![[RPG] Choose your starting status and begin your journey into the cultivation world! You start with 100 points, and your final remaining balance cannot be less than zero.](https://preview.redd.it/o2t2owdnno2h1.jpeg?auto=webp&s=7d5c595bdd17861155b8e11321eeb1da72de2b94)
[RPG] Choose your starting status and begin your journey into the cultivation world! You start with 100 points, and your final remaining balance cannot be less than zero.
This cultivation world utilizes a common cultivation power system, but it does not belong to any known cultivation work.
It is a randomly generated cultivation world, meaning you have no prior knowledge of any plots or characters.
You start with 100 points, and upon completing character creation, your remaining balance cannot be less than zero.
Shortcomings can Bonus points to you.
Part 1: Spiritual Roots (Single Choice)
- Five-Element Spiritual Root (+20): Possesses all five elements, cultivation speed is extremely slow, typically only reaching the fifth or sixth layer of Qi Refining, basically treated as a mortal in the cultivation world.
- Pseudo-Spiritual Root (+10): Four elements, cultivation is slow, normally difficult to establish foundation, requires fortuitous encounters to break through, hard to be recognized by major cultivation sects, mostly rogue cultivators.
- Three-Element Spiritual Root (0): Three elements, the minimum threshold for recruitment by major sects, usually reaches the late stage of Qi Refining, possibility of Foundation Establishment is relatively small.
- True Spiritual Root (-10): Two elements, cultivation is faster, Foundation Establishment and Core Formation are easier, but Nascent Soul stage is more difficult.
- Heavenly Spiritual Root (-25): Single element (e.g., Metal, Wood, Water, Fire, Earth), cultivation speed is extremely fast, no bottleneck for Core Formation, high probability of breaking through to Nascent Soul.
- Mutated Spiritual Root (-25): Formed from the mutation of two or more five-element attributes (Wind, Lightning, Ice, Light, Darkness, Poison, Blood), cultivation speed rivals Heavenly Spiritual Root, can Foundation Establishment and has hope of Core Formation, but Nascent Soul stage is more difficult. Must cultivate special techniques matching the attribute, which are hard to find, but if successfully cultivated, combat power is stronger than others of the same level.
Part 2: Talents (Multiple Choice)
- Heaven-Condemned Body (+50): Resented and abandoned by the Heavenly Dao, the power of the Heavenly Tribulation triggered when breaking through realms is drastically increased.
- Terminal Illness (+30): Born with a strange disease that even the cultivation world cannot cure. It acts up regularly each month, causing unbearable pain worse than death. Lifespan is half that of others at the same realm.
- Spirit Devouring Body (+30): Unable to absorb spiritual Qi from heaven and earth through meditation and breathing. Can only increase cultivation by consuming large amounts of medicinal pills, heavenly materials and earthly treasures, or even the flesh and blood of demonic beasts. Heavily reliant on external aids.
- Leaking Spirit Body (+20): The dantian is like a sieve; no matter how much spiritual Qi is absorbed, it quickly dissipates. Cultivation speed is only one-fifth of others with the same spirit root, and breaking through realms is even more difficult.
- Missing Soul Spirit (+20): Born with an incomplete soul and spirit, your comprehension is extremely low, and your memory is extremely poor. You are highly susceptible to being controlled by illusions and mind-controlling spells, and making any progress in training your spiritual sense is incredibly difficult.
- Soul Attracting Body (+20): Born surrounded by yin qi, you naturally attract ghosts and evil spirits. Wandering souls and wild ghosts frequently approach you on their own initiative, and you suffer from constant nightmares. Unless you cultivate an apex-yang and apex-rigid technique, you will suffer deeply from this condition.
- Loathed by Spirit Beasts (+20): Naturally disliked by spirit beasts; even the most docile spirit rabbits will bare their teeth upon seeing you. You are easily attacked in the wild, and may even draw attacks from powerful spirit beasts.
- Formation Sickness (+20): Whenever you are inside a formation or restriction, you become dizzy and lightheaded, and your spiritual power becomes turbulent. Breaking formations and hunting for treasure is extremely exhausting and difficult.
- Five Woes and Three Deficiencies (+10): Your friends and relatives will all encounter misfortune. You are destined to be lonely your entire life.
- Leaking Wealth Hands (+10): You are not good at trading and bargaining. Anyone can tell at a glance that you are a sucker, and everything you buy is more expensive than it should be.
- Soft-hearted (+10): You suffer serious psychological problems after killing people, and you are not good at threatening others.
- Toxiphobic Body (+10): You have no resistance to drugs and poisons.
- Impetuous Mind (+10): During meditation and breathing exercises, you have trouble entering a focused state, leading to lower efficiency.
- No Sense of Direction (+5): Your sense of direction is extremely poor. It is difficult to remember places you have been, and hard to follow treasure maps to find treasure locations.
- Face Blindness (+5): You cannot distinguish people's faces and auras. It takes great effort to remember people you have met.
- Wisdom of Treasures (-5): A natural merchant, skilled at appraising treasures and bargaining, easily accumulating wealth. (Mutually exclusive with "Leaking Wealth Hands")
- Artifact Spirit Affinity (-10): Magic treasure spirits will have a natural affinity towards you, making it easier to gain recognition from powerful magic treasures.
- Deductive Insight (-10): Extraordinary comprehension of formations and restrictions, able to quickly deduce flaws. A natural formation master.
- Alchemy Heart (-10): A natural alchemist, extremely sensitive to medicinal properties. Pill success rates and quality are higher.
- Artisan's Skillful Hands (-10): A natural artifact refiner, strong cognition of materials and shaping ability, easily producing high-quality magical artifacts.
- Talisman Affinity (-10): Extremely high success rate when drawing talismans, and the drawn talismans are slightly more powerful than others of the same type.
- Treasure Sense (-10): A keen intuition for heavenly materials, earthly treasures, spirit veins and mineral deposits, as if an innate instinct. (Mutually exclusive with "Spiritual Sense Dullness")
- Poison Immunity (-10): High resistance to most poisons in the world, very difficult to be killed by poison. (Mutually exclusive with "Toxiphobic Body")
- Indestructible Vajra Body (-10): Flesh is naturally harder than metal and stone. Extremely strong defense against physical attacks.
- Innate Spiritual Sense (-10): Soul power is naturally strong. Range and intensity of spiritual sense far exceed cultivators of the same level.
- Clear Dao Heart (-10): Resolute nature, not prone to heart demons. The difficulty of illusion trials when breaking through realms is greatly reduced.
- Longevity Bones (-15): Natural lifespan is 30% longer than other cultivators at the same level, providing more time to assault higher realms.
- Regenerative Body (-15): Possesses powerful self-healing abilities. Lost limbs can slowly regenerate after consuming large amounts of essence blood.
- Spell Breaking Eyes (-20): Eyes have the ability to see through illusions and observe the flow of spell power, making it easy to find flaws in the opponent's moves, but difficult to see through cultivators much stronger than oneself.
- Battle Nourishment (-20): In battle, you greatly comprehend your own techniques and combat skills, and can even learn from the enemy's combat techniques. The more battles you fight, the stronger you become.
- Endless Mana (-20): Dantian capacity far exceeds those of the same level, and mana recovery speed is extremely fast. Good at prolonged battles. (Mutually exclusive with "Leaking Spirit Body")
- Clear Bright Spirit Eyes (-20): Can see through most illusions and deceptive formations, can observe the flow of heavenly and earthly spiritual Qi. Extremely effective for detecting restrictions, formations, disguises, and traps.
- Clear Sword Heart (-25): A natural sword cultivator. The speed of comprehending sword intent and practicing sword arts improves by leaps and bounds.
- Innate Dao Body (-25): Cultivation speed is extremely fast, affinity with the great Dao, easier to comprehend techniques. (Mutually exclusive with all constitutions that reduce cultivation speed)
- Immortal Spiritual Root (-50): You can cultivate techniques of any attribute, and your cultivation speed is only slightly slower than when cultivating a technique that matches your spiritual root attribute.
- Resurrection from Death (-50): Once in a lifetime, after death, you can possess a young person in a certain place with your memories intact.
- Narrative "Not Die" (-50): You will not Accidental death, you absolutely will not die—this is narrative. However, beware that situations such as being sealed, having your cultivation base crippled, or spending a mediocre life doing nothing do not contradict this. It cannot prevent death caused by the exhaustion of your lifespan. If you encounter misfortune, you might have your limbs cut off by the enemy and be kept in a toilet, but you cannot die.
The following four options are mutually exclusive, you may only choose one.
- Spring Autumn Cicada (-100):
- When you die, are sealed, permanently lose consciousness, or face any other circumstances that plunge you into a desperate situation, the Spring Autumn Cicada will be activated. This can be done either actively or passively. As long as you possess the Spring Autumn Cicada, you will never fall into a dead end, even if an enemy attempts to render you unconscious or seal you permanently, the Spring Autumn Cicada will automatically activate itself at the opportune moment.
- Time rewinds to the moment you first arrived in this cultivation world, resetting the state of all forces, characters, and secret realms. Not only do you return from death, but you also know many events that will inevitably happen and some missed opportunities. You can even save some people who died, or nip some influential conspiracies in the bud. The first time is 100% guaranteed to succeed, the second time has only a 50% chance of success, the third time has only a 25% chance of success, and so on... (Mutually exclusive with "Resurrection from Death")
- Senior in Ring (-100):
- One day, you discover a ring containing the soul of an unfathomable old man. He is deeply mysterious and seems to have possessed supreme cultivation during his lifetime. He is willing to take you as his disciple...
- This option will provide a long-term storyline regarding the senior's past grievances loves and hatreds with other factions during his lifetime. You might successfully avenge the senior, or you might find yourself hunted down simply due to your status as his disciple.
- You can freely choose whether the senior inside the ring is male or female, and you can set them to be a handsome man or a beautiful female cultivator.
- Mysterious Green Vial (-150): You obtain a small green vial that can condense the spiritual Qi of heaven and earth, as well as accelerate the growth of spiritual herbs. Furthermore, it seems to possess other functions...
- System (-150) : Unlike others, you possess a game-like system. By completing quests, you gain "Universal EXP" or "Attribute Points." You have no need to worry about breaking through bottlenecks—all you need to do is level up and allocate your points.
Part 3: Origins (Single Choice)
- Otherworld Visitor (+30): I am an ordinary person from modern society. My last memory before opening my eyes was seeing a truck while crossing the road. When I opened my eyes, I was in this unfamiliar world... I don't know anyone, but fortunately, the language of this world was implanted into my mind.
- Remnant of an Annihilated Clan (+20): The entire clan was wiped out overnight by a powerful enemy. I barely escaped alone. The enemy's force is immense, and they consider me a huge potential threat, still searching for my whereabouts everywhere.
- Spirit Mine Slave (+15): A slave of a cultivation sect used for mining spirit stones. Living in harsh conditions, just escaping the mine seems extremely difficult.
- Rural Youth (+10): A mortal youth living in the countryside, from a poor but happy family. Without opportunities, it will be hard for you to find a way into the cultivation world.
- Rural Youth (+5): A mortal youth living in the countryside. Unlike the previous background, a cultivation sect comes to your village to test all children's talents. If you show talent, you will enter the cultivation world.
- Spirit Field Servant (0): A nominal disciple in the outermost area of a cultivation sect, responsible for tending spirit grain and spirit herb fields. Has slight knowledge of plants.
- Undercover Agent (0): You are an outer disciple planted by a diabolical/righteous sect into a rival faction. You have a secret method of communication and must relay information regularly. On the surface, you are an ordinary disciple, but in reality, you are a spy. Once your identity is exposed, your body and soul will be destroyed. (You can choose whether you were sent by a diabolical or righteous sect)
- Emperor of a Nation (-5): The supreme ruler of a nation, master of all people. Yet, you are unwillingly restricted by the cultivation world's rule that "mortal royalty cannot cultivate."
- Noble Merchant (-5): The family is the wealthiest in the region, with businesses across the nation. Since childhood, you have been influenced by this environment and are deeply skilled in using profit to control people.
- Treasure-Snatching Rogue Cultivator (-10): A ruthless person without a sect, specializing in intercepting and killing lone low-level cultivators outside trading markets to seize their magical artifacts and pills.
- Rogue Cultivator's Disciple (-10): Adopted as a disciple by a rogue cultivator at the peak of Foundation Establishment since childhood, receiving careful teaching. The master and disciple travel the four corners of the world. Although without the resources of a sect, you are rich in experience, and your master has laid a solid foundation for you.
- Favored Plaything (-10): You are the lover or mistress of a powerful male or female cultivator. You live in their massive mansion. After tossing and turning in the sheets with them, you coquettishly beg them to teach you cultivation. They agree, but they will certainly not put any real heart or effort into teaching you; they will only give you the most basic cultivation technique and, at most, a few casual pointers. However, the spiritual Qi here is abundant and suitable for cultivation. Whether you stay here forever or plot your escape is entirely up to you, and you can try to steal some things before you leave. Of course, if the spiritual root you selected turns out to be highly talented, they will be pleasantly surprised and consider giving you more attention and recognition.
- Ordinary Young Master (-15): You are the young master of a small cultivation clan. This clan is not too large, and the city it is located in is relatively remote. The strongest person in the clan is utterly insignificant in the eyes of those top-tier sects. (You have not yet tested your spiritual root)
- Neglected Concubine-Born Son (-15): You are a member of the younger generation in a large cultivation clan. This cultivation clan is highly prosperous, but your father is merely an ordinary member within the clan, and almost no one has ever paid attention to you. (You have not yet tested your spiritual root)
- Immortal Ascension Order (-20): You have no living relatives, but you hold an Immortal Ascension Order in your hand. Regardless of your talent, you can join a cultivation sect. However, how the people of this sect view you after you join will depend entirely on your own performance. (Whether the sect you join is powerful or weak is your choice, once you make your choice, your Immortal Ascension Order will automatically turn into the corresponding order of that sect)
- Soul Devouring Mortal (-25): A mortal youth with excellent potential but unaware of it, was possessed by an Nascent Soul nearing the end of his lifespan. At the critical moment of possession, an ancestral jade pendant suddenly activated, instead devouring the old monster's soul in reverse. Now, you are still a mortal body, but your mind contains the lifelong memories, combat experience, and countless techniques and secret arts of a demonic path giant...
- Soul Devouring Immortal (-25): You are a Nascent Soul stage cultivator who has possessed the body of a mortal youth. In your mind, you possess a complete and suitable cultivation technique spanning from the Qi Refining stage all the way to the Nascent Soul stage. Furthermore, your knowledge, insights, and comprehension regarding magic treasures, formations, and cultivation remain intact, you simply need to cultivate all over again.
- Heir of a Great Clan (-30): The heavily nurtured heir of a large cultivation clan. Since childhood, you have possessed resources that ordinary people can hardly imagine.
- Treasuring a jade ring becomes a crime (No points):
- This option can—and must—be chosen alongside another Origin.
- It is used when you are short on points, and it has absolutely no effect on the other Origin you have selected. This option completely negates the point cost of one specific option in "Talents."
- However, that one chosen Talent will somehow become known to others after 100 years, and you are highly likely to invite relentless hunts and encirclements due to your special constitution.
- If it is one of the four major cheats within the Talents, the exposure time will be extended to 1000 years.