CIG, can we address this?

CIG, can we address this?

I know it was 10 from the community, but this is one I, and im sure many others, are dying to know.

If it is in the works or something that is "coming soon™" at least a nod like "We're working on this, but can't share details yet."

I think it deserves at least a nod. Maybe even a wink, too.

Thank you in advance for looking.

u/meatymimic — 10 days ago

Salvage is in a rough spot

Title is basically the post.

Maybe I am doing it wrong but I put together a small crew of 2 buddies and went salvaging in the MOTH.

We went to hathor and managed to find an abandoned polaris. Score? Scraped the hull but couldn't fracture as it was powered on still.

All of this ended up taking about an hour and 30 of ACTUAL scraping. (Hull was partially scraped too) Collected some other scrap and smaller hulls off of the landing pads at Hathor sites.

So at the end, we had about 68 SCU of RMC. And 16 SCU of construction mats. Not... terrible. But the payout was just a kick in the teeth. 150k each? Yikes.

So, maybe they hit those RMC prices a lil hard or maybe i am doing it wrong.

Thoughts? Suggestions? (Any advice too, I am open for it)

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u/meatymimic — 29 days ago

I actually like the game.

No, really. No meme.

I actually like the game. I made an account years ago. I just finally got around to playing. I like what they have made so far. I hope they can work the bugs out, but even if they don't, I'll enjoy it for what it is.

There is nothing else like it, for better or worse. It will never be my main game until its fixed.

Granted, I'm in a whopping 45 dollars, so I don't really have a huge stake in the game. I also knew that when they started crowdfunding that those goals were WAY too ambitious for the technology we had at the time.

It'd be great to see a 1.0 soft launch and have them fix some of the bugs. I doubt it'll get there. But whatever. It is what it is.

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u/meatymimic — 2 months ago

LM-MR-01 CHIMERA

Initially designed as a refueling ship, being capable of multiple trips to and from the surface, the Chimera quickly found itself wearing more than one hat.

Cargo Capacity: 86,000 liters internal storage

Dry weight: 258,000kg

Maximum weight: 600,000kg

Fuel capacity: 15,000,000 liters.

Jump drive: No.

Total block count: 417

PCU: 3,767

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3778729970

u/meatymimic — 2 months ago

ARGO: Moth.

I made a ship heavily based on the ARGO Moth/Mole. It's not a perfect 1 to 1, but the design language hopefully comes through.

The ship consists of 3 parts.

- Main ship

- Salvage ship

"Anchor drone"

The way they work together is as follows:

Un merge the salvage ship -> manuver to salvage-> drop anchor drone -> convert anchor drone to a station-> nudge target to drone.

Salvage targets are held in place while being torn down.

The salvage ships engines are used for extra maneuverability when it is attached to the main hull (only the down thrusters turn off).

Dry Weight: 1.2 million KG.

Equipment:

- Large Refinery.

- x2 Assemblers

- x2 O2/H2 generators

- x2 Jump drives.

- x4 small nuclear reactors.

- x8 Large batteries for emergency power.

Fuel/Range.

- Jump Range: Maximum range possible 4000km.

- Fuel: Hydrogen: 44 million liters

Cargo Capacity:

- Internal: Approximately 600,000 Liters.

- External: x2 "cargo grids" at the rear of the ship can be used to magnetically attach additional cargo containers.

I might post it up on the workshop if I get some time.

u/meatymimic — 2 months ago

My Godzillas. Let me show up dem.

Managed to snag all 8 of the mystery collection. Moguera was stupid hard to come across (a collectible store had him in a display stand and sold him to me for 5 bucks!!)

Only had 3 duplicates overall.

Anyway. permanent residents on my desk.

u/meatymimic — 3 months ago

Space Tractors.

Heard you guys liked logistic ships. Here's a few variants of what became known as the "Space Tractor". 3 iterations of largely the same chassis.

Features large conveyors throughout the build, which made the platform very versatile. It ended up being a welder, grinder, and miner.

The welding variant is posted in images 2-5.

u/meatymimic — 3 months ago

TXB is massively overpriced.

This is more of a rant than anything.

Honestly, its actually INSANE how much they have raised prices this week. It genuinely feels like they are taking advantage of Texans' willingness to spend a little extra to shop local.

I went to go buy the typical 3 energy drinks and got hit with $13 dollars at the register. Whaaat?

All of the buy x get x deals are locked behind an app now.

(I mean, dude, if you are making me download an app, give me BETTER DEALS, don't just remove all of your normal "deals" and then go "Oh download the app it soo good"

Fountain drinks are 3 DOLLARS for a large. (after tax)

They always were pricey, but now they are basically not worth visiting unless you have to use the restroom.

Anyway, silver lining, I guess that makes cutting convenience purchases out a lot easier.

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u/meatymimic — 5 months ago

I want to start off by saying that I love the new update, and I love the services block.

That said, ship repair - in its current state - is functionally useless for anything outside of minor repairs. A couple of small hits are easily touched up and fixed, and that's great. But that was never really the main issue.

The main issue is major damage to a ship. Missing blocks several layers deep that you have to cut and grind to get to.

I watched the developer livestream, and they didn't want ship repairs to be a replacement for the very real engineering challenge of ship manufacturing.

I agree. I 100% do not want a ship printer for credits.

So, how do you reconcile this?

I personally would like to be able to repair a grid as long as at least 70% of the grid exists. If I flip on my repair projector, add the missing blocks to the cost. If the missing blocks exceed 70% of the total grid count, throw an error.

You could even throw this on a slider scaling from x value to x value.

Thoughts?

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u/meatymimic — 5 months ago