I built the best game to play on a toilet with Claude Code
I built Tiltanic (and all the promo videos) with Claude Code - a small browser game to help me pass the time on a toilet.
How it plays: you hold your phone and tilt it. The sea inside the phone sloshes and a tiny steamboat rides the wave. You steer it through gates - anchors hang from above, sea mines float up from below. Your score is the number of gates you pass. The catch: the water keeps every push, so when you overcorrect the waves get bigger and bigger and you sink. Any tap restarts instantly. On a computer the mouse tilts the sea. There are also three scripted bots to beat (Deckhand 4 gates, First Mate 15, Autopilot 40).
How Claude helped: I've actually ideated with Fable a little, refined it and then the building followed my voice input + Sonnet agents in Claude Code implementing and Opus reviewing.
What was critical was me focusing first on building a "harness" as in a lightweight CLI + leveraging devtools mcp https://github.com/ChromeDevTools/chrome-devtools-mcp + leveraging /chrome integration so the agents can "see" the game and what they produced. I am quite happy with the results.
On my day-to-day basis I build bit more complex stuff - and I do confirm - agent self-verification is becoming a clear divisor between projects that are successful or not.
Free to try, no install, no sign-up: open tiltanic.com on your phone (it works on a computer too).