r/TheSilphArena

So stoked!
▲ 13 r/TheSilphArena+1 crossposts

So stoked!

Can't wait to use this bad girl in some GL matches! Love how the shiny looks compared to normal as well!

u/Responsible-Cat8610 — 11 hours ago

Great League Learning

Can anyone help out with what is going wrong technique wise? I’m trying to figure out energy pacing and creating a balanced team.

u/Ancient-Hurry833 — 13 hours ago

Is there any way around this?

It’s not the other trainer quitting, I was sitting here watching stunfisk charge for like 30 seconds lmao

u/Brilliant_Ad_7057 — 20 hours ago

Okay seriously how do you count

I'm ready to get totally clowned on here but honestly how do you count. So far I've been making do with vibe "counting" (getting used to match ups and know the opponent will reach a move at the same time as me so I know when to catch, try for CMP etc.) but I always get hard stuck around mid-Veteran and would like to be able to break through this barrier. I feel like I have the general skill and lots of good IV meta mons so counting is what's holding me back.

I've had my pro friends explain it to me irl and obviously I get the general concept of it but I'm a dumdum when it comes to math (especially mental math) so my brain short circuits when I have to start factoring in all the different turn type moves. (This is especially why I hate going against Incincerate users lol). Sidenote is that the mental math on the fly element is why I always tell people who talk down on pogo PVP that it requires a lot of skill (a different type of skill, obviously, from like VGC).

Anyway, is there a super simple ELI5 for dumb people method for counting that doesn't require you to do constant mental math on the fly? Or am I just cursed to never get counting?

reddit.com
u/perishableintransit — 1 day ago

Open Great League

Why is it that in cups I’m able to get up to about the 2300’s in elo but once open great league comes I drop sub 2000’s. It feels like open is filled with lickilicky and certain mons over and over again and I can’t find a good counter.

reddit.com
u/Ancient-Hurry833 — 1 day ago

Ice Burn or Ancient Power?

I've been able to maintain a pretty consistent ELO of around 2700 in ML, but as I've stayed more consistent in this rank one thing has thrown me off..

W-Kyurem with AP over IB.

The Sims on PVPoke (1 shield) show a pretty significant difference in wins with IB (22 wins vs 15 with AP)

BUT looking at the actual Sim encounters, it appears that the only thing im losing with AP are a lot of non-meta at my level and Im instead gaining a much more strategic advantage having play over Reshiram.

AP and FF both charge at the same rate, so thats another big plus when I consider it.

Overall, I really DO NOT care about the IB Adventure Effect. I have another fused Black Kyurem that will do me just fine or plenty of other Glaciate Kyurems I can fuse in the future with another Reshi if I really miss the Adventure Effect.

What's the overall thought on strategy of AP over Ice Burn?

reddit.com
u/NegativePoints1 — 1 day ago

Fast Move Damage Registration Timing?

Here’s the scenario that’s happened to me a few times and I thought I understood how it was supposed to go but it just isn’t going like that.

I’m using Tinkaton into a mudslapper and the fast moves are synced (like after one of us already threw a charged move). I throw one fairy wind (2turns) and then my charged move. They throw a 3 turn mudslap. I thought that my charged move would go through first and then after the charged move the 3 turn fast move damage would register, if the mudslapper Pokemon survives my charged move. However I just lost because the mudslap damage killed my tinkaton before I could use my charged move. This also happens to me when I throw 2 powder snows and the move into an incinerate user. Should the fast move damage be registering first or should I be getting my charged move off first?

Thanks in advance!

reddit.com
u/brownpumpkin — 2 days ago

Insane catch cup run!

Shadow forretress with bug bite, rock tomb, and sand tomb.
Feraligator with shadow claw, hydrocannon, and ice beam.
G-corsola with glasses, astonish, night shade, and power gem.

The strategy was to be 3x strong or at least neutral into tinkaton. Use Feraligator to bait out normal and dark types that resist the shadow claw and use fort to finish them off. If the lead was neutral, I would switch to Feraligator most of the time. Also gator and corsola do a good job of beating fort’s weaknesses such as fire types and altaria. So I also used the team as a classic ABB style if I lost the lead matchup. Some tough matchups were fearow and espcially diggersby.

I was going between 2500-2700 in the jungle cup. Started the catch cup at 2529 with some strong options: Shadow fort, rank 15 Azu, rank 7 g-corsola, rank 4 gator, rank 89 g-stunfisk, rank 78 furret, and rank 21 greedant. I decided on this team. I reached first time expert after climbing 250 over half of Tuesday and then Wednesday. I was 2735 at my high in jungle cup tho. I then went 32-18 on Thursday to 2972. On Friday I started 3-2 and then went 5-0 to secure my first legend rank. Pikachu libre was sadly not shiny. I peaked at 3127 to reach leaderboards and top off a 598 elo climb. I played against one player I recognized, the pro player doonebug97. I played well but a turtonator in the back swept my forretress and corsola. I’m currently sitting at 2970. I’m planning on switching the Feraligator for a shadow gator but keeping the team the same otherwise. I will see if the team is good in the OGL or if it was just overpowered for the catch cup. Also I will see if I can still compete at a high level in the OGL.

u/Tasty_Ground4557 — 2 days ago

I made it expert while trying for veteran!!!

Hello!

I posted a few days ago that i made it to veteran after few weeks of pushing.

Now in catch cup i happen to have a really meta team that i was climbing pretty far imo!

After getting that veteran, my friend told me to push further (as did some commenters here last time i posted). And i did!

Thanks yall for rooting for me, kind of :D

And i just wanted to post this coz i really dont have alot of friends/community around me where i could flex with this, haha!

My team was wigglytuff(95% in pokegenie), a really bad IV Ufisk and a sunglasses rank#154 corsola.

Worked my ass off for that corsola btw!
And a friend told me to build that stunfis regardless of having bad IVs, and im glad that i did!

Also, wigglytuff is kinda broken (charm is)

But yeah, im amazed about this achievement, and happy and proud :D

u/DueliaShivayah — 2 days ago

Up 300 elo in catch cup. Meta who?

I’ll preface by saying that my goal in life is to find what meta pokemons hate, and ensure that I waste a ton of time meticulously creating teams that will achieve just that.

While this team certainly isn’t considered spicy, I can count on one hand the amount of Gyarados and Toedscruel I’ve seen in 100+ battles in the past week, while I have still yet to see a single Bronzong.

Elo gain was 2250 —> 2550

Team’s goal was to fast pressure anyone with a pulse with Gyarados, and deceive a lot of those who are (still) unaware of Bronzorg’s charged attacks (hello there Talonflame).

Moveset were standard PVPokes

Dragon Breath, Aqua Tail/Twister
Mud Slap, Warp/Seed Bomb
Confusion, Weather Ball (water)/Payback

The leads I saw the most were Talon, Tinkaton, Forrestress, Dunsparce and Licky.

Talon was obviously a safeswap by the opponent. If the swap didn’t include ice, my swap was most likely Toesdcruel to avoid matching Talons later on.

Forrestress, while not ideal, had the occasional bug bite, which allowed Gyarados to stay in. With Volt Switch, the goal was to immediately switch to Bronzong and try to farm it down while losing the shield advantage. Since their backline often consisted of ground/water, I actually had a fighting chance, even down in shields.

Tink was honestly a fun matchup, as almost 100% of them played into my hand of knowing that they would throw Gigaton Hammer on their 7th move, which always allowed me to switch Bronzong just in time to have almost 2 aqua tails loaded up with Gyarados while receiving minor damage for Bronzong.

Licky/Duns was an instant swap to Toedscruel which, surprisingly, led to a lot of teams leaving licky/duns in, in most cases because their backline also included tink & another neutral matchup.

Worst scenario was Fearow in the backline, but overall a very fun team that I just might try in regular Great League. Here’s to avoiding Electric leads!

If you have any questions, ask away.

u/BabouchkaSpoon — 2 days ago

Return still a viable move?

I have this amazing Sableye that I used to love. I loved one shotting people with Return because they almost never expected it. However this was awhile ago, and I'm not sure how viable it is anymore.

u/Responsible-Cat8610 — 3 days ago

Absolutely love how there's THREE cups running right now but I'm basically locked into playing ML

I tried Catch Cup but I don't have anything worth building or running that I caught this season... and I've been playing Guinea Pig Cup since it launched but the past 2 days have been insanely laggy, like 3/5 sets have frozen to where even closing and reopening the app doesn't help and I'm forced to take the loss.

So now I'm being forced to play ML. And frankly it's kinda fun because I'm busting out my bb Meloetta and it's catching a lot of people off guard :) (only ACE ELO before you ask)

reddit.com
u/perishableintransit — 3 days ago

What's the difference between Expert and Legend?

Besides 250 ELO.

I pretty much always get up to ~2800 ELO now, but I can never break through to Legend. Is there a specific skill that most Legends players have that Experts don't, or is it something else?

reddit.com
u/GliscorsFang — 3 days ago

Move Update Ideas for Forever Forward Season

Where are we? - Waters, Normals, and Wiggly

Memories in Motion is nearly over, and there are a lot of move updates I'd love to see. In seeing what issues people have with the meta currently, it seems like the primary annoyances are the plethora of Water types, bulky normals with wide coverage, and Wigglytuff able to Charm down non-Poison/Steel types with solid pacing.

While there are going to be some unrelated ideas presented here, a lot of them will be in an effort to counter/nerf those three categories.

Move Stat Changes

Fast Moves

  • Charm: 13 damage -> 12 damage (former Waterfall/Smack Down clone)
  • Counter: 8 damage -> 7 damage, 6 energy -> 7 energy (Poison Jab/Bullet Punch clone)
  • Infestation: 6 damage -> 7 damage, 12 energy -> 13 energy (Hex/Rollout clone)
  • Magical Leaf: 10 damage -> 12 damage (Astonish clone)
  • Razor Leaf: 9 damage -> 8 damage, 4 energy -> 7 energy (Sucker Punch clone)

Charged Moves

  • Energy Ball: 90 damage -> 70 damage, 55 energy -> 45 energy (Crunch clone with 10% debuff chance instead of 20%)
  • High Jump-Kick: 110 damage -> 90 damage, 55 energy -> 40 energy
  • Magnet Bomb: 45 energy -> 40 energy (Sludge, Twister clone)
  • Shadow Ball: 100 damage -> 90 damage (Power Whip/Grass Knot clone)

New Moves

Charged Moves

  • Grassy Glide: 70 damage, 40 energy - Vileplume, Hisuian Electrode, Exeggutor (both forms), Sunflora, Celebi, Cacturne, Cherrim (both forms), Tangrowth, Whimsicott, Lilligant, Maractus, Tsareena, Dhelmise, Rillaboom, Eldegoss, Flapple, Appletun, Zarude, Dipplin, Hydrapple
  • Shock Wave: 55 damage, 35 energy - Nidoking, Alakazam, Magneton, Raikou, Exploud, Aggron, Volbeat, Illumise, Manectric, Banette, Luxray, Rotom (all forms), Zebstrika, Reuniclus, Vikavolt, Celesteela, Toxtricity

Move Distribution

Fast Moves

  • Charm: Tapu Lele
  • Gust: Tropius
  • Leafage: Meganium**,** Sceptile, Cherrim (both forms), Tapu Bulu, Eldegoss
  • Shadow Claw: Ursaluna
  • Sucker Punch: Shiftry

Charged Moves

  • Air Cutter: Shiftry, Noivern
  • Brick Break: Tapu Bulu
  • Chilling Water: Masquerain, Glalie, Meowscarada
  • Fire Punch: Garganacl
  • Foul Play: Honchkrow, Salazzle,
  • High Horsepower: Tapu Bulu
  • High Jump-Kick: Hitmonlee, Hitmontop, Lopunny, Mienshao, Pheromosa, Cinderace
  • Magnet Bomb: Magnezone, Aggron, Chimecho, Metang, Porygon-Z, Rotom (all forms), Garbodor, Klefki, Toxtricity
  • Night Slash: Skuntank, Duraludon
  • Rock Slide: Sceptile, Shiftry, Eelektross,
  • Rock Tomb: Torterra
  • Thunder Punch: Tapu Koko
  • Trailblaze: Pachirisu
  • Twister: Dragonair, Serperior, Drampa, Flapple, Enamorus (both forms)
  • Upper Hand: Shiftry
  • Weather Ball (Fire): Vileplume, Weepinbell, Victreebel, Bayleef, Meganium, Bellossom, Sunflora, Shiftry, Lilligant (both forms), Heliolisk, Dolliv, Arboliva
  • Weather Ball (Water): Kilowattrel

There are a lot of changes here, but it is still in line with the amount that we typically receive in larger move updates. Not to mention some fillery additions like Night Slash Duraludon or Weather Ball Sunflora. There are plenty of other move updates I want to see outside of these, buffs, nerfs, additions, and new moves, but I wanted to keep this as a somewhat more concentrated post.

My single reservation amongst all these is Gust on Tropius. While I have no issues buffing a regional, especially when it is made globally available (Tropius will be on Incense in Go Fest 2026), this would likely prevent Gust from being buffed further in the future. I think buffing Gust to the level of Confusion is a great idea, but doing so on a bulky regional with two strong 35 energy Charged Moves seems questionable...

Do you agree with these? Any you think are trash ideas? Anything you'd do differently?

reddit.com
u/krispyboiz — 4 days ago

How to calculate rank with Buddy Boost?

My shadow sableye is only rank 484, but with buddy boost his cp goes from 1478 to 1496 and level 51. Im assuming this makes the stat prod and potential rank better but not sure where to find that?

u/Affectionate_Neat868 — 3 days ago