▲ 72 r/botw

Leaving the divine beasts

Today I was going through Vah Rudania, which has several arrow-based puzzles, and I run out of arrow. And it finally dawned on me that I could probably just leave to buy some. It had never occurred to me that you could leave a divine beast and come back, and the game will remember how many terminals you activated.

I have to say, teleporting to serene Kakariko to shop for arrows and back ruined the immersion a bit, but you gotta do what you gotta do.

“Don’t mind my asbesto-padded armor sir, I am just a regular customer. How much for that? Here you go. Now, back to freeing a mechanical monster inside the caldera of an active volcano from an ancient magical evil. Have a pleasant day!”

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u/kdlrd — 20 hours ago

Donkey Kong Country Returns 1K

Playing DKCR HD. I am a casuals player but no stranger to platformers (including other DK games). This level has no business being so hard so early in the game!! After playing until halfway to the game I went back to do the K levels, and this one took me probably ~90 attempts to get it done with all puzzle pieces.

Just venting I guess 🙂 Yes,I know there is more pain coming my way...

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u/kdlrd — 2 days ago

Mina on lower end devices

EDIT: it looks like the Direct3D version this games use is not supported on GameNative/Gamehub for Mali GPUs, so it is a no-go.

Hi folks, wondering if anyone has tried to play Mina the Hallower on lower-end devices on GameNative. I tried the Switch version but I finally decided that the Switch 2 is not made for my hands, I am using more and more my RG476H which is a Unisoc T820 device. It runs smaller indie games fine at around 40 fps. Before I splurge on the Steam version, I’d love to hear about other people experiences.

Incidentally, I think the game is cute but I am not blown away. Fromsoftware has ruined games for me; now every other game has steep difficulty spikes and painful backtracking. Some gamers may enjoy it as a test of their skills, but for me is mostly a test of how much time and mental energy one has. As an adult with kids, I have very little of either LOL.

I still plan to get through the game because I am a big fan of retro style games and YachtClub.

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u/kdlrd — 1 month ago

Mupen64plus core hi-res texture packs on Android - how to get them to load

Hi all, I am hoping than guide/reference-style posts are not against the rules - I checked and I could not find anything against them, but just in case LOL.

I just want to post this for future reference as I found a bunch of threads and tutorials, some dating back several years, with incomplete/unclear information on the topic of N64 texture packs.

If you are reading this, you probably already know that the Mupen64plus core supports community-created 4K/HD texture packs, and those can make a significant difference in how N64 games look. However, the process to get textures to load properly is finicky and not always clearly explained. At high level, one needs to copy pre-compiled texture packs (.hts or .htc files) into a specific directory, then set the RDP plugin to GLideN64 and flip a bunch of configuration toggles. However, there are a couple of issues that are important and not always clearly discussed; and if you don't get them right, texture loading will silently fail and you'll be back to the original low-res textures.

- The texture files need to go under Mupen64plus/cache/, but where is the Mupen64plus/ folder supposed to be located? A lot of guides will point to the main Retroarch system folder (RetroArch/system/Mupen64plus/cache). This is true if you have not changed the location of the BIOS folder from the Retroarch default. However, if you changed that, you will also need to change the texture path above to wherever you store your BIOS files (e.g., if you created a custom BIOS folder on your sd card, the correct path may look like /storage/1234-ABCD/Games/BIOS/Mupen64plus/cache). I am mentioning this because some Retroarch Android set up guides (e.g., the popular one from RetroGameCorps) will instruct you to change the BIOS folder path, and it took me a good few hours to realize this was the problem.

- Different guides suggest slightly different combinations of GLideN64 settings to be used with high-res textures. The truth of the matter is that you'll need to use the same settings under which the texture pack was originally compiled; thus the correct settings depend on the specific pack you are installing. Make sure to look at the instructions that come with your pack, and use those settings, not anything else.

That is all, thank you for coming to this TED talk. Back to enjoying OoT in all its upscaled high-res glory.

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u/kdlrd — 2 months ago

As the title says, yay or nay? I am waiting for my RG476H to arrive, I’ll probably use it on stock for a few days first to make sure everything works, but I am thinking about CFW.

GammaOS seems to be quite well-liked but I have also heard of a few people encountering issues (screen brightness/colors being off mostly), just curious to know if anyone has tried it and what was their experience.

reddit.com
u/kdlrd — 2 months ago