and save yourself some trouble. Or even better than that, do what I said in the beginning and don't.
A very normal rant about money in fantasy
So, you're thinking of introducing money into the story you're writing and you don't want to be incredibly inconsistent about it? Well, do I have the advice for you!
Don't.
Seriously, don't give hard numbers. How much did the sword cost? A lot. How much was the meal? It was cheap or it was a little overpriced. How much was the house? It's going to take years to pay off. You don't need to use numbers to get the point across, odds are you'll do it wrong and people will notice when you accidentally make a horse and a sandwich the same price.
“But I want to anyway!” I hear you yelling, and wow, you are so incredibly wrong for that, but okay, fine, let's discuss how you could potentially do that.
Let's make a hypothetical fantasy currency. Let's call it rallods for convenience. How do you decide how much anything should cost when someone is paying for anything in rallods in your story? Simple, just look up how much it would cost in your local currency and then use that. A sandwich, side, and drink costs 15-20 rallods, a house might be as low as 200,000 rallods but you know for that price your getting a barely inhabitable dump and you should really be expecting to pay 500,000 rallods for something decent instead. Blacksmith's still exist and still make swords, check their websites. 1000 rallods doesn't seem like a terrible price for a weapon you'll be using for work and keeping you safe, but cheaper and more expensive options are definitely available too depending on who's buying it.
Some of you are probably looking at the values I gave as examples and saying they look too high. Your fantasy kingdom doesn't have numbers reflecting centuries of inflation after all. They should be lower and less off-putting than anything in the real world.
Fine. Literally just shift the decimal place one spot back. A sandwich, side, and drink becomes 1.5-2 rallods, a house becomes 50,000 rallods, a sword becomes 100 rallods.
Now, I know what you're thinking again. Some things in fantasy don't have mundane equivalents. You are wrong, but the fact you think that is all the more reason to go back to the top of this rant and reread the part about avoiding giving set values altogether. Otherwise, you have to kind of use your brain to consider things.
How much does a potion cost? Depends on how common it is. Can anyone get one? Then look around your local pharmacy and see what price in that range feels right. Is it rarer so not just anyone can get it? In that case, since you're using your local currency, start asking yourself how much it would need to be to start pricing out the people who need it in your life. Should it be enough that you're using your paycheck for the month or should it financially ruin you?
What about something magical then? Ask yourself what the magic is doing and then find a roughly real world equivalent. Magicing up a wall? Find the price of having one built. Buying a small scroll of fire to light your campfires while you travel? Unless it's cheap, people are just going to buy a flint and steel, so make it the cost of a good quality lighter. Ask yourself what job the magic you're paying for is doing, and then find something equivalent in a quick Google search.
What about mythril then? It's rarer than gold after all, and all of the best magical stuff is made using it.
Please please please consider the price of gold before you go making a set of armour or a sword out of a metal that's even rarer and more expensive. Please just think about the implication of that for 5 seconds, and then go back and decide that actually, even if it's rare, it's not rarer than gold. Wikipedia has a longsword as being 80-110cm long. Let's say 100 for simplicity's sake. A cubic centimeter of gold weighs 19.3 grams, so we will say a long sword made of gold would be 1930 grams (this is obviously lacking a lot of meaningful details for the comparison, but it will be close enough for our purposes). At the time of writing this, a gram of gold is about 150usd. That means a sword made of it is going to be worth 289,500 dollars, and you're looking at making mythril cost even more than that. If you are going to stick to that sort of price, then at least consider where it would be sold and the fact that, no matter how much spunk you've got, a blacksmith is never cutting you a good deal on it when they need to recoup the material cost, and that even an above average person is not going to have one.
“But I don't want to use rallods! I want to use copper, silver, and gold!”
Listen to me. Read what I'm writing here and take these words to heart. You are wrong, no you fucking don't.
Look up any freaking currency in the world right now and count how many have subunits to their subunits. I'm sure you can find some ridiculous currency structures in the past, but I don't care. All you're doing is overly complicating things and that is going to mess you up in the end. Trying to keep a copper/silver/gold system sensible and consistent is going to make more work for literally no reward. Don't do it.
So, since you're going to do it anyway, here's what you need to consider. First, consider what a terrible choice that is, and then when you ignore that, move on to how these units are going to work.
Assuming you're going with a hundred copper equals a silver and a hundred silver equals a gold (if any of you are somehow making it more complicated than that then I will fight you) then what does a copper equal? Comparing it to the dollar system, is it a single dollar, or a single cent?
If it's a cent, then one hundred copper equals a single silver (or a dollar), and a hundred silver equals a single gold (one hundred dollars). In this system, you're paying for most of your expenses in either silver or gold, in which case you can just cut out the coppers altogether because nobody needs to know how much something is to the penny in your book, that's ridiculous.
If a copper is a dollar, that means that one hundred copper is one silver (one hundred dollars) and one hundred silver is one gold (ten thousand dollars). That means that in day-to-day life, everything you buy is going to be either in copper or silver, and while clearly bigger expenses could use gold, they should be few and far between, to the point that instead, you could just use more silver and cut gold out entirely. Can you imagine wanting to walk around with a coin worth ten thousand dollars casually? That would be insane.
Given both of those points, we're back to not using a currency with more than one subunit, and frankly, any subunits is a waste of your time. That level of detail isn't helping you or your readers, and it isn't even adding more realism. All it's doing is making things more difficult for no reason. Just invent a currency or even use rollads if you really want and save yourself some trouble. Or even better than that, do what I said in the beginning and don't.