▲ 134 r/lotrlcg

Let the first Saga journey begin!

Been deliberately holding off for far too long

u/jeegsburger — 12 days ago

[FS][US-75013] Root Collection (All non-Clockwork expansions) [W] $

Selling a near-complete, unplayed Root collection. Includes all official expansions besides both Clockworks and official card sleeves. Also includes GeekUp bag set and BGexpansions All-In Upgrade Kit through Marauder factions. Happy to send photos / video. All cards sleeved if opened. Pickup in Allen TX or possible meetup in DFW. Shipping from 75013 via PirateShip.

$350 via PayPal / Venmo / Zelle

Includes:

Root Base Game
The Riverfolk Expansion
The Underworld Expansion
The Marauder Expansion
The Homeland Expansion (Sealed)
The Vagabond Pack
The Exiles and Partisans Deck
The Squires and Disciples Deck (Sealed)
Landmarks Pack
Marauder Hirelings Pack & Hireling Box
Riverfolk Hirelings Pack (Sealed)
Underworld Hirelings Pack (Sealed)
Homeland Hirelings Pack (Sealed)
Resin Clearing Markers
Deluxe Clearing Markets (Sealed)
Frog Clearing Markers (Sealed)
Playmat, Fall/Winter
Playmat, Mountain/Lake
Playmat, Marsh/Gorge
Cardstock Faction Board Pack
11 Official GeekUp Bags
BGexpansions All-In Upgrade Kit

reddit.com
u/jeegsburger — 12 days ago

Dragon Shield customer service responsiveness?

I recently purchased a display case of Clear Mattes from TCG Stadium and unfortunately 9 of the packs were from a bad batch where the fronts were all cut too short. TCG Stadium responded quickly to me that I would have to go through Dragon Shield customer service.

I submitted a quality complaint on Dragon Shield’s contact page over 2 weeks ago and still haven’t received a response. Has anyone had similar / different experiences lately? Is there a better method of contacting them?

u/jeegsburger — 2 months ago

Storing each legacy cycle in a Revised box - which would you pair?

I’ve gradually acquired or printed all legacy cycles and have inserts that essentially allow me to store one legacy cycle with each Revised box. Thematically which of the 7 legacy cycles would you store in each of the 7 Revised boxes?

Revised Core
Angmar Awakened
Dream-chaser
Ered Mithrin
Fellowship Saga
Two Towers Saga
Return of the King Saga

Shadows of Mirkwood
Dwarrowdelf
Against the Shadow
Ring-maker
Hobbit Saga
Haradrim
Vengeance of Mordor

reddit.com
u/jeegsburger — 2 months ago
▲ 14 r/lotrlcg

Does anyone have HD scans of the alt art hero cards from the POD/Fellowship events back in the day?

Particularly looking for Pom Pom Aragorn. I’ve tried searching the forums to no avail. Any help would be appreciated!!

u/jeegsburger — 3 months ago
▲ 57 r/lotrlcg

in the best possible way.

I was lucky enough to get into and start collecting this game a few months before the Great Revised Panic of 2026 kicked off. Now it's all I want to play and all I think about. In my spare time I'm meticulously uploading images and ordering prints of OOP original cycle content while listening to decade+ old podcasts about quests and deck building. Meanwhile, my Kallax full of fairly modern board games now just collects dust.

Is there no going back? Don't tell me otherwise, I want to believe there isn't.

reddit.com
u/jeegsburger — 4 months ago

As perfect as this game and its expansions are, I've always felt that each faction's infantry could have been a bigger source of thematic gameplay and balancing. They're literally the living armies of each diverse race. So, after letting the dust settle from all that Thunder's Edge brought us, I've set about theory crafting an expansion that gives unique unit abilities to all 30 factions' infantry units. Image can also be found here.

This hasn't been tested for balance in the slightest, so I would love to source some immediate feedback before I set about making double-sided custom unit cards. My intention is to make each faction's infantry gain a thematic ability that might also help serve to balance some of their ongoing shortcomings. Biotic tech still generally makes sense for upgrading living things, but I've tried to mix up the 2nd upgrade tech based on the nature of the ability and/or to cater to that faction's current tech strength (Embers are never going green and are literally living fire, so fight me). That said, here's my brief reasoning for each. Enjoy!

  • Arborec: They're sentient spores. There should always be a chance that they make their way back to Nestphar, and later on other systems. Both still retain Production 1 and Production 2 respectively.
  • Argent: Avian archers who are masters of defense.
  • Barony: Super aggressive warmongers who might be crazy enough to call in danger-close airstrikes, and their successes fuel the greater financial war machine (after 2 expansions their economy still sucks).
  • Saar: Furball masters of retreating to their ships if given the chance.
  • Council Keleres: Syncs with their mech to a lesser degree, and leans more into their security forcedness.
  • Crimson Rebellion: Source energy from breaches.
  • Deepwrought: Have you seen how fast water stops projectiles?
  • Embers: Become the explosive projectile that you were destined to be.
  • Emirates: You think the richest faction in the galaxy wouldn't have their own Wagner Groups on standby?
  • Empyrean: Gels with their mech; masters of manipulation.
  • Sol: Either masters of medevac or post-mortem propaganda recruiting back on Sol, or both.
  • Firmament / Obsidian: The current design for gaining plots is very restrictive. This lets Firmament either get in the way of other factions on purpose, or seek revenge for wrongdoings. Plus if the Obsidian are supposed to be that dark and mysterious they should have the ability to get away.
  • Ghosts: Source energy from wormholes.
  • L1Z1X: If they're cyborgs, they should be able to assimilate tissue as much as space docks and PDS.
  • Last Bastion: Just felt right.
  • Mahact: Crimson Legionnaire and this faction are just dandy enough already, no change.
  • Mentak: Join the crew or walk the plank!
  • Naalu: Somewhere between paralyzing Medusa stares and knowingly catching the enemy off guard.
  • Naaz-Rokha: They already have the ability to hit hard; let them throw away precious fragments to shield themselves.
  • Nekro: Allows for heat-seeking missiles / desperate one-way tickets to tech.
  • Nomad: Pay to slip away.
  • Ral Nel: Simply hard to hit.
  • Sardakk: Swarm buff, a la Starship Troopers.
  • Titans: Supercharged near their stuff.
  • Universities: If anyone could exhaust previously inexhaustible techs for their own benefit, its them.
  • Vuil'Raith: They grow stronger the more they've eaten you specifically.
  • Winnu: They really, really care about living in the best real estate.
  • Yin: If they're going to go down they'll try to take you with them.
  • Yssaril: Predator except little chameleo-goblins.
u/jeegsburger — 4 months ago