Hey balti_zen, here is a PFX topic of Steam VR / PSVR2 questions not related to pricing...
I've heard that that Williams VR tables of PFX on the Facebook headsets do not use the same realistic physics featured in the flats screen versions. Is that true?
If so, which physics engine will be used for the Williams tables on Steam VR and PSVR2? Can you make sure that realistic physics are supported for all Williams VR versions if you plan to keep things consistent between platforms?
If not, why not? If you can't answer now, can you do so once more details in general are shared about the VR updates? Thank you.