
Incentives to encourage Killer Variety
(Originally posted by @BaysideBebop on Twitter.)
I don’t know if this has already been posted here, but the other day I came across this awesome concept, and I honestly think it would be a really interesting addition to the game. As you can see in the picture, each killer receives a Bloodpoint bonus depending on how many people are currently playing them, encouraging players to pick less-played killers and increasing killer variety.
Firstly, if you’re a survivor main, you’re often facing the same few killers over and over again (Nurse, Blight, etc.), which gets pretty boring after a while. On the other hand, if you’re a killer main, chances are you stick to the same strong killer most of the time. There’s nothing wrong with that (in fact, it’s kinda logic considering how survivor sided the game can be), but after hundreds of matches, even that specific killer can start to feel repetitive. (The same could be said for survivors who always play the same character, although survivors don’t have unique powers like killers do.)
I also think this could help people discover a new killer main. Maybe you’d decide to play a killer you normally wouldn’t touch just because they’re offering a Bloodpoint bonus, only to realize you actually enjoy their playstyle. At the very least, it would encourage players to experiment more instead of always relying on the same few killers.
Lastly, if you’re grinding for Bloodpoints and you actually enjoy playing as a killer, having an extra incentive to play underused killers would be a nice bonus.
NOTE: As I’ve said, I know some killers are stronger than others, which is naturally why they’re picked more often. I’m not expecting every killer to have the exact same pick rate. However, with over 40 killers in the game, I think Behaviour should encourage players to explore the entire roster instead of seeing the same handful of killers every day.