The Oldest mushroomburger branch (and the first resturant building) in tagaytay is officially closed.

u/jomarcenter-mjm — 1 month ago

Gorebox and how multiplayer usually works in a indie developer standpoint.

Ok I think It may have gone on the wrong foot. Since they didn't give enough time on how the industry operate which would have ease some strain and headache.

First of all hello, I have background knowledge and skills on game development in relation to indie game development

note: this is the most simplest I can write. Server backend can be complicated plus there a lot of providers and options in the market. And things can rapidly change as technology improved.

types of multiplayer backend:

1. Peer to peer/ Private server / soft VPN
If you played games such as Counter strike: Source, Dota (original Dota) and other games that only have LAN Multiplayer or a game that requires Garena launcher or similar. It usually a Peer to Peer, or you connect to a Platform controlled VPN server or Private server.

On those kind of servers the developer, publisher, or platform. have little to no control over the people who is using or accessing those server nor even know what is going on. the only thing developers or platform can do is for example Minecraft, bans offending Server IP/domain address but those can be easily circumvented by changing IP address and get a new domain using stolen identity.

https://preview.redd.it/tfked3ze7mah1.png?width=862&format=png&auto=webp&s=4d87fb4e59f0a0c64b4229871afb6b358dd1da63

2. Third-party based Multiplayer and communications Services Platform (popular)
Third-party based multiplayer service platform. is a a bit newer thing, Mostly game engine developer or other specialty providers provides such services like Unity's LiveOps provides cheap to expensive platform controlled server where even a developer can't even SSH (direct connect to the backend) to those server.

https://preview.redd.it/xmbde4bk7mah1.png?width=1080&format=png&auto=webp&s=36530558213c0f1745f187997f3ef313bbde5c2a

While it is possible to retrieved chat-log on those services but most cases a developer either opt out of logging (to save server space and lessen fees, and for legal reasons) rely on AI moderation , hiring individual to moderate (in some cases rely on user reports or in some cases due to various legal reasons they cannot review certain kinds of reports unless if an Law enforcement Authorities is involved) or outright under-moderated as for example by default Chat history for Vivox (unity) is up to 7 days and voice chat is un-moderated and unlogged (nobody even the developer can listen in due to wiretapping law or similar law [it can be dismissed in court as well] around the world plus it expensive to store voice files)

https://preview.redd.it/9wv0gsgl7mah1.png?width=826&format=png&auto=webp&s=ddaf99e5cb07480941b2fa6705a712c5fec6c965

or in some services chat logs is never provided in the first place and only the service provider can see chat (example Discord Social SDK):

https://preview.redd.it/x29cq2wm7mah1.png?width=1080&format=png&auto=webp&s=769ccef2cecd622d6c7f0ac0824966e80979407e

Gorebox might be on no 2 but also gorebox can also be a

3. really Hard Developer Own servers (also known as a cloud server)

The usual tried and tested approached that AAA studio tend to use Flexible and Developer have full control over the server. This is where a user connect to a server run by the developer, handles moderation, etc.. for some case a game can also provides both peer to peer and owned server for cases like Counter strike 2 / CSGO.

some indie dev did tried to make their own hard server most don't because it can be prohibitively expensive to maintain and moderate so most developer rely on Option 1 or option 2.

Even if they can now afford those services, moving from one backend type to another can be once again becomes prohibitively expensive, requires testing and upkeep, making sure account migrated, etc.. than keeping the current setup.

now what did Gorebox uses on his backend who knows but it can be either 1, 2 or 3.

but in today world with millions and billions people uses the internet, old laws that legally prevents some manual moderator action for certain kind of report and Moderating large communities is now next to impossible. its usually the end user (the player and other people around them) are responsible in protecting themselves.

reddit.com
u/jomarcenter-mjm — 2 months ago

DILG Pushes ban on video games

From the DILG facebook page

As of this moment the current attempt censorship situation have becoming a problem as DILG also joining the fray in attempting to censor video games.

Historically Marcos sr. have banned arcade and video game in the past and was thrown out post people power revolution.

reddit.com
u/jomarcenter-mjm — 2 months ago

RPG Maker WEB forums shutting down on December.

THE RPG Maker forums https://forums.rpgmakerweb.com/threads/welcome-to-rpg-maker-guild.183984/#post-1558984

Which contains numerous topic, scripts/plugins/help topic/games/Assets/etc.. related to the RPG Maker series of software. is at risk of shutting down without any form of content migration/transfer/archival on December.

Account registration and login would be shutdown on June 18th and become read-only.

this is a really huge lost media going to happen by December.

>Will there be an archive or backup of the forum?
No. There are currently no plans to provide a public archive or backup of the current forum once it has been closed.

We encourage users to save any posts, guides, resources, or other content they wish to keep before the forum closure. Content that you would like to continue sharing with the community may be reposted on the new forum.

>
How long will the current forum remain available, and what changes will occur before it closes?
As part of the forum transition, the current forum will gradually phase out its functionality according to the schedule below:

・June 11th, 2026 (JST) – New account registrations will be disabled.
・June 18th, 2026 (JST) – Posting and account activity will be disabled, and the forum will become read-only.
・Dec. 11th, 2026 (JST) – The forum will be permanently closed and will no longer be accessible.

If there is any content you would like to keep, please make sure to save it before the forum closes.

Source: https://forums.rpgmakerweb.com/threads/rpg-maker-web-forum-closure-faq.183960/

reddit.com
u/jomarcenter-mjm — 2 months ago

[steam] (Game) One random game and Playtest game from Endix

also on epic game store: https://store.epicgames.com/en-US/p/endix-9f1da1
Endix is a Free to play virtual Expo, Requires an Endix account to access the Expo.

Requires to explore Endix to obtain a free game from a list of random games from various developer. 1 game in the indie booth, and 1 game in the Frozen District booth.

Expo ends in May 24th. Keys will be replenished throughout the event days.

Need to obtained at the 1st floor indie booth, at the Giveaway terminal after 20 minute of playtime.

Location to obtain: https://imgur.com/a/2SLUpZX

Anyways have fun and enjoy the virtual Expo

store.steampowered.com
u/jomarcenter-mjm — 3 months ago