
Torchkeepers: the Saga Begins.
Follow along to find out what happens, or for the free dungeons that I will be creating during play. I will post them eventually.

Follow along to find out what happens, or for the free dungeons that I will be creating during play. I will post them eventually.
Hail and well met strangers,
If this is your first time seeing this, let me break it down for you real quick:
“A manor wanders from town to town. Everyone swears it's always been on the block; no one can say when it arrived. Inside waits the Daughter — the guilty conscious of a dead girl, who hunts the ones who took her parents, and believes everyone is guilty. Including you. Find the bodies, bring down the house, and set her free.”
After having read through the reviews for my other adventures, I took the time to run through my shortest one. It grew from four pages to eight — every one of them earning its keep. They make the GM’s life easier.
Questions that went unanswered are now resolved, monster stats are present, keys are easier to parse , and the map has icons to make it more accessible.
Read the full story here: https://matthewpfister.substack.com/p/gnomies-workshop-returning-home
Links to copies at your favorite store are in the blog post.
Hail and well met strangers,
If this is your first time seeing this, let me break it down for you real quick:
“A manor wanders from town to town. Everyone swears it's always been on the block; no one can say when it arrived. Inside waits the Daughter — the guilty conscious of a dead girl, who hunts the ones who took her parents, and believes everyone is guilty. Including you. Find the bodies, bring down the house, and set her free.”
After having read through the reviews for my other adventures, I took the time to run through my shortest one. It grew from four pages to eight — every one of them earning its keep. They make the GM’s life easier.
Questions that went unanswered are now resolved, monster stats are present, keys are easier to parse , and the map has icons to make it more accessible.
Read the full story here: https://matthewpfister.substack.com/p/gnomies-workshop-returning-home
Links to copies at your favorite store are in the blog post.
Hey folks — I've been chipping away at this one for a while and it's finally done, so as usual, I'm giving it away free.
Under a Smiling Moon is a 1–2 session adventure for levels 2–4. The pitch: the fur trade out of the Castle Town of Telegrin has gone silent, and the Gem Lords down south want to know why. They send the party north to find out. What's waiting is a ruined trade town where the dead outnumber the living, and the living are kept out by a gnoll curse.
What's in it:
Written and photobashed by me.
Let me know what you think! Find it at one these stores today!
https://rpg-trader.com/products/7274/under-a-smiling-moon
https://gnomelackey.itch.io/under-a-smiling-moon
https://www.drivethrurpg.com/en/product/575404
Hey folks — I've been chipping away at this one for a while and it's finally done, so as usual, I'm giving it away free.
Under a Smiling Moon is a 1–2 session adventure for levels 2–4. The pitch: the fur trade out of the Castle Town of Telegrin has gone silent, and the Gem Lords down south want to know why. They send the party north to find out. What's waiting is a ruined trade town where the dead outnumber the living, and the living are kept out by a gnoll curse.
What's in it:
Written and photobashed by me.
Let me know what you think! Find it at one these stores today!
https://rpg-trader.com/products/7274/under-a-smiling-moon
https://gnomelackey.itch.io/under-a-smiling-moon
https://www.drivethrurpg.com/en/product/575404
Here is the link:
Here is the link:
CC Welcome.
Previous post https://www.reddit.com/r/osr/comments/1uepb89/opinion_of_adventure_cover_round_2_thoughts/
CC Welcome. Original is the last image.
Original post: https://www.reddit.com/r/osr/comments/1ucyu78/comment/othv61e/?screen_view_count=2
I’m an old man now. Played Super Metroid like a religion when I was super young. The. the original Prime when it came out. Didn’t care for Prime but want to get back into the story of Super.
I’ve heard that Prime is a “side mission” story. So don’t need to play it.
However what is the play order for the Super storyline?
* super
* other m
* fusion
* dread
Do I have to play other m? I heard it was divisive.
EDIT: watched a video on it. Glad I didn’t play it, but man I really like the armor in that one. Thanks for all the comments!
I know that Eddie, Angela, and Laura are widely accepted as psychological mirrors reflecting how James sees himself. However, on my recent playthrough, I noticed another layer of poetry that connects them directly to Mary's final moments. In her letter, Mary asks James:
"Are you disgusted by me? Do you pity me? Do you hate me?"
I realized that these three characters perfectly embody the exact three things Mary feared James felt toward her:
Eddie = Disgust: His entire narrative revolves around physical/social disgust, mirroring the taboo disgust James secretly felt toward Mary's decaying, sick body.
Angela = Pity: Every interaction with her evokes deep sorrow. She embodies the suffocating pity James felt watching Mary wither away.
Laura = Hate: She actively vocalizes her hatred for James, externalizing both the resentment James felt toward Mary for ruining their lives, and the anger Mary threw at James during her hospital outbursts.
So, not only do these characters portray James’s fractured psyche, but they also act as a physical manifestation of Mary's deepest, final insecurities.
What do you all think? Anyone else think about this?
What do you all think it is? Would love to hear your thoughts.
What do you all think it is? Would love to hear your thoughts.
I just released Tower of the Mothman, a Shadowdark-compatible adventure set near a failing lumber town, an abandoned lighthouse, and a swarm-infested horror from the void.
The lighthouse is rotting.
The woods are crawling.
Pimsburg is almost out of time.
Inside you’ll find:
It’s built for investigation, negotiation, sabotage, rescue, faction play, and gross bug-horror dungeon crawling.
You can grab it here:
Would love to hear what people think.
I just released Tower of the Mothman, a Shadowdark-compatible adventure set near a failing lumber town, an abandoned lighthouse, and a swarm-infested horror from the void.
The lighthouse is rotting.
The woods are crawling.
Pimsburg is almost out of time.
Inside you’ll find:
It’s built for investigation, negotiation, sabotage, rescue, faction play, and gross bug-horror dungeon crawling.
You can grab it here:
Would love to hear what people think.
Edit: alright yall convinced me I’m getting all three.
Follow up question, are there novelizations of the original trilogy? If so are they good?
Hey Gnomies,
I posted a new workshop update on Substack showing the current progress on Tower of the Mothman, my next free Shadowdark dungeon.
This one is a point crawl built around a dying lumber town, trapped pirates, a desperate witch, mercenary-backed aristocrats, and a ruined lighthouse hiding something much worse beneath it.
I’m experimenting with a middle ground between my previous projects: bigger than my 4-page dungeon Hunted House, but much smaller than the 70-page When the Shimmer Fades. Right now, it’s coming in around 30 pages.
The post includes a few spread previews, the point crawl map, and some notes on where the project is at.
I’d love to hear what people think, especially from anyone who has run or designed point crawls before. Do you like them as a tighter alternative to hex crawls? Do they lose anything, or do they just cut out the empty space?
Here is the link
For me, it depends. If the adventure is clearly trying to be believable then yes it would frustrate me if it just didn't make sense---I know, I know fantasy world and all.
What if they were randomly generated the hexes? Let it slide? I feel like that is ok, it would be even better if they gave a way to randomly determine the reasoning for two completely opposite biomes being next to each other.
Would love to hear thoughts and experiences.