how do you name your visual novels?
currently working on a yuri dating sim novel but stuck on the name, not sure if i should go for something that relates to the plot and reveals some of the story, for example like "10 last dates" or "our office romance" (fake examples) or something more abstract that is relevant to the story in a less obvious way, like the vn "butterfly soup" where the title doesn't necessarily make sense until the end of the game, but the butterfly motif is very present before then. i'm curious which is better to entice players, assuming no visuals, if the title should very clearly present the plot or rather an aesthetic or idea they may find appealing.
this is the first time ive made a not super themed game, in the past i've actually mostly made games after coming up with a stupid/catchy title, so it's really hard for me to work the other way around