u/funnybunni123

PSA:   Immortal Death Trap Rogue — the Most Undersold Build

PSA: Immortal Death Trap Rogue — the Most Undersold Build

Everyone and their grandma is playing WW Barb or at least has one, and deathtrap is sitting here as a one-button, invincible, teleporting machine. I haven't run into another Death Trap Rogue since I started playing it.

It's the build I wish I would've known about sooner. I would always create a WW Barb and just wreck everything, but I always got bored with it. Then I found the Death Trap Rogue and fell in love with it.

Do you like the idea of keeping things simple, pressing one button and annihilating everything on the screen? Being able to teleport anywhere instantly? Being able to customize your build and really adjust it to your playstyle? Then the Death Trap Rogue is for you.

The rotation:

  • Hold down Death Trap
  • Press Concealment for your buff
  • Use Shadow Step to instantly teleport anywhere

The key gear:

  • Melted Heart of Selig
  • Beastfall Boots
  • Aspect of Aftermath
  • Optional: Endurant Faith charm (immunity to one-shot mechanics)

The core concepts:

  • The Preparation rogue specialization grants +5 seconds of cooldown for every 75 energy spent (see table below)
  • Beastfall Boots consumes all of your energy in one Death Trap cast — and also restores a flat 25 Energy, since using a Cooldown (which Death Trap counts as) triggers that effect
  • Aspect of Aftermath (plus resource generation on gear) restores your entire energy pool and keeps it full at all times

After that, you can focus on getting more +Trap/Grenade Skills or +Maximum Resource on your charms as you see fit.

Energy Spent Cooldown Reduction (sec)
75 5
150 10
225 15
300 20
375 25
450 30
525 35
600 40

Then it comes down to restoring your entire energy pool, which is driven by your Death Trap rank, your Aftermath roll, Beastfall's flat 25 energy, and your resource generation.

Formula to find your own number:

Rank Needed = (Max Energy ÷ (1 + Resource Generation%) − 25) ÷ Aftermath Roll

Quick example: at 300 max energy, I need my Death Trap cooldown under 20 seconds, and enough ranks to fully refill that energy per cast. With Beastfall's flat 25 and my Selig amulet's 25% resource gen, that lands around 43 ranks on a 5.0 Aftermath roll, or 27 ranks on an 8.0 roll.

I found it most comfortable to play at 300–450 max energy with a 20–30 second Death Trap cooldown — adjust based on your own gear. This easily clears any T12 content and Pit to about 125+.

A couple planners to reference or copy skills/paragon from:

Planner 1

Planner 2

That's about all there is to the Immortal Death Trap Rogue. Super easy to set up. Super easy to play. So fun.

u/funnybunni123 — 16 hours ago
▲ 22 r/diablo4

Please add a “Deposit All” button or similar

Or when swapping loadouts you could keep the gear in the stash instead of dumping it into the inventory.

reddit.com
u/funnybunni123 — 11 days ago
▲ 126 r/diablo4

Please add a timer delay to the return portal

Or don’t allow the first click after returning to town to be the return portal

The amount of times I’ve accidentally gone straight back is too high

u/funnybunni123 — 14 days ago
▲ 477 r/diablo4

Updated Hellwyrm Circuit With Info

First you'll need "Writhe and Rot" in the helltides war plans tree.
Second you'll want 2/3 full threat meter which you can quickly get by farming ruptures.
Wyrms have a 10-second global cooldown so you can't spawn them faster than that.

I added spawn locations as exact as I could make them. Spawns are not guaranteed so when you check a location just do a little circle then move on to the next one.

This is by far the easiest area in the game to do this and you can get a crazy number of spawns in one hour.

Here is the map tool: https://maxroll.gg/d4/map-tool

-edit as u/TheMeltingPointOfWax points out in the comments there’s a route that avoids backtracking if you want to check that out.

-once at 2/3 threat level, try limiting kills to just maggots as everything else will raise your threat meter and you’ll end up farming for threat more often.

-and higher torment level = more xp

u/funnybunni123 — 26 days ago
▲ 305 r/diablo4

The easiest and best hellwyrm farming circuit

edit - I added an easier to follow map to the comments.

If you only farm one area for hellwyrms this would be the spot. It’s pretty much just one circle around the edges. And there’s plenty of ruptures to get your threat level up.

u/funnybunni123 — 27 days ago

Anyone else experiencing disappearing loot?

I was farming the new boss last night and I had multiple items that met my loot filter requirements and appeared but before I could pick them up they disappeared. I turned the filter off and they were nowhere to be found.

reddit.com
u/funnybunni123 — 1 month ago
▲ 11 r/diablo4

Being honest, what are three things that would actually increase your play time?

I’ve been reading through a lot of the posts on what could be improved and made better, along with suggestions. I’m wondering what would actually make this game perfect or just really fun for you guys.

reddit.com
u/funnybunni123 — 1 month ago

What are your guys’ critical strike damage + vulnerable damage multipliers at?

My critical strike chance is low and I’m wondering what stats I should shave off

reddit.com
u/funnybunni123 — 1 month ago

Low damage?

Paragon 210 with good gear and I’m only hitting in the high millions. Am I missing something? I can barely clear T8 content.

reddit.com
u/funnybunni123 — 2 months ago