Move Update Ideas for Forever Forward Season
Where are we? - Waters, Normals, and Wiggly
Memories in Motion is nearly over, and there are a lot of move updates I'd love to see. In seeing what issues people have with the meta currently, it seems like the primary annoyances are the plethora of Water types, bulky normals with wide coverage, and Wigglytuff able to Charm down non-Poison/Steel types with solid pacing.
While there are going to be some unrelated ideas presented here, a lot of them will be in an effort to counter/nerf those three categories.
Move Stat Changes
Fast Moves
- Charm: 13 damage -> 12 damage (former Waterfall/Smack Down clone)
- Counter: 8 damage -> 7 damage, 6 energy -> 7 energy (Poison Jab/Bullet Punch clone)
- Infestation: 6 damage -> 7 damage, 12 energy -> 13 energy (Hex/Rollout clone)
- Magical Leaf: 10 damage -> 12 damage (Astonish clone)
- Razor Leaf: 9 damage -> 8 damage, 4 energy -> 7 energy (Sucker Punch clone)
Charged Moves
- Energy Ball: 90 damage -> 70 damage, 55 energy -> 45 energy (Crunch clone with 10% debuff chance instead of 20%)
- High Jump-Kick: 110 damage -> 90 damage, 55 energy -> 40 energy
- Magnet Bomb: 45 energy -> 40 energy (Sludge, Twister clone)
- Shadow Ball: 100 damage -> 90 damage (Power Whip/Grass Knot clone)
New Moves
Charged Moves
- Grassy Glide: 70 damage, 40 energy - Vileplume, Hisuian Electrode, Exeggutor (both forms), Sunflora, Celebi, Cacturne, Cherrim (both forms), Tangrowth, Whimsicott, Lilligant, Maractus, Tsareena, Dhelmise, Rillaboom, Eldegoss, Flapple, Appletun, Zarude, Dipplin, Hydrapple
- Shock Wave: 55 damage, 35 energy - Nidoking, Alakazam, Magneton, Raikou, Exploud, Aggron, Volbeat, Illumise, Manectric, Banette, Luxray, Rotom (all forms), Zebstrika, Reuniclus, Vikavolt, Celesteela, Toxtricity
Move Distribution
Fast Moves
- Charm: Tapu Lele
- Gust: Tropius
- Leafage: Meganium**,** Sceptile, Cherrim (both forms), Tapu Bulu, Eldegoss
- Shadow Claw: Ursaluna
- Sucker Punch: Shiftry
Charged Moves
- Air Cutter: Shiftry, Noivern
- Brick Break: Tapu Bulu
- Chilling Water: Masquerain, Glalie, Meowscarada
- Fire Punch: Garganacl
- Foul Play: Honchkrow, Salazzle,
- High Horsepower: Tapu Bulu
- High Jump-Kick: Hitmonlee, Hitmontop, Lopunny, Mienshao, Pheromosa, Cinderace
- Magnet Bomb: Magnezone, Aggron, Chimecho, Metang, Porygon-Z, Rotom (all forms), Garbodor, Klefki, Toxtricity
- Night Slash: Skuntank, Duraludon
- Rock Slide: Sceptile, Shiftry, Eelektross,
- Rock Tomb: Torterra
- Thunder Punch: Tapu Koko
- Trailblaze: Pachirisu
- Twister: Dragonair, Serperior, Drampa, Flapple, Enamorus (both forms)
- Upper Hand: Shiftry
- Weather Ball (Fire): Vileplume, Weepinbell, Victreebel, Bayleef, Meganium, Bellossom, Sunflora, Shiftry, Lilligant (both forms), Heliolisk, Dolliv, Arboliva
- Weather Ball (Water): Kilowattrel
There are a lot of changes here, but it is still in line with the amount that we typically receive in larger move updates. Not to mention some fillery additions like Night Slash Duraludon or Weather Ball Sunflora. There are plenty of other move updates I want to see outside of these, buffs, nerfs, additions, and new moves, but I wanted to keep this as a somewhat more concentrated post.
My single reservation amongst all these is Gust on Tropius. While I have no issues buffing a regional, especially when it is made globally available (Tropius will be on Incense in Go Fest 2026), this would likely prevent Gust from being buffed further in the future. I think buffing Gust to the level of Confusion is a great idea, but doing so on a bulky regional with two strong 35 energy Charged Moves seems questionable...
Do you agree with these? Any you think are trash ideas? Anything you'd do differently?