Asteroid Lander
I had originally started a project a few years ago using Godot to build an asteroid lander game. I had designed the game loop and made some art and even some music but I never finished.
This last Friday before Fable went away I pointed it to my game folder and prompted it to rewrite it as a web application, polish it up, and add the short story narrative. It made a working game and I spent the weekend tweaking it.
I am happy to see it finally come to fruition and wanted to share. It's available at https://asteroidlander.net and playable on mobile and desktop.
Asteroid Lander
Game Title: Asteroid Lander
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Playable Link: https://asteroidlander.net
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Platform: Web browser (desktop + mobile)
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Description:
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Asteroid Lander is a physics landing game. You pilot a mining drone onto drifting asteroids, manage your fuel, kill your speed, and touch down gently before you run out of fuel.
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Involvement: Solo developer, designed and built it
Asteroid Lander
Game Title: Asteroid Lander
Playable Link: https://asteroidlander.net
Platform: Web browser (desktop + mobile)
Description:
Asteroid Lander is a physics landing game. You pilot a mining drone onto drifting asteroids, manage your fuel, kill your speed, and touch down gently before you run dry. The twist is "pilot view", your ship stays still and upright while the whole world rotates around you as you steer.
A 10-contract campaign gets steadily harder (faster drift, less fuel, tighter landings) and ends with a planetary-defense mission. After that, endless procedurally-generated contracts keep your score climbing.
During the 10-contract campaign, stray off the marked route and you'll uncover wrecks, a hidden story, and a secret ending. Free, no install, plays on desktop and mobile.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement: Solo developer, designed and built it