Building some custom internal sponsons for my Krieg Leman Russ
Just a few hours with a knife, some glue, and some plasticard (and a bunch of milliputti). This was a fun way to spend a sunday afternoon. Quite proud of this one.
Just a few hours with a knife, some glue, and some plasticard (and a bunch of milliputti). This was a fun way to spend a sunday afternoon. Quite proud of this one.
Got very lucky with a haul from a reseller I found on a work trip! Im planning on trying to splice the two kits to get two kriegesque russes to complete my armored squadron alongside my krieg dorn
I've been playing this game for about 100hours now and I'd prefer not to abandon it. The ship is not launching when I initiate the launch ritual, although its launched hundreds of times before. The screen goes to launch and then it hangs. When this happened previously in a different save I restarted the game and that fixed it but thats not happening this time. I activated dev mode and I get this error when I try to launch:Exception from long event:
>
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
>[Ref 9461D951]
> at PipeSystem.ProcessUtility.CountResults (PipeSystem.Process process) [0x00063] in <97bcc8ba0b16453eb88a517939a305a5>:0
> at PipeSystem.Process.ShouldDoNow () [0x0005e] in <97bcc8ba0b16453eb88a517939a305a5>:0
> at PipeSystem.Process.get_IsRunning () [0x00000] in <97bcc8ba0b16453eb88a517939a305a5>:0
> at PipeSystem.CompGlowerOnProcess.get_ShouldBeLitNow () [0x0001e] in <97bcc8ba0b16453eb88a517939a305a5>:0
> at Verse.CompGlower.UpdateLit (Verse.Map map) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
> at Verse.CompGlower.PostDeSpawn (Verse.Map map, Verse.DestroyMode mode) [0x00008] in <46372f5dadbf4af8939e608076251180>:0
> at Verse.ThingWithComps.DeSpawn (Verse.DestroyMode mode) [0x00026] in <46372f5dadbf4af8939e608076251180>:0
> at Verse.Building.DeSpawn (Verse.DestroyMode mode) [0x00020] in <46372f5dadbf4af8939e608076251180>:0
>- PREFIX dawnsglow.fixesforsbzfridge: Void FixesForSBZFridge.OtherPatches+Building_DeSpawn_Patch:Prefix(Building __instance, DestroyMode mode)
>- PREFIX LongerCFloor.ProxyHeat: Void ProxyHeat.HarmonyPatches+Patch_DeSpawn:Prefix(Building __instance)
> at RimWorld.GravshipUtility.GenerateGravship (RimWorld.Building_GravEngine engine) [0x000ae] in <46372f5dadbf4af8939e608076251180>:0
> at Verse.WorldComponent_GravshipController.RemoveGravshipFromMap (RimWorld.Building_GravEngine engine) [0x00014] in <46372f5dadbf4af8939e608076251180>:0
> at Verse.WorldComponent_GravshipController+<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2 () [0x00060] in <46372f5dadbf4af8939e608076251180>:0
> at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <46372f5dadbf4af8939e608076251180>:0
>UnityEngine.StackTraceUtility:ExtractStackTrace ()
>(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
>Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
>Verse.LongEventHandler:LongEventsUpdate (bool&)
>Verse.Root:Update ()
>Verse.Root_Play:Update ()
I will post below with a screenshots of the mods that are installed for this run. Apologies if there is a cleaner way of doing this.
Any help or insight you can shed would be valued, I've invested a lot into this run and I feel like it was almost where I wanted it to be.