Abandon without having to wait for the other person. ffs!

This keeps happening, and it’s becoming the norm now. The guy clearly won the game in the 87th minute, but now he decides to pause and wait out the entire timer.

I don’t want to F4 because that’s just terrible user experience. Why should I have to quit the game because the opponent decides to waste my time after already winning?

There are so many fundamental problems with this game that I genuinely wouldn’t be surprised if it was never properly put through any real UX/UI testing. focus is more on manipulative monetisation than actually creating a good experience for the player.

Amazes me how far as society we've let companies continue these terrible practices.

reddit.com
u/liammangan_live — 3 days ago

I'm ain't tripping???

They've done something since the first update. I literally can't put 3 passes together and now I can't even create anything... I'm literally scaping wins. I was creating 10-20 chances a game now I can't even create 3.

reddit.com
u/liammangan_live — 4 days ago

cAN WwwwEEEE GET SOME sEERvERs pLS!?!?!?!?!?

I can't believe I'm seeing people say we're back!!! when this game continues to feel like ____ online.
WHY AM I PLAYING SOMEONE FROM IRAQ When I have the whole of Europe awake!!!!

These guys should sell bus tickets if they think Asia & Africa is near the ______ United Kingdom.

reddit.com
u/liammangan_live — 6 days ago

After Countless games I could cry!

I finally got a non blitz top bins finesse that actual looks authentic to go in. I can uninstall peacefully now. Thankyou and goodnight!

u/liammangan_live — 12 days ago

I'm still so confused by shooting.

I just took this shot and instantly thought, how the fuck did that go there when I was expecting it far post?

The arrow shows the direction I was aiming. At first I thought there was some carry-over, where if you're moving one way you have to compensate for the momentum you're carrying into the shot.

Then I thought maybe it's based on hitting the spot once the bar has filled, and whatever happens after that gravitates towards the player's actual shooting ability.

Lastly, I wondered if the 67 finishing could be affecting it. Like, if I aim anywhere on goal, the game basically goes "yeah, he's a shit finisher" and throws it somewhere else. You can see the keeper moving towards the other side before the shot is even hit, but that could purely be the direction of the player's momentum.

I genuinely don't know. This one confused me.

u/liammangan_live — 13 days ago
▲ 24 r/FUMAeFootball+1 crossposts

I've only on gone and done it again.

This time on a Brazilian eFootball content creator... 👀

Lost this one unfortunately. When the delay's this bad, just hit whatever... you've got as much chance as actually aiming. Brazilian servers at 6pm from the UK = 150ms ping. How is that 4 bars? No wonder this game feels like s*** all the time.

u/liammangan_live — 19 days ago

As someone who loves aesthetics... is it just me?

Man these colours go hard as a collective. Just wish the POTD ones looked like this instead of that ugly green.

(Not my team btw)

u/liammangan_live — 1 month ago
▲ 33 r/FUMAeFootball+1 crossposts

Rigged to the nipples this game...

I'm so glad to have matured enough to not smash controllers like FIFA 10 gamebattles.

u/liammangan_live — 1 month ago

Don't know if anyone's noticed...

I've been trying to score more controlled shots from outside the box, and I've noticed something.

It seems like every player with a unique free-kick animation uses that same striking animation for bending shots from open play. Whenever it triggers, the curl feels much more consistent.

Has anyone else noticed this, or am I imagining it?

reddit.com
u/liammangan_live — 1 month ago

Am I alone in thinking...

Does anyone else feel like short passing needs less power in the next update?

I'm talking about those little lay-offs and quick rondo-style passes around a defender. Even with minimal input, they often come out too strong, to the point where the intended teammate doesn't even react as if the pass was meant for them.

Meanwhile, PA1, PA2, and PA3 can zip passes through the tightest gaps with ease. I'd just like manual passing to have the ability to play those delicate one-touch combinations as well, without having to overcompensate.

What do we think?

reddit.com
u/liammangan_live — 1 month ago

Has anyone in this group come across a video of this goal on manual?

I'm starting to believe it not entirely possible for us. I've found a way to create the bend consistently but from this angle I can't get the height without it being flat.

u/liammangan_live — 1 month ago