The core ideas behind our 4X strategy game you can finish in a single sitting
Hello again, Reddit! Tiny Conquests team here.
We wanted to tell you a little more about our game.
Tiny Conquests is a turn-based 4X strategy game. Its buildings, units and technologies are inspired by world history between the mid-18th century to the beginning of World War I, without tying the game to a specific historical timeline or set of events.
Our goal is for each match to last around 20–45 minutes. You can explore the map, expand your nation, develop cities, research technologies and fight other nations, but a full match can be completed in one sitting.
Prosperity is the main way of measuring how your nation is developing. Almost everything you do contributes to it, including exploring tiles, growing cities, constructing buildings, researching technologies, training units and winning battles.
As your Prosperity increases, you unlock rewards, bonuses and Leaders.
Each nation has its own Leaders with passive bonuses connected to these areas. This means the same nation can develop differently depending on the choices you make.
There are also different ways to win depending on the game mode, so you do not always need to focus on conquest.
The first release will focus on single-player, with multiplayer planned for a later update.
Thanks for reading. We are happy to answer any questions about the game or its mechanics.
You can also join our subreddit at r/tinyconquests.