[1.21.1] Persistent Nation-Building, Industry, Geopolitics- Create, Aeronautics, No Wipes
We’re looking for more players to join a persistent modded nation-building server focused on industry, engineering, geopolitics, warfare, and massive infrastructure.
The world is already active but still in the early industrial era, making this a good time to establish a new nation, join an existing one, or build an independent corporation.
Players are currently developing:
Cities, factories, railways, ports, trade routes, colonies, alliances, airships, aircraft, artillery, defensive infrastructure, power grids, refineries, logistics networks, and megaprojects
The modpack includes Create, TFMG, Create Big Cannons, Aeronautics, Immersive Engineering, Mekanism, Nuclear Science, Ballistix, and many supporting mods.
Progression is structured so nations must first build functioning industries, infrastructure, and economies before gaining access to advanced weapons and late-game technology. This is not a server where everyone immediately rushes endgame gear and loses interest after a week.
The map contains enormous continents, deep oceans, mountain ranges, remote islands, and long distances that make railways, shipping, aviation, trade, and territorial control genuinely important.
You can become an industrialist, engineer, architect, diplomat, military commander, trader, explorer, or national leader. Build something that affects the world and becomes part of its permanent history.
The world will never be wiped!
We are building a smaller, reliable community rather than a chaotic public server. Players are briefly screened before being whitelisted but nothing crazy.
Message me or post a comment here for the Discord information.
My nation (Ardennes) in particular is looking for builders and other roles to populate our nation more but there are other nations to join to fit your beliefs and play style.