Today is Day 5 of building a completely physics-driven Motocross game, and I have amazing news: all the features from yesterday are officially finished and fully implemented!
On top of completing those mechanics, I completely overhauled the graphics and added a functional settings menu. Unlike yesterday, I am also attaching a full showcase video today so you can see everything in action!
Here is the breakdown of what is now fully completed and new in the project:
⚙️ Completed Physics & Mechanics
- Independent Rear Physics: Divorced the rear wheel's travel from the frame for that authentic, loose dirt bike slide.
- Dynamic Traction & Slip: Simulated realistic front-end slipping and vital mid-air attitude control using wheel momentum.
- Powertrain & Clutch: Modeled a true engine torque curve, RPM system, and a manual clutch to back the bike into corners.
- Rider Mass Shift: Weight shifting forward and backward now heavily influences stability, balance, and suspension loading.
- Camera & Crash Logic: Reworked the helmet cam for better immersion and built a ragdoll crash system with quick respawn.
🎮 New Day 5 Features & Upgrades
- Overhauled Graphics: Completely upgraded the visuals, lighting, and textures for a much cleaner look.
- Settings Menu: Added a menu so you can adjust your performance and graphical preferences.
- Polished UI: Finalized the clutch/shift indicator and the paper icon menu in the top right.
- The Evaluation Track: All mechanics are fully integrated and tested across brutal whoops, deep berms, and massive step-ups.
my funding page here: buymeacoffee.com/frykzen1 . You can also join our brand new official community over at r/MXlegacy!
Check out the attached video to see how loose, violent, and alive the bike finally feels!