





Hello,
Here is the update to my software for exporting Flash animations to Godot.
You can now:
- choose the resolution
- export images to a single or multiple textures
- manage spacing between images on a single texture
- export as sprite2D or sprite3D
- disable interpolation
- use skew
- loop an animation
- call functions in a parent GDScript
The source code and samples are here: https://github.com/krys64/FlashToGodotExport
To export to AIR, use the runtime if it isn’t installed: https://airsdk.harman.com/runtime
Feel free to ask any questions. Thank you