Building a pixel art editor for indie game devs
Hey all, as the title says, I am building a pixel art editor for indie devs.
It is called Novaboard, it currently only has a browser version.
I am looking for help testing it and deciding on next steps.
itch: https://marcel0ll.itch.io/novaboard
website: https://novaboard.app/
What features a pixel art editor need that would help you on your current workflows?
Hey all,
I've spent the last 7 months building Novaboard, a pixel art editor that runs in the browser. It's free on itch and at novaboard.app. Only a future desktop version will be paid.
I'm posting here because I want to make it actually useful for gamedevs, and I could use your knowledge to figure it out.
Right now, I am working on an export to engine feature. For Godot, as an example, it will export the files to be imported into the engine with nodes already configured. A few folks also asked for custom slice export options.
Past that, I'm a bit in the dark. What does your current pixel art workflow look like? What do you wish your current tools did?
General feedback on the editor is also very welcome.