View gaussian splats offline via web

you probably had a client asking it works on iPad with no wi-fi.
You could build yourself a self contained experience app but having this on scale without any worries and just toggling a switch button is actually powerful and handy.

i vibe coded this demo on my platform of a gaussian splat with UI interactions, data, lottie animations, all running in a web browser, with an optional "Download contents" button. And its good to go because it works on modern browsers using their caching api (Safari is tricky as always).

Users don't need to worry anymore about next projects because they have xr suite and infrastructure, can just say to the client: "Yes it supports offline contents natively 😎"

u/jonaz777 — 1 day ago

I have a SaaS and I can't promote it anywhere

I have a saas I've been building and selling for some years already. I have a lot to share, lots of success use cases, useful features for the community, but any Facebook/Reedit/discord groups I publish, either get blocked or get roasted for self promotion.

I know people are tired of self promotion but how do you guys deal with this?

reddit.com
u/jonaz777 — 3 days ago

Did anyone already tried OpenAI Ads?

Just created an account and looking for any tips and tricks? I know this is still recent and I see they don't even have real data to justify the ROI

reddit.com
u/jonaz777 — 3 days ago

And here is the windows version

Following this post from yesterday: https://www.reddit.com/r/GaussianSplatting/s/Sl4h8YI02H

Here's the demo of preview 3DGS files and many other file types.

As windows doesn't have a quicklook feature, you double click a gaussian splat file and it automatically opens  Cyango Desktop (has to be installed).
And you can also click "Open with" to preview not only gaussian splats or ply, but also 360 panoramas, 360 videos, HDR/EXR files, and more.

Hope this is useful for any of you. 💪

EDIT: install on windows gives you the smart screen block. Which you can bypass anyway. I'm trying to get a windows license for that

u/jonaz777 — 7 days ago

Just launched xr/quicklook. A free MacOS quicklook app to preview 3DGS and more.

I didn't had a way to quick preview gaussian splats, 3D models or point cloud files.
So I created a free macos quicklook app that allows to press the SPACE bar and instantly preview plus allow to move, rotate and scale to have a better view along other tools like grids.

If you have Cyango Desktop app installed its already bundled, meaning you can also click "Open with" or double click files to preview not only gaussian splats or ply, but also 360 panoramas, 360 videos, HDR/EXR files, and more.

Hope this is useful for any of you. 💪

u/jonaz777 — 8 days ago

What tools and workflows do you use to make street food businesses go viral?

I think the title is self-explanatory, but is it really just reaching out to local influencers and do videos hoping the algorithm chooses you?
(Disclaimer: I'm not a marketeer, but trying to create a project around street food)

reddit.com
u/jonaz777 — 12 days ago

Distribution and infrastructure flow of gaussian splat virtual tours and experiences

We have built the whole distribution and infrastructure flow of virtual tours and gaussian splats experiences so you don't have to reinvent the wheel.

In this example (Dany Bittel made it) is running around 0.8M - 2M splats with LOD under electron running in the equipment. Can be optionally offline cached in the display device to avoid network issues. All made in our no-code platform.

Same experience url can be opened in other devices ofc (WebXR ready, VR panoramas, VR UI, multilanguage, etc).

Do any changes in the editor and publish anytime, no need to redeploy (unless you're self-hosting, anything you build is yours)

Then in our digital signage platform you can manage devices, deploy new experiences, and much, much more.

So much work going on. Already shipped 🚀

Very proud of how much we achieved 😁

u/jonaz777 — 16 days ago

Distribution and infrastructure flow of virtual tours

Working in the whole distribution and infrastructure flow of virtual tours.

Created virtual tour on Cyango, published and loaded via our own digital signage platform and voilá!

Can be optionally cached in the display device to avoid network issues.

Around 58 panoramas (some of them are tiled multi-res);

WebXR ready (VR panoramas, VR UI, etc);

Offline ready;

Do any changes in the editor and publish anytime, no need to redeploy (unless you're self-hosting)

Then in the digital signage you can manage devices, deploy new experiences, and much, much more

So much work going on.

Ah and none of this is vibe coded, which you can really trust.

u/jonaz777 — 19 days ago
▲ 5 r/WebXR

Made a series of video tutorials. Not easy for a perfectionist like me. But I launched them anyways.

I was spending a lot of time having sessions with users to explain some not so obvious features of my Cyango.

That was needed a long time ago, but the UI and features we're adding made an old tutorial video become quickly obsolete. Now the platform UI and design decisions are pretty much decided and that allowed to finally record the videos.

Not easy.

Watch the tutorials and open xr/studio to follow along:

https://www.cyango.com/learn

u/jonaz777 — 28 days ago
▲ 12 r/GaussianSplatting+1 crossposts

Made a series of video tutorials. Not easy for a perfectionist like me. But I launched them anyways.

I was spending a lot of time having sessions with users to explain some not so obvious features of my Cyango.

That was needed a long time ago, but the UI and features we're adding made an old tutorial video become quickly obsolete. Now the platform UI and design decisions are pretty much decided and that allowed to finally record the videos.
Not easy.

Watch the tutorials and open xr/studio to follow along:
https://www.cyango.com/learn

Specially for 3DGS: https://www.cyango.com/learn/playlists/cyango-xr-studio-tutorials/videos/gaussian-splats-interactions

u/jonaz777 — 28 days ago
▲ 11 r/GaussianSplatting+3 crossposts

Introducing xr/studio - How pioneers create apps and experiences

Hey everyone,

I've been building Cyango for a decade already and wanted to share what we've been shipping lately.

What kept pulling me into 3D and XR wasn't just better captures. Splats, scans, panoramas, product models... you get that wow moment where it feels like you stepped inside something real. This looks incredible but how do we turn it into something useful for people?

A museum needs context and navigation, not just a file in a viewer.

A real estate team needs scene flow and mobile delivery.

A product launch needs a story around the object, not fifteen seconds of orbiting in a browser tab.

A event experience can't depend on poor wifi networks. And so on.

Capture tools got much better but the gap between "the asset exists" and "people can experience this" didn't close on its own. The default answer was still a game engine, custom development, or duct-taping viewers together.

Months of plumbing before you got anywhere near the creative part. I'm an engineer, and even for me that felt broken.

So we built xr/studio.

What you can actually do in there:

  • Build interactive 3D stories and tours (not just orbit around a single file with camera animations)
  • Import Gaussian Splats, 3D models, video, audio, image, hdr, fonts, subtitles, and more
  • Build full interactive UI or use the default one
  • Mix in 360° panoramas and video, livestream, audio, 3D text, maps, player
  • Add popups, scene transitions, camera animations, CTAs
  • Multi-language experiences, QR codes, password protection
  • Timeline, prefabs, custom code when you need to go deeper
  • Publish as a PWA with offline support after first load (handy for venues with bad Wi-Fi)
  • Shopify integration if you're doing XR shopping
  • MCP bridge so compatible AI agents (Cursor and others) can work with the editor, scaffold scenes, add interactions, iterate on what's already there instead of regenerating the whole experience from scratch every time
  • And much much more

You're not stuck in a single-purpose viewer. A splat or a model becomes part of a full experience with structure, branding, and interactivity around it.

I'm genuinely excited about what AI can do in a visual editor like this. But I've also watched a lot of "generate your whole app in one prompt" hype come and go. What actually holds up when real people ship real projects is the boring layer underneath. Stable infrastructure. support team, maintenance.

One publish path that works on most devices, Quest browsers, and spotty venue Wi-Fi. User roles, offline caching, the hundred small edge cases you only learn by sitting with users for years.

AI can accelerate a lot of that creative loop now. The MCP is how we plug agents into xr/studio without pretending the platform doesn't matter. The accumulated feedback, the solved pains, the stuff that isn't demo-friendly but saves you a client presentation... that still counts. A lot.

Not claiming it's perfect or for everyone. If you need a AAA game or deeply custom native apps, Unity/Unreal still win. If you want to turn 3D/XR content into something people can actually use without hiring a team for every project, xr/studio is what we made it for.

You can start free and build drafts. Publishing to production needs a paid workspace plan. Full pricing is on the site if that matters for your use case.

Would love feedback from this community, I'm here for you.
If you've tried building XR on the web, what's still broken? If you're sitting on splats or 3D scans and struggling with distribution, I'd love to hear what workflow you're using now.

👉 Starting learning: https://www.cyango.com/learn/playlists/cyango-xr-studio-tutorials/videos/cyango-xr-studio-overview

👉 Explore public projects: https://www.cyango.com/explore

👉 Register here: https://studio.cyango.com

u/jonaz777 — 1 month ago
▲ 16 r/WebXR

Virtual Tours on WebXR? Yes!

Hi everyone!

Would like to share a virtual tour a client made that runs in WebXR with 360 panoramas and hotspots.

Works in desktop, mobile and headsets. Any panorama file size as it supports gigapixel lods as well.

View it here:

https://www.cyango.com/explore/story/6925d0ea8e378b3df7b0c2ce

Full video:

https://www.cyango.com/learn/playlists/xr-demo-experiences/videos/vr-360-virtual-tour-demo

All feedback is welcome 😁

(Disclaimer: I'm the founder of Cyango platform)

u/jonaz777 — 2 months ago
▲ 4 r/cursor

Is Cursor more expensive than using Claude code (June 2026)?

This question might have been asked several times, but in the past 3 months I noticed my Ultra plan on cursor exhausts all the usage in way less time, and my work has been in average the same.
Before it lasted almost the whole month, now I reach 100% in 2 weeks.

Anyone experiencing the same?

I hear other developers saying they pay 90$ for claude and they use Opus all the time, and if i use opus all the time in cursor I bet i could reach 100% usage in 4 days or less.

reddit.com
u/jonaz777 — 2 months ago