
Design question: should farms outside the walls be intentional raid bait — or sacred ground the AI must never torch?
Working on a medieval survival / fortify game (Forgebound — Amilcar Technologies). Early loop: you push farms past the palisade for food, then the first real night raid hits.
Design fork I'm stuck on:
- A) Raiders treat outside crops as free damage, so over-expanding is a real mistake.
- B) Farms can get hurt, but never fully wiped, so new players don't softlock into starvation.
Which reads fairer to you? How have other fort / settlement games handled "prosperity outside the walls"?
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