
If he was nerfed cause of one less tank, why not revert this in 6v6?
You'd think that after everyone receiving more HP in Season 9 Genji would have something to compensate for dealing with larger heroes breakpoints (dash reset requires more effort). But since then (imo) he only gotten nerfs (besides reverting his ammo back to 30 and increasing his projectile speed that made him more of a poke character).
But I don't understand why THIS particular change wasn't reverted in 6v6. He has to deal with bigger HP pools and 2 tanks (even though both of them have less HP than in 5v5 but still). And moving to 5v5 is literally the reason why his damage was nerfed, then why not revert it in 6v6?