r/TheSilphArena

Has the lag with the new system become worse the last few days?

When they first switched to the new system i would get lag maybe 1 or 2 games out of every set but now every single game i am over tapping when trying to hit a charge move or mysteriously my opponent has way more energy than what was registered through animations meanwhile im missing fast moves. For example last match my k9 lead cmp tied opponents thievul for the nightslash even though i threw right on 4 fast moves. Shit is happening every game now am i the only one?

reddit.com
u/relapsah0lic — 7 hours ago

Ace to Veteran

I returned to Pogo in May and have been playing great league since most days and have hit ace in each of the seasons I have played but I really do struggle to get anywhere above 2000 and stay there, let alone the push for 2500.

I have some meta mons and some with legacy moves but I really struggle with team building even when using pvpoke and staying with a team is also hard after a few losses. Some sets I’ll go 5-0 and some I’ll go 0-5, it feels like a really mixed bag. Is there any general advice that anyone would give to make this jump?

Thanks a bunch.

reddit.com
u/Harty_7 — 8 hours ago

PVP Flashcards - Can you tank it?

Hey I just wanted to share this new feature of battleflow.app

It’s called “can you tank it?” The idea is to practice different scenarios so you get the sense of how bulky is a Pokemon so in your next battle you can save a shield.

This is the first iteration. Let me know what you think.

u/bassdroid1 — 12 hours ago

Different vibration for catching Pokemon?

I have this random question that I’ve been curious about. I wonder if anyone else has noticed or I’m just weird or imagining it. I can always tell if I caught a Pokemon by how my phone vibrates. If going to be caught the vibration feels stronger to me. If I’m not gonna catch it, it’s a weak vibration. Has anyone else felt a difference?

reddit.com
u/Professional-Yam6218 — 11 hours ago

I've been away from the game for a few years so don't have many of the newer Pokémon for PvP. What are non meta budget options I could be running?

Seemingly running into a lot of Pokémon I'm not really aware of. I'm sure I could be asking a stupid question but I've looked on PvP Poke and it's just alot of shadow/Pokémon I do not have or don't have the stardust/candies to level.

reddit.com
u/jamsonDASH — 13 hours ago

Abilities for other mons

So we now know what cramorants ability is and it’s pretty wild to be honest. Other form changers have cool abilities that give them an extra edge over regular mons. So my question is, are we ever going to see abilities tailored to gbl for all the other mons?

Are we going to see something like sturdy that protects you from fainting and keeps you at 1 hp if a charged move would have knocked you out. Or something like contrary where the first charged move from you or your opponent that gives a debuff does the opposite for your mon?

I feel like abilities would add some much needed depth to this game that it really needs. It could also allow completely unplayable glass cannons to have some play in gbl, if they had decent abilities.

reddit.com
u/SnooShortcuts9223 — 18 hours ago

ETM for Sacred Sword on Virizion?

Thinking of using an ETM on Virizion for UL. Looks very meta relevant and I need a better start for dealing with all the water types.

reddit.com
u/HammerPrice229 — 16 hours ago

Having trouble with getting RPS’d + how do I play around this?

I’ve been noticing a bunch of fire and ground type leads lately, especially ground types like Marowak and Torterra.

My team consists of Tinkaton lead, Kingdra, and a random 3rd Pokemon, I’ve been having trouble with deciding who’s the best 3rd Mon for my team so I kinda just keep switching around.

I just keep having trouble with beating these RPS ground teams because the moment I get into my safe swap, they often have something that completely counters my switch which makes the game even harder to beat. One team consisted of Marowak/Tinkaton/Thievul, which completely counter my line in the 2nd image, this just feels targeted -_-

And before you tell me to swap to another team to adapt, I can’t. It’s mostly because I’m worried I might get countered by new problem mons, and I really wanted to use Tinkaton to its full potential since I kinda doubted it in the past.

What should I do to better my matchups against these RPS teams?

u/BFTROPguy1 — 22 hours ago

Oh yay it's the Mandi Azu Tox bulkfest cup...

So ******* tired of these bulk fest matches that drag on for like 5 minutes. How do people get any enjoyment out of playing teams like this.

reddit.com
u/perishableintransit — 1 day ago

Built a Free Tool that reads your matchups live while you play and help you

[ ps: this is not in a website, this is a html file and uploaded to Github and its OpenSource. Im not making any money from this. I made this to help me reach Veteran for the first time. Im not trying to promote it , i just hope this can help people in PVP ]

Go Battle Mode is a free Tool for only Great League. One file, opens offline, works on phone.

How to use it live: keep it open beside the game. Type your team once and save it. When preview loads, type the two Pokemon they show you, three or four letters each is enough. You get your result against each of theirs at 0, 1 and 2 shields with HP left on both sides, so you know your shield calls before the timer runs out.

All 1144 GL Pokemon with shadows and regional forms. Every move, not only the recommended two, and you can tap one to swap it in and rerun everything. CMP indicator and damage as a percent of HP.

It will not tell you if you win the match. It only simulates 1v1, and leads, switch timing and carried energy decide games.

Free and open source, no account. Next version adds battle logs you can save, so you can look back at what you keep losing to.

To access it you can go to the github repo

https://github.com/Aayush-Prranav/Go-Battle-Mode-Pokemon-GO

u/aayush_1621 — 16 hours ago

Good Open-ML line up WITHOUT fusions?

That is, excluding Kyurem, Necrozma, Zacian & Zamazenta. I‘m free-to-play and have just enough fusion energy to fuse exactly 1 of each form, but their appraisals are all bad (<90% overall, <= 14 attack.) I’d do it as a last resort, but there should be alternatives.

Last season, I reached Ace in the last 1-2 weeks using Metagross Lv51 (SC/MM/EQ), Kyogre Lv41 (Avalanche/Origin Pulse) and Origin Palkia Lv41 (Aqua Tail/Spacial Rend.) This season I’ve been hard stuck in the 1800s, though it’s a bit earlier in the season. My goal is only to reach Ace.

I‘ve rarely gone 5-0 above the 1,500 rating level. There‘s always one opponent with triple Level 50 legendary/fusion teams mixed in with another who doesn’t even have a single 3000+ CP Pokemon. The rating system isn’t working as intended in this league for whatever reason…

This season, the most common Pokemon I’ve encountered in the 1500-1900 range are Mewtwo with Shadow Ball, Crowned Zacian, and Kyogre with Avalanche and either Origin Pulse or Thunder. If I lead with Metagross, a LV50 Mewtwo always beats me to the first charged attack, meaning I have to shield or take a ton of damage. Kyogre bait (Avalanche vs Thunder) also depends on random guesswork a lot of the time.

Any recommendations? Thank you.

reddit.com
u/MarkusEF — 1 day ago

Why can Cramorant knock you out when it faints?

Such a troll move! It isn't even mentioned, and it should only be a buff or debuff. In my opinion, it shouldn't deal damage, especially when it dies.

u/DeepWolf — 1 day ago
▲ 286 r/TheSilphArena+2 crossposts

A JRE Analysis on Cramorant

We got another new release coming to the game, with CRAMORANT headlining this week's Water Festival. And it has a lot of what you're looking for in a PvP Pokémon! Let's dive in and see how it may fit into the meta.

CRAMORANT Stats and Stuff

Flying/Water Type

GREAT LEAGUE:

Attack: 121 (on average)

Defense: 121 (on average)

HP: 126 (on average)

(Highest Stat Product IVs: 0-14-11 1500 CP, Level 27)

ULTRA LEAGUE:

You can, I guess, but don't. It doesn't hit 2500 CP and, unlike some other sub-2500 CP Pokémon I've written about, really doesn't seem to be worth it.

So Flying Water types feel incredibly common anymore, though the number of available options is actually pretty small: we've got Mantine and Pelipper and even Swanna now in Great League, and Gyarados in Ultra League (and Mantine again if you're feeling really spicy) and even Master League. Their impact in undeniably much larger than their actual footprint. Mantine has really been viable since GBL was still a twinkle in John Hanke's eye (during the heyday of The Silph Arena), and Pelipper got Weather Ball a few months into GBL's history, and the rest is history... they're been ever-present basically ever since.

Now we get a whole new one in CRAMORANT. How does it stack up compared to those existing options? Well, the first good news is the stats, as Cramorant has more bulk (and better overall PvP stats) than all of them but Mantine. Honesty, I didn't expect that! I figured at least Pelipper would outbulk it, but nope. That's a good start!

The next major thing in Cram's favor is fast move Peck. None of the other Flying Waters have it. Gyarados has Dragon Breath, which has the same 3.0 Damage Per Turn/4.0 Energy Per Turn stats, but misses out on the Same Type Attack Bonus (STAB). Mantine and Pelipper, as awesome as they are, have an inferior Flying fast move in Wing Attack, which generates the same energy as Peck, but deals 0.5 less DPT. "Strictly better" is a way overused phrase, but Peck is literally strictly better than Wing Attack. Another point in Cramorant's favor!

That just leaves one major aspect: the charge moves. And here we need to slow down our analysis for a minute. Let's list them all out and see what we've got.

Charge Moves

  • Dive (Water, 50 damage, 40 energy)

  • Surf (Water, 75 damage, 45 energy)

  • Fly (Flying, 80 damage, 45 energy)

  • Hydro Pump (Water, 130 damage, 75 energy)

Let's look at the cheapest moves each of the other Flying Waters has (aside from Mantine's Bubble Beam... as a purely bait-and-boost move that deals negligible damage, it doesn't really count and is rarely used anymore). Pelipper "wins" here with Weather Ball at 60 damage for ony 35 energy. Gyarados is right behind with Aqua Tail at 55 damage for the same 35 energy. Then we have Mantine and Swanna with identical 40 energy/70 damage moves, Twister for Mantine and Aqua Jet for Swanna. What has Cram got? Weeeeelllllll.... The new Dive is cheap at just 40 energy, but also deals only 50 damage, the same as Brick Break and Spirit Shackle, but without any debuff on the opponent. It's Rock Blast for Water. I mean, that has its uses, but it's a move you kind of hold your nose while using. And it's FAR worse than Aqua Jet, dealing 20 less damage for the same cost. Arguably, you're better off using Surf instead, which costs 5 more energy but deals a decent 75 damage. The problem is that 45 energy makes it the most expensive bait/spam moves any of these Flying Water types have in their arsenal, meaning obviously that Cramorant then becomes rhe slowest-paced of the Flying Waters. Remember that they all usually run 4.0 EPT fast moves (including Swanna with Gust, which I didn't really mention before), so yeah... the most expensive "cheap" charge move means that Cram becomes literally the slowest.

Thankfully. it also has Fly, which is also 45 energy but deals a bit more damage (80). Because it has that available, I think it may want to actually stick with Dive for its second move and utilize Fly as its closer. With each Peck generating 8 energy, it can reach the 40 required for Dive after five fast moves, hitting 40 energy exactly, while Fly (and Surf) require another fast move, and still will require six more fast moves to hit a second even if going back-to-back (3 leftover energy + 5 moves = 43 energy, still short of another Fly/Surf). The math is just easier with 40-energy Dive, as is the pressure.

Now one thing I can't talk about yet is exactly what happens when you use Dive or Surf, because either is supposed to trigger a form change to either a Gulping (chomping on an Arrokuda) or Gorging (trying to swallow a Pikachu) form, which each come with a one-time (I think?) ability to reduce the opponent's stats before Cramorant (I think?) goes back to its base form; Gulping supposedly reduces the opponent's Defense by one stage, while Gorging instead knocks the opponent's Attack down by 2 stages. I think! We'll have to see how that actually goes, but for simplicity, for the time being, I will just be evaluating how Cramorant works without all those form change hijinks, and you can just assume it will be even better (I think?!) with those hijinks in place.

PvP PERFORMANCE

So, supposing that Dive/Fly is not only the shortest listing of both charge moves 🙃, but also the moves that Cram actually wants to run with, here's how it looks. Fly helps it overpower Dewgong and Shadow Sableye that Mantine and Pelipper both struggle with, and its emphasis on Flying damage also means it can handle Altaria and Feraligatr that Pelipper cannot match, as well as Azumarill that Mantine usually cannot outlast. The comination of Dive and Fly also overcome Florges, Thievul, Togekiss, Galarian Weezing, and Jumpluff that usually beat Mantine, though in exchange, Mantine handles Clodsire, Empoleon, Fearow, Grumpig, Guzzlord, and Galarian Stunfisk that Cramorant usually finds itself losing to. Pelipper also handles G-Fisk, Fearow, and Guzzlord, as well as others that Cramorant currently struggles with like Furret, Thievul, Wigglytuff, and Tinkaton. Weather Ball spam is no joke! (Do note that a theoretical-for-now #1 rank IV Cramorant gains Fearow and even Jellicent, which help!)

In 2v2 shielding, even without whatever difference form changing may make, Cramorant actually edges out both Pelipper and Mantine. Cramorant alone handles Galarian Corsola, Furret, and Feraligatr, while also overcoming Azu, Florges, Grumpig, Seaking, Wiggly, G-Weeze, and G-Fisk that Mantine cannot overcome (Mantine uniquely beats Jellicent, Kingdra, Tinkaton, Malamar, Fearow, and Clodsire instead), and Cram further beats Empoleon and Togekiss (and ties Mantine) which Pelipper cannot replicate, losing Altaria, Corvinight, fellow form-changer Mimikyu, and again Fearow and Clodsire in exchange (Pelipper handles all those). End of the day, even with no form changing, Cramorant stands tall among its cotemporaries.

It does take a comparative... well, dive with shields down, which isn't too surprising considering the pure power of the trio's moves. While Cramorant alone among the three takes out Dewgong and outduels Mantine, Cramorant loses outright to Clodsire, Kingdra, Malamar, Galarian Stunfisk, Togekiss, and Galarian Weezing that both Mantine and Pelipper overpower, as well as Grumpig and Guzzlord that Mantine beats, and Azumarill and Jumpluff that Pelipper handles instead. It's not bad by any means, just inferior to existing options. And no, the higher damage of Surf doesn't change the equation. Form changing might, though... we'll have to see!

But what I can say is that even right out of the gate, even without any other post-form-change buffs, Cramorant already manages to compete with the best Flying Waters in the game. They have a place in the meta, so I see no reason that Cram won't too. It's worth trying to get and even trade around for ideal PvP IVs.

ALL ASKEW

Quite frankly, everything that Cramorant is, our other new release, BARRASKEWDA, is not. It's as glassy as they come. Seriously, it is FAR glassier than Greninja. Glassier even than Inteleon! The ONLY Water type that is glassier in Great League is Sharpedo, and only just barely. So despite a good moveset, it just isn't a viable PvP Pokémon, in any League. Get it, sure, but this is a much, MUCH lower priority than Cramorant. Just one for the collection, folks.

IN CONCLUSION

Get Cramorant. That's it... that's the summary. Form change or not, it will have a place moving forward. Period!

Alright, that's it for today. Until next time, you can always find me on Twitter with regular GO analysis nuggets or Patreon.

Good luck on your grind, and catch you next time, Pokéfriends!

u/JRE47 — 3 days ago

Feeling proud of my new ELO high in Competitor’s Cup. Any tips to improve even further?

Started playing a lot of GBL for the first time ever this season, and was stuck in the 2000 ELO range for a while. Past week or so I’ve been at 2100 plus and recently won 5 in a row to break 2200!

Obviously I’m looking to improve further. Is the next step basically counting opponent moves. I mostly go off intuition right now for when opponents are at their next charge move. At what ELO does counting opponent moves become essential? I definitely do not do that yet, so I’m wondering if that’s the next step.

BTW I hit this ELO with a team of Dusclops, Thievul and Tinkaton. (Got a 0/13/13 rank 3 Thievul yesterday and it’s been very fun using his debuff ability with Icy Wind).

u/NoDrugsAndAlcohol — 2 days ago

Was working on some old research, and I got this.

Not too Intune with the newer generation pokemon (working on it haha). Is this mon worth putting candy into (I do raids, gym battles and pvp)? Also kinda new to the background aspect of the game. Is this background gaurenteed for everyone that does the research? Thank you!