Stuck over what AP to run.

I know this sort of question had been asked a million and one time before, but I'd really like some feedback before I make a decision on what to run next.

The problem my group has is that we have started and failed a number of 1e APs, and have played the Owlcat games. On our list of APs that we've either gotten partially through or some players know too much about the AP, we have fewer options than some groups. Of particular concern for me is that when I GM, I'm looking for something I can run as written, as much as possible. Time is precious, I'm very busy with work and other responsibilities, therefore prep time is at a premium.

Here is what we have either run, or know played the Owlcat version of:

Rise of the Runelords

Curse of the Crimson Throne

Council of Thieves

Kingmaker

Wrath of the Righteous

Giantslayer

The only one that I GMed was Council of Thieves, but it became too much work to balance encounters with an experienced group of PCs, and narratively is a mess. I gave up adter chapter 3, because ideally people say to run chapter 5 before chapter 4, and I just don't have the motivation to do that kind of work.

So of the remaining 1e APs, which do you think can be ran with the least amount of tweaking needed. Our group likes to be a little more RP heavy, so I was thinking that War for the Crown would be good... but then i read reviews and worry it will be too much work. Honestly, if i thought the table would not string me uo for it, I'd suggest a 5e game, but I don't think we can handle going back to suchba basic ruleset.

I'd appreciate some input before I give GMing a go again.

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u/kmb117 — 3 days ago

Xbox DLC sale

Just a heads up, it looks like all the base game and previous DLC's are on sale. Shadows of Kerensky is 30% off, everything else is 60% off. Great chance to scoop up any DLCs you are missing! I'm in Canada, so not sure if the sale applies to other regions.

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u/kmb117 — 1 month ago