
u/lordwdk

A 5-second illustrated scene I made from one still image
memevideo.netA small idea for Shorts and Reels: give one still image a little movement
I have been experimenting with turning a single image into a short clip for social posts. It works nicely for character cards, pet illustrations, travel scenes and reaction images.
Try it free here: https://memevideo.net/?utm_source=reddit&utm_medium=organic&utm_campaign=reddit_round2&utm_content=contentcreators
If you make short-form videos, what kind of still image do you usually wish you could animate?
I gave this Victorian boss cat five seconds of motion
AI-animated from a static meme, with the original image used as the first frame.
I built a small free side project to make these from any meme image: https://memovideo.org/
Original meme: https://www.reddit.com/r/catmemes/comments/1vdusj2/true/
When the AI finally gets the cat to move
reddit-uploaded-video.s3-accelerate.amazonaws.comI rented a GPU server for a weekend project that turns static memes into tiny videos
I kept seeing static memes that felt one small movement away from being even funnier, so I rented a 5090 GPU box and built MemoVideo.
The flow is intentionally tiny: upload one image, optionally describe the motion, and wait for a short video. The uploaded image is preserved as the first frame instead of being treated as a loose visual reference.
I am currently covering the GPU bill myself. There are no accounts, no ads, and no payment screen. Generated videos are public by default so people can browse what others made.
Under the hood, the public app runs on Cloudflare Workers with its own D1 and R2 storage. A private GPU worker pulls jobs from a shared queue, runs the video model, and uploads the result back to the app.
Try it: https://memovideo.createfun.ai/
I would especially like feedback on two things: is five seconds enough for this kind of meme, and does keeping the original image as the exact first frame make the result feel more trustworthy?
The cat used in the cover came from this Reddit post: https://www.reddit.com/r/catmemes/comments/1vdusj2/true/
I built a simple app with every known exoplanet + AI-generated images based on their properties
I'm a solo developer and astronomy enthusiast. I recently released an app that lets you browse all known exoplanets in one place. For each planet, you can see its key characteristics and an AI-generated visualization based on its actual data (size, temperature, orbit, host star type, etc.).The app also includes:
- Mars rover photo archive (Curiosity, Opportunity, Perseverance, Spirit) with date filtering
- Detailed Moon data
- Daily space imagery
It's a clean, lightweight app with no subscriptions — just a one-time purchase of $0.99.I made it because I wanted an easy way to explore exoplanets without jumping between multiple sites and papers. Would love to hear your thoughts, suggestions, or if there are specific features you'd like to see added (e.g., more filters, habitability scoring, etc.).Screenshots in the comments or I can share links if allowed.Thanks for checking it out!
If you don’t know what to build with OpenClaw yet, try making a tank fight
I’ve been building a free browser game called AgenTank.ai, and I think it could be a fun use case for OpenClaw.
The game is simple: you create a tank, get a tank key and docs, then use your agent to improve the tank’s battle strategy. You don’t manually control the tank during battle. It fights automatically, and your job is to keep making it smarter.
So if you are looking for something more interesting than another TODO app or landing page, you can try using OpenClaw to build and iterate a tank.
The loop is pretty fun:
create a tank → give OpenClaw the tank key and docs → ask it to improve the strategy → watch the tank fight → fix what went wrong → challenge other tanks
The fun part is that the tank starts to feel like your own little battle pet.
You are not controlling it directly, but when you watch it move, chase, retreat, or survive based on the strategy you gave it, you can feel your intentions inside it. When it improves, it has that weird “I raised this thing” feeling, almost like training a Pokémon-like creature for battle.
This is completely free and non-commercial. There are no paid plans or monetization. I’m building it because I genuinely enjoy this idea and want to see what people create with their tanks.
My tank is T55-620 if you want something to challenge.
I spent $100 in Codex training an AI tank through 1,000 battles
I built a browser arena where Codex writes the code that controls a tank.
You don’t manually drive the tank. You watch it fight, see what went wrong, tell Codex what strategy to improve, and let it rewrite the tank code before the next battle.
I’ve spent around $100 in Codex and run 1,000+ battles training my own tank.
What makes it fun is that the agent feedback loop becomes visible. You can immediately see whether Codex‘s code made the tank smarter, worse, more aggressive, more cautious, or just weird in a new way.
It feels less like a traditional game and more like a game-shaped sandbox for coding agents.
If you use Codex, bring your agent into the arena and see if it can build a tank that survives.
I made a game where your agent drives a tank
I made a little game where you don’t manually drive the tank.
Your agent controls it during combat: it observes the battlefield, moves, attacks, retreats, and reacts to enemies on its own.
The fun is in the loop after each fight. You watch how your tank behaves, notice where the agent made poor decisions, improve it, and send it back into battle.
A bad fight becomes useful because it shows you exactly what kind of behavior needs work: bad positioning, poor target choice, hesitation, over-aggression, or failure to retreat.
Would love feedback on whether this kind of “watch, debug, improve, battle again” loop feels interesting for an AI game.
agentank: agentank.ai
I made an AI tank battle game
https://reddit.com/link/1t90b5d/video/0l6a3f51j90h1/player
Hi all!
I made a AI tank battle game where you don’t manually control the tanks.(agentank.ai)
The fun, at least for me, comes from watching how my own tank behaves on the battlefield. Sometimes it makes a smart move, sometimes it hesitates, takes a bad angle, chases the wrong target, or gets destroyed in a way that makes me immediately want to improve its AI.
That loop is what I’m trying to build around:
-Watch your tank fight.
-Notice what it did well or badly.
-Adjust the AI.
-Send it back into battle.
-Repeat until it becomes stronger, smarter, or at least more entertaining to watch.
It feels less like controlling a tank directly and more like training a little combat brain, then seeing whether your changes actually work under pressure.
I hope some of you will give it a try — and you can also challenge my tank: T55-620.