▲ 85 r/meshyai+2 crossposts

I used AI to create a game for my 5-year old son

Funny story: I just wanted to make a simple game for my son to give him a little taste of "programming" in a game (spoiler: he liked it). But I also got engaged, and with good planning, AI tools can really boost production and help to build something playable. I'm a software developer, and while coding is fine for me, I'd never be able to make anything not ugly by myself. And this game is quite cute (ok maybe I'm biased)

So the entire art pipeline is AI-driven here: images for concept art, 3D models, sounds, music; + code assistant for coding. Not sure if I can name all the tools I used according to this subreddit's rules, will reply in comments if someone is interested in more details.

Anyway, I decided to finish it and publish on Steam, available for wishlist: https://store.steampowered.com/app/4748810/OmNomNom/

u/korvelar — 11 days ago

Dad project for my 5-year-old turned into a puzzle game

This is OmNomNom: you don’t control the character in real time. You queue a short list of moves, hit Start, and the little animal runs the “program”. If it bonks into stuff / goes the wrong way, you tweak the steps and try again. And the goal is to eat a juicy burger/pizza, etc.

I made it mostly as a dad project for my 5-year-old son. I wanted something that feels like a real puzzle game, but still quietly teaches "programming"/“debugging”.

Then he got weirdly into it, so I decided to polish it and put it on Steam.

I’m still not sure whether I should focus on making it a kids’ game with low difficulty and cartoonish visuals, or add some complexity and depth to appeal to adult puzzle / programming-game fans. What do you think?

Steam page (available to wishlist): https://store.steampowered.com/app/4748810/OmNomNom/

u/korvelar — 1 month ago