u/jeegsburger

Does anyone have HD scans of the alt art hero cards from the POD/Fellowship events back in the day?
▲ 14 r/lotrlcg

Does anyone have HD scans of the alt art hero cards from the POD/Fellowship events back in the day?

Particularly looking for Pom Pom Aragorn. I’ve tried searching the forums to no avail. Any help would be appreciated!!

u/jeegsburger — 3 days ago
▲ 57 r/lotrlcg

in the best possible way.

I was lucky enough to get into and start collecting this game a few months before the Great Revised Panic of 2026 kicked off. Now it's all I want to play and all I think about. In my spare time I'm meticulously uploading images and ordering prints of OOP original cycle content while listening to decade+ old podcasts about quests and deck building. Meanwhile, my Kallax full of fairly modern board games now just collects dust.

Is there no going back? Don't tell me otherwise, I want to believe there isn't.

reddit.com
u/jeegsburger — 18 days ago

As perfect as this game and its expansions are, I've always felt that each faction's infantry could have been a bigger source of thematic gameplay and balancing. They're literally the living armies of each diverse race. So, after letting the dust settle from all that Thunder's Edge brought us, I've set about theory crafting an expansion that gives unique unit abilities to all 30 factions' infantry units. Image can also be found here.

This hasn't been tested for balance in the slightest, so I would love to source some immediate feedback before I set about making double-sided custom unit cards. My intention is to make each faction's infantry gain a thematic ability that might also help serve to balance some of their ongoing shortcomings. Biotic tech still generally makes sense for upgrading living things, but I've tried to mix up the 2nd upgrade tech based on the nature of the ability and/or to cater to that faction's current tech strength (Embers are never going green and are literally living fire, so fight me). That said, here's my brief reasoning for each. Enjoy!

  • Arborec: They're sentient spores. There should always be a chance that they make their way back to Nestphar, and later on other systems. Both still retain Production 1 and Production 2 respectively.
  • Argent: Avian archers who are masters of defense.
  • Barony: Super aggressive warmongers who might be crazy enough to call in danger-close airstrikes, and their successes fuel the greater financial war machine (after 2 expansions their economy still sucks).
  • Saar: Furball masters of retreating to their ships if given the chance.
  • Council Keleres: Syncs with their mech to a lesser degree, and leans more into their security forcedness.
  • Crimson Rebellion: Source energy from breaches.
  • Deepwrought: Have you seen how fast water stops projectiles?
  • Embers: Become the explosive projectile that you were destined to be.
  • Emirates: You think the richest faction in the galaxy wouldn't have their own Wagner Groups on standby?
  • Empyrean: Gels with their mech; masters of manipulation.
  • Sol: Either masters of medevac or post-mortem propaganda recruiting back on Sol, or both.
  • Firmament / Obsidian: The current design for gaining plots is very restrictive. This lets Firmament either get in the way of other factions on purpose, or seek revenge for wrongdoings. Plus if the Obsidian are supposed to be that dark and mysterious they should have the ability to get away.
  • Ghosts: Source energy from wormholes.
  • L1Z1X: If they're cyborgs, they should be able to assimilate tissue as much as space docks and PDS.
  • Last Bastion: Just felt right.
  • Mahact: Crimson Legionnaire and this faction are just dandy enough already, no change.
  • Mentak: Join the crew or walk the plank!
  • Naalu: Somewhere between paralyzing Medusa stares and knowingly catching the enemy off guard.
  • Naaz-Rokha: They already have the ability to hit hard; let them throw away precious fragments to shield themselves.
  • Nekro: Allows for heat-seeking missiles / desperate one-way tickets to tech.
  • Nomad: Pay to slip away.
  • Ral Nel: Simply hard to hit.
  • Sardakk: Swarm buff, a la Starship Troopers.
  • Titans: Supercharged near their stuff.
  • Universities: If anyone could exhaust previously inexhaustible techs for their own benefit, its them.
  • Vuil'Raith: They grow stronger the more they've eaten you specifically.
  • Winnu: They really, really care about living in the best real estate.
  • Yin: If they're going to go down they'll try to take you with them.
  • Yssaril: Predator except little chameleo-goblins.
u/jeegsburger — 22 days ago