u/krispyboiz

Move Update Ideas for Forever Forward Season

Where are we? - Waters, Normals, and Wiggly

Memories in Motion is nearly over, and there are a lot of move updates I'd love to see. In seeing what issues people have with the meta currently, it seems like the primary annoyances are the plethora of Water types, bulky normals with wide coverage, and Wigglytuff able to Charm down non-Poison/Steel types with solid pacing.

While there are going to be some unrelated ideas presented here, a lot of them will be in an effort to counter/nerf those three categories.

Move Stat Changes

Fast Moves

  • Charm: 13 damage -> 12 damage (former Waterfall/Smack Down clone)
  • Counter: 8 damage -> 7 damage, 6 energy -> 7 energy (Poison Jab/Bullet Punch clone)
  • Infestation: 6 damage -> 7 damage, 12 energy -> 13 energy (Hex/Rollout clone)
  • Magical Leaf: 10 damage -> 12 damage (Astonish clone)
  • Razor Leaf: 9 damage -> 8 damage, 4 energy -> 7 energy (Sucker Punch clone)

Charged Moves

  • Energy Ball: 90 damage -> 70 damage, 55 energy -> 45 energy (Crunch clone with 10% debuff chance instead of 20%)
  • High Jump-Kick: 110 damage -> 90 damage, 55 energy -> 40 energy
  • Magnet Bomb: 45 energy -> 40 energy (Sludge, Twister clone)
  • Shadow Ball: 100 damage -> 90 damage (Power Whip/Grass Knot clone)

New Moves

Charged Moves

  • Grassy Glide: 70 damage, 40 energy - Vileplume, Hisuian Electrode, Exeggutor (both forms), Sunflora, Celebi, Cacturne, Cherrim (both forms), Tangrowth, Whimsicott, Lilligant, Maractus, Tsareena, Dhelmise, Rillaboom, Eldegoss, Flapple, Appletun, Zarude, Dipplin, Hydrapple
  • Shock Wave: 55 damage, 35 energy - Nidoking, Alakazam, Magneton, Raikou, Exploud, Aggron, Volbeat, Illumise, Manectric, Banette, Luxray, Rotom (all forms), Zebstrika, Reuniclus, Vikavolt, Celesteela, Toxtricity

Move Distribution

Fast Moves

  • Charm: Tapu Lele
  • Gust: Tropius
  • Leafage: Meganium**,** Sceptile, Cherrim (both forms), Tapu Bulu, Eldegoss
  • Shadow Claw: Ursaluna
  • Sucker Punch: Shiftry

Charged Moves

  • Air Cutter: Shiftry, Noivern
  • Brick Break: Tapu Bulu
  • Chilling Water: Masquerain, Glalie, Meowscarada
  • Fire Punch: Garganacl
  • Foul Play: Honchkrow, Salazzle,
  • High Horsepower: Tapu Bulu
  • High Jump-Kick: Hitmonlee, Hitmontop, Lopunny, Mienshao, Pheromosa, Cinderace
  • Magnet Bomb: Magnezone, Aggron, Chimecho, Metang, Porygon-Z, Rotom (all forms), Garbodor, Klefki, Toxtricity
  • Night Slash: Skuntank, Duraludon
  • Rock Slide: Sceptile, Shiftry, Eelektross,
  • Rock Tomb: Torterra
  • Thunder Punch: Tapu Koko
  • Trailblaze: Pachirisu
  • Twister: Dragonair, Serperior, Drampa, Flapple, Enamorus (both forms)
  • Upper Hand: Shiftry
  • Weather Ball (Fire): Vileplume, Weepinbell, Victreebel, Bayleef, Meganium, Bellossom, Sunflora, Shiftry, Lilligant (both forms), Heliolisk, Dolliv, Arboliva
  • Weather Ball (Water): Kilowattrel

There are a lot of changes here, but it is still in line with the amount that we typically receive in larger move updates. Not to mention some fillery additions like Night Slash Duraludon or Weather Ball Sunflora. There are plenty of other move updates I want to see outside of these, buffs, nerfs, additions, and new moves, but I wanted to keep this as a somewhat more concentrated post.

My single reservation amongst all these is Gust on Tropius. While I have no issues buffing a regional, especially when it is made globally available (Tropius will be on Incense in Go Fest 2026), this would likely prevent Gust from being buffed further in the future. I think buffing Gust to the level of Confusion is a great idea, but doing so on a bulky regional with two strong 35 energy Charged Moves seems questionable...

Do you agree with these? Any you think are trash ideas? Anything you'd do differently?

reddit.com
u/krispyboiz — 4 days ago

Goal and Potential Meta Impact:

Provide Falinks with a more viable fast move for PvP and PvE use. The move is a clone of Incinerate in PvP, giving it great damage output and energy gain. While the move’s duration would make Falinks clunky to use, it would be a fair trade off for having such great stats, as is the same for all Incinerate users. No Retreat would not make Falinks a star, but it would make it a uniquely usable fighting type. The attack would also synergize very well with Brick Break, with the Charged move being accessible in two fast moves and the Defense Debuff making No Retreat even scarier.

On the raiding side of things, No Retreat would have unprecedented damage values. With Superpower being a rather underwhelming Fighting Charged Move for PvE, the fast move being more damage-focused would help it still stand out. Mega Falinks would not be a top tier Attacker with the move, but it would still narrowly clear Mega Heracross and be very usable.

u/krispyboiz — 23 days ago