Image 1 — [RELEASE] Prince of Persia - 3DS Native Port (1989 DOS Original) via SDLPoP
Image 2 — [RELEASE] Prince of Persia - 3DS Native Port (1989 DOS Original) via SDLPoP

[RELEASE] Prince of Persia - 3DS Native Port (1989 DOS Original) via SDLPoP

A project I've been working on solo for a while now and happy to release! Prince of Persia running natively on 3DS via SDLPoP, the open-source PC reimplementation of the original 1989 DOS game. This isn't emulated, it's a native ARM port of the actual engine, rebuilt against devkitPro and SDL 1.2 portlibs.

All 13 levels, original DOS gameplay and timing, running straight from the Home Menu.

Highlights:

  • Self-contained CIA, game data is bundled, nothing extra needed on the SD card
  • Bottom screen HUD with live controls reference, level, HP, and time remaining
  • Sound effects fully working
  • Saves to sdmc:/SDLPoP/
  • Tested on real 2DS and O3DS hardware

Controls:

3DS Button Action
D-pad Move / climb
A or R Action (careful step / grab ledge)
B or Up Jump
X Confirm
Y or Start Pause
Select Back
L Show time remaining

Install:

FBI, Remote Install, Scan QR Code (attached), or

drop prince.cia on SD → FBI → SD → prince.cia → Install

HBL users: prince.3dsx on the same release page

Known issues:

  • Startup takes 10-20 seconds on O3DS/2DS before the title screen, normal, just the hardware loading everything
  • Music is disabled to prevent gameplay lag on O3DS, sound effects work fine
  • HOME button won't suspend mid-game, use Y or Start to pause instead

Download: https://github.com/larm504/SDLPoP-3DS/releases/latest

Original SDLPoP engine by NagyD and contributors.

u/larm504 — 16 hours ago

Seminal brutal death metal band Scattered Remnants announces the remaster and rerelease of their entire catalogue.

Including streaming releases, starting with their demo Procreating Mass Carnage. Big news for BDM fans! One of the best to ever do it.

u/larm504 — 3 months ago