r/TheSilphArena

Little Cup rankings are now available on pvpoke

Its been awhile since we've had a 500 CP cup, any surprises?

Both Bronzor and Wynaut have had multiple move buffs since last time and look even stronger than ever, so the meta will largely be based off of counter play against them.

The infestation buff will help some old regulars, now being the preferred move for Skorupi and Dewpider.

The peck buff will lift Hoothoot and Togepi to top tier. Hoot Hoot has a fast Night Shade for counter top meta. Both have incredible bulk.

Fletchlings stock have also risen and it has access to Heat Wave for Bronzor, but the move is so bad its better in almost all scenarios to just run Sky Attack instead, that does almost 0.5 more DPE. Unfortunately that means in then gets walled by Bronzor, so its a tough pick to make, but its not winning the fight even with the fire coverage, except in 2 v 0 shields.

So does galarian Zigzagoon, but despite access to the significantly improved Take Down and Dig for coverage against Bronzor, still looses in all even shield scenarios. Taking double super effective damage from Wynauts counter is a huge draw back, meaning it's probably not worth the XL investment for most.

Scratch buff has made Binacle and Galarian Meowth both viable. Both still lose against the top two even with Meowth having Night Slash. But the common theme as you'll see with almost every pokemon.

Ledyba on one hand, doesnt have that problem and manages to beat both the top two, with the double bug moves with the buffed Silver Wind and quick swift bait. Impidimp is another option that has rare wins against both.

Vulpix, Seel, and Ducklett all return as top meta , even though some early sims suggested their decline. They all play strong against the meta and have the bulk to be generalist, too.

Cubone returns as one of the best options to Bronzor, but unfortunately its mono ground moveset and the advent of fliers is giving it a pretty bleak and one dimensional outlook. It might have some play in teams that secure switch advantage, but Id favour more balanced options.

There are some other interesting and viable options like Nickit, Pawniard, Shelmet, but the meta should be pretty condensed and revolve around Bronzor and Wynaut dominance.

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u/4CrowsFeast — 10 days ago

Elite TM on Quagsire?

Recently caught a shadow Quagsire with great GBL PVP IVs. Is it worth using one of my two elite charge TMs on him for Aqua tail? Is Quagsire usually always meta in GBL?

u/Turbulent_Tea4347 — 11 days ago

Rank 5 GL Zekrom spice pick?

Just caught this off Giovanni. Looks like a big investment, but could be a fun spice pick.

u/StarrkDreams — 12 days ago

400 point climb in 3 days to hit veteran with all attack and no bulk in the color cup!

Pretty pleased with the outcome and the selection. I think I’ll only play next cup now, but basically, getting an advantage with Blaziken, and then setting up Kingdra for the outrage nuke has been so much fun. Blaziken against Cradily is my favourite matchup because if you bait once, and then play to all CMP’s, you end up winning the 2s with 1 full aura sphere loaded.

Too many Pokemon weak to Blaziken in the meta, and the new 4 pacing to blaze kick is just chef’s kiss.

Surf on cram for added damage. There were many games where opponents did not expect Blaziken to be doubled up already, and if I ever get 2 shields to zero, I let it go and 1/2 shield farm down with Kingdra and then start nuking the backlines with that shadow outrage. One shots most of the meta after 10-14 DBs.

Crazy team but so worth it.

u/harshmangat — 11 days ago

Shadow or normal dusknoir for Ultra League

I have the rank 1 (0/15/15) normal, and rank 7 (2/14/15) shadow Duskclops line. Since it's a heavy investment of 296-330 XL candies to get one of them to max I am worried I will make the wrong decision. I see that normal is 2 ranks higher than the shadow, and when I have the rank 1 that's usually what I go with. But I I believe dusknoir is meant to be a closer it seems like the 20% more damage could be good.

Anyone have any suggestions or thoughts?

u/DecentYeti — 11 days ago

Shadow Pokémon IV optimization: Attack breakpoints vs. defensive bulk in Great League

I’ve been looking into the trade-offs between Attack and bulk for Shadow Pokémon in Great League, particularly whether traditional high-stat-product IV spreads are necessarily optimal for them.

As an example, I recently caught a 9/13/15 Shadow Quagsire. Its IV spread ranks #577 in terms of stat product, meaning it sacrifices some bulk compared to higher-ranked spreads. However, its Attack stat reaches 112.7, which is higher than that of every top-390-ranked Quagsire spread.

This got me thinking about whether higher Attack might actually be preferable for certain Shadow Pokémon.

Given their increased damage output and reduced survivability, I can see an argument for prioritizing offensive breakpoints and CMP wins over maximizing bulk. On the other hand, losing defensive bulkpoints could be particularly costly if it means fainting before reaching an additional charged move.

With the Shadow Raid IV floor temporarily reduced to 0, this also seems like a relevant time to discuss which IV spreads are actually worth targeting.

I’m particularly interested in three things:
- Are there any notable Attack breakpoints or defensive bulkpoints for Shadow Quagsire against the current Great League meta?

- Is there a meaningful Attack threshold worth targeting, or does maximizing stat product generally produce more consistent results?

- Does the optimal balance between Attack and bulk differ significantly between Shadow and regular Pokémon, particularly in different shielding scenarios?

I’m relatively new to using Shadow Pokémon in GBL and would be interested in hearing from players who’ve experimented with different IV spreads or run detailed matchup simulations.

I’m especially curious whether there are situations where a moderately ranked, Attack-weighted spread consistently outperforms a traditional high-stat-product spread.

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u/InternationalFix8055 — 10 days ago