

New Mod Announcement - Stellare Romanum
What if Rome never fell?
Hey all.
For the first time in over two decades (maybe three) I have published a mod. The last time I was working seriously on game modifications I was drinking Surge and chatting with friends via IRC to invent new force powers in Star Wars: Jedi Knight on Microsoft Gaming Zone (I'm old).
What started as "hey, wouldn't it be cool to have some ancient Roman references in Stellaris" slowly morphed into a long, story driven historical fiction mod. This is a complete version 1.0 built entirely solo, but with plans for an ongoing expanded ancient civilization story mod. I have a novel's worth of localization written, and everything mapped out, but I'm not the fastest coder (poor eyesight, lack of manual dexterity, and diminished mental capacity due to the aforementioned "oldness"). So, no promises on timelines, release dates, etc, but I do plan to keep working on this mod.
Like I said, as of now, this is a complete and functional mod with lots of content and mechanics (you can see the details on Steam).
Feel free to drop feedback either here or on the Steam page. I want this to be a fun mod, but as the only playtester, thoughts and feelings from others are welcome.
I hope you all enjoy it! (if not, whatever, I do)
https://steamcommunity.com/sharedfiles/filedetails/?id=3789672259
Scion
Quick question:
Tried Scion for the first time with a custom spiritual imperium. Everything was going fine until I met my neighbor: my same custom spiritual imperium vassalized to the same Fallen Empire. Feature? Bug? Or insanely unlucky?