I just published my first game "Symmetry6" on Google Play.
▲ 3 r/MobileGameDiscoveries+1 crossposts

I just published my first game "Symmetry6" on Google Play.

Symmetry6

Playable Link: https://play.google.com/store/apps/details?id=com.barhaimgames.symmetrysix

Platform: Android mobile phones

Description:

You see an hexagon grid (hive like), and you need to solve puzzles by flipping adjecent tiles. Some tiles are simple color on both sides, some have multiple colors (the tile's color will change on each flip), some have paths on them, some are blocks, some are frozen that you need to solve other parts first in order to thaw them. There are also color-gates and walls that are used to add more hurdles and interest to the levels. You can see a video demo and some screenshots on the game page, I'll be glad if you'll play it and tell me what you think.

Free to Play Status:

Free to play (contains ads and in-game purchases)

Involvement: I’m the solo developer — this is my first game.

u/itaibh — 6 days ago

Play Symmetry6 (feedback wanted)

Game title: Symmetry6

Playable Link: https://itaibarhaim.me/games/symmetry6

I also built a level editor: https://itaibarhaim.me/games/symmetry6/editor.html

I've been building a hex-based puzzle game and recently added color-gates and multi-color tiles. I'm struggling with designing interesting levels around these mechanics. How would you teach this mechanic to players?

https://reddit.com/link/1tz924s/video/62rs0xondu5h1/player

reddit.com
u/itaibh — 30 days ago