
may I know the problem why my code won't play
I'm encountering this kind of issue, it won't play and like it's talking that my file does not exist I tried multiple things to fix it but still won't work

I'm encountering this kind of issue, it won't play and like it's talking that my file does not exist I tried multiple things to fix it but still won't work
Hi everyone! 👋
I’m completely new to Godot Engine, and my goal is to make simple 2D mobile games. But almost every YouTube tutorial jumps straight into advanced stuff, so I get lost immediately.
Right now I’m stuck at the very first step: making a basic 2D map. I don’t know where to start, what tools to use, or how to set it up properly for mobile screens.
Could you share super simple, beginner-friendly tips? I’d love help with:
- Which tool/feature I should use to make a basic 2D map
- Step-by-step: what to do first, second, third
- How to make it fit mobile screens nicely
- What common mistakes beginners make that I should avoid
- Any slow, easy guides that don’t skip the basics
I don’t need anything fancy — just a simple working map I can build on. Thank you so much for any help! 🙏
Hey everyone,
I’ve been using CapCut for a while and really like how easy it is to use, all the features it has, and that it’s completely free — but I’m curious if there are other good alternatives out there for Android.
Hey everyone,
I’ve been using CapCut for a while and really like how easy it is to use, all the features it has, and that it’s completely free — but I’m curious if there are other good alternatives out there for Android.
I’m looking into using AI‑powered motion tools for my projects, and I’ve seen some incredibly impressive examples out there — where an AI can perfectly replicate, match, or copy the exact movements, poses, actions, and motion timing directly from a reference video onto another character, model, or asset. I’m curious if anyone has recommendations for reliable tools that do this well.
My main goal is to find something that offers high accuracy, smooth motion quality, and flexibility for different use cases — like character animation, VFX, 3D/2D animation, motion capture, content creation, or even rigless motion transfer. “Freely” in this context could mean solid free trials, generous free tiers, affordable plans, or even fully open‑source options I can experiment with or build on.
I’d love to hear your personal experiences — which tools give the most faithful, natural movement replication from reference footage? Are there any that handle complex motions, different camera angles, or stylized movements better than others? Any specific tool names, pros/cons, hidden gems, or workarounds would be greatly appreciated!
Thanks in advance!