Breaking down a single lighting moment: how did this LD hear that lead synth and come up with this?

I know this might look like just another random moment in a light show, but the section from 00:05 to 00:09 was one of those moments that completely blew my mind. It genuinely felt like the lights were dancing with the music. Is there actually a term for that kind of musical responsiveness in lighting?

What’s interesting is that the LD is really only using a row of blinders and a row of strobes (dim on/off, strobe, strobe faster, dimmer sweeps) but everything seems incredibly well matched to what the lead synth is doing between 00:05 and 00:09.

And that’s the part that fascinates me: if I had heard that lead on its own, I don’t think I would have picked it out as something with a lot of obvious lighting potential. I probably wouldn’t have thought there was much interesting to program around it at all. But this LD clearly heard something in it and turned it into a lighting moment that, at least to me as someone still learning lighting design for concerts, feels incredibly musical and intentional.

So am I reading way too much into what is actually some fairly ordinary lighting cues, or is there genuinely something particularly well done here?

More importantly, how do you develop the musical ear for this? How do you get better at recognizing that a seemingly unremarkable part of a track might actually have a ton of potential for an impactful lighting moment?

u/kemcds — 2 days ago

One timecode per song or all songs on a single timecode?

What is the best way to handle a band's timecoded show: recording a different timecode for each song or recording all songs using a single timecode?

Also, if a different timecode is used for each song: would it be possible to send a MIDI note from the DAW (the LTC source) to the MA2 to trigger my song macro?

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u/kemcds — 12 days ago

Mulheres, vocês preferem se relacionar com um gari/lixeiro honesto ou com um estelionatário rico?

Pergunta simples, escolha um ou o outro, o primeiro que a sua consciência escolher, sem precisar se explicar.

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u/kemcds — 1 month ago

Cue AE (Assert Effects) column: when is a good idea to set it to "Yes"?

When I jump/forward/back to a cue (timecode, go, follow-trigger based, it doesn't matter) the ideal is that the effects of that cue ALWAYS start it's phase from the beginning. Am I correct, or is there a case where my statement does not apply?

Here is a very informative description from the user "glad" on the MA Official Forum of what the AE column with "Yes" of the cues does:

Cue 1
400m circular racetrack
Tom start at zero position at 50km/h
Jerry start halway thru (@200m) at 50km/h
-> Tom and Jerry runs around the track as expected.
-> the distansce between Tom and Jerry is equal and constant

Cue 2
Tom is told to speed up to 100km/h
-> Tom will catchup jerry and run past him

Cue 3
Tom is told to speed back down to 50km/h

-> both tom&jerrys current instructions are the same as in cue one, however cue 3 does not look the same.
the distance between tom and jerry is constant (as i cue 1) as they are now again both running the same speed, their initial starting positions is the same (it has not been changed)
- nevertheless, Cue1 and Cue3 does not look the same. as the look depends on how long time did you let Tom run at dual speed..

By enablng AE (Asserte Effect) for Cue 3, you may tell Tom (and Jerry) to restart the race (based on current criterias) to ensure that they are in sync, and will disregard events that has happend in the past (earlier cues) affecting the sync

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u/kemcds — 1 month ago

What does the "Remove Individual" option in effects mean? Should I keep individual values or not?

The manual says:

  1. Select 10 fixtures in the fixture sheet

  2. Apply the effect cosine to 8 of the fixtures.

  3. Then apply the effect sinus to the residual fixtures.

If you create two different effects in the programmer and store them into the effect pool, they are displayed in a dusky pink in the effect editor

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u/kemcds — 2 months ago

Can JDC1 strobes the tube/plate pixels alone? (SPix 68ch)

Hi folks!

I patched some JDC1 SPix 68ch mode on Capture 2025. The Dim (tube master dimmer) and Dim2 (plate master dimmer) is working fine with the Shutter (tube master strobe rate) and Shutter2 (plate master strobe rate).

If I turn off the tube/plate master dimmers and activate the Dim3 (tube/plate pixels master dimmer) and some pixels instances while keeping tube/plate master strobe rate active the pixels simply does not stobes.

I tried keep the tube/plate master dimmer on but it did not worked either. Am I doing something wrong, or it's something wrong with Capture? Or maybe JDC1 does not strobes pixel instances at all?

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u/kemcds — 2 months ago
▲ 7 r/grandMA2+1 crossposts

Why is it so difficult to find videos/livestreams of LDs programming timecode in grandMA2?

I'm curious to learn about the timecode programming methods/workflows used by programmers who still program in MA2, but I've found very few videos on the subject.

Do you guys have any recommendations for this type of video, or if possible, could you record your next programming session and post it on YouTube?

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u/kemcds — 2 months ago
▲ 3 r/grandMA2+1 crossposts

I'm writing a simple macro to skip the timecode timeline cursor to a specific point in time:

  1. SetVar $timecode1111 = "Timecode 1 Time 1h0m0s0f"
  2. Load $timecode111(Load Timecode Event Number?)

First line sets a variable with the target time of the timecode timeline

Within a macro, second line was expected to prompt the popup to enter the value to fill the "$timecode111" with an "1", but MA is interpreting "$timecode111(Load Timecode Event Number?)" as a whole variable name, instead of prompting the popup.

Am I missing something?

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u/kemcds — 4 months ago

I set a 2sec offtime for a executor, but it also offtime the MixColors attributes. Is it possible to offtime only the Dim attribute?

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u/kemcds — 4 months ago

https://reddit.com/link/1syky3q/video/opuaz3m8b1yg1/player

I have an LED bar with a master dimmer (coarse and fine) on the main module and virtual dimmers (no channel) on the pixel instances (RGB).

For the dimmer on the instances to light up, the dimmer on the main module must already be on.

To achieve this, I have an effect that allows the main module dimmer to be set always to 100% with the flat-high effect form on effect line 1 (to keep the main module dimmer always at the high value of 100%) and the pixel instance dimmer with the random effect form (low value at 0% and high value at 100%) in effect line 2.

However, with program time enabled or fade time between cues, an expected but undesired behavior occurs: when changing the effect form of the pixel instance dimmer from random to chase, for example, the following situation occurs:

  1. Main module dimmer always at 100%

  2. Effect form of pixel instances in random (i.e., some pixel instances with dimmer at 100% (high value) and other instances at 0% (low value) throughout the effect phase, all normal so far)

  3. Therefore, when changing the effect form of the pixel instance dimmer from random to chase with program time enabled (1sec), the dimmer of ALL pixel instances goes to 100% and drops to 0% within the 1-second program time interval, keeping activated only the pixel instances that are being affected by the effect form at the moment of the random-to-chase fade.

As I said, I believe this is expected and standard behavior, but it's not desired behavior because it breaks the design during the crossfade from random to chase.

Is there any way to make this crossfade smooth without this undesirable behavior?

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u/kemcds — 4 months ago