u/midladderplayer

Valentina skill description glitch

Valentina skill description glitch

Essentially, after the first time you use the ultimate you stole from someone, the description of her ult becomes the description of her second skill. And the description of her second skill becomes the description of her first skill. And her first skill’s description is… well, this.

Essentially the only thing this changes is that you can’t see how much damage the ult you stole will do

u/midladderplayer — 1 day ago

At this point just unrevamp him

EDIT: All of this is opinion based coming from delusional guy. In hindsight, I downplayed his early game and poke too much. I was just frustrated because these thoughts have been haunting me since last night after I died with him because late game came. Forgive me in advance and be nice I beg

Old Granger at least had a good strategy that worked(sixth bullet one shot) and scaled good enough. He had his place in off meta and in late game with being able to one shot the enemy squishies. And most importantly, he was consistent throughout the game. What does current Granger even do? He has essentially no early game, he falls off a cliff in late game and his mid game is incredibly inconsistent and questionable. Marksmen are supposed to be the late game carries but he can’t carry late game because he has no fucking damage. Clint is just infinitely better Granger. Consistently good, scales very well and can carry late game. Hell, ANY other Marksman is a better pick that Granger because AT LEAST they can carry the late game as Marksman do. I can’t believe they made a decent fun hero into one of the worst heroes in the game.

I’d rather have a 0 7 Miya early game than a 6 0 Granger in early game because AT LEAST the 0 7 Miya can turn things around when she gets her items while the 6 0 Granger falls off a cliff after any enemies get items or gold.

Also the meta's not too nice to him at the moment with all the sustain fighters

u/midladderplayer — 1 day ago

Okay so. What’s the weakest saga in your opinion?

Criteria: Narratively and Musically

Personally, Vengeance saga strikes out(haha) in both categories. Get In The Water is the only song i enjoy and Six Hundred Strike is fine musically

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u/midladderplayer — 8 days ago
▲ 115 r/PvZHeroes

alright guys, screw it, enough talk here! There is one card that was super overbuffed in one of the 2025 balance patches, as you all know. If you have touched PvZ Heroes in the last year, you'll know that there is one card sitting on top of the mountain. And forget about Gravitree and forget about Fig. Those are not one cost cards that ruin singlehandedly the meta of a card game. We're talking about Sun-Shroom. How they nerfed Torchwood from having Bullseye and didn't nerf Sun-Shroom. THIS CARD. Oh my god. Here's why Sun-Shroom has ruined PvZ Heroes meta and this needs to be urgently popcap. If you're listening, if you're listening, please, I'm begging you. Please nerf this card. You don't have to do anything else to the game. PvZ heroes will be in a playable meta state when Sun-Shroom gets nerfed. Here's the problem with Sun-Shroom. First of all, one cost two health. So, it's not the easiest card. That itself is not the actual problem with Sunundrum. The problem is three health. This is the problem here with Sunnier Shroom. It's a one cost card. If you don't remove it on turn one, the game's basically over because it's turning into this monster on turn two, which not only is giving you two sun, that's already pretty egregious that your one cost card has already given you one sun last turn and now it's going to be giving you two sun. That's already really, really, really good. But it's the fact that it has three health now. Three health. Zombies can't deal three damage very easily, especially on turn two. You have extinction event, you have beam me up. These are all things that deal two damage. They're not going to do three. The only things that can kill this, you don't have knockout or weed spray. It's got to be just rolling stone or one of the three damage superpowers. Whether it be Boogaloo, regular lightning bolt, or Zmech, those are really, I guess, Octopult is the other thing that could take this out. uh a few very niche superpowers and then Rolling Stone is the only way to deal with this after it transforms. If this card would just have two health, it would still be super overpowered, but it wouldn't be as busted as it is today. Now that this has three health, the only way to be able to win when you're facing Sun-Shroom is to have an answer to the turn one Sun-Shroom. going to have to be able to answer this on turn one, which means every zombie deck, their entire turn one strategy has been forget about con man. That was a really, really fun card. Nice aggressive play. It's a you know, one cost one three bullseye does a lot of damage. Even forget about cheese cutter because if the that used to be a control card, the zombie could just play cheese cutter on turn one and the plants have to deal with it. the plants can ignore it and just play Sun-Shroom because you play Sun-Shroom in another lane and it's turning into a three health minion that's ramping again. You're going to be on turn three. You're already going to be at five automatically. Um, they could just ignore the cheese cutter. The entire zombie meta right now is dealing with Sun-Shroom on turn one, which means you have to be running Bungie. You have to be running Rolling Stone. When I'm Zmech, I run many copies of both Bungie and Rolling Stone. And he has two superpowers that can deal with Sun-Shroom, but it's made Huge Giganticus and Super Brains competitively unplayable because they don't have an answer to Sun-Shroom on turn one. Brainstorm has to you have summoning which sometimes answers this and then you just have bungee plumber. If you don't have your bungee plumber on turn one, you just lose. Immorticia, if you don't get your bats or your summoning that makes a two attack minion, you lose the game. If your summoning makes a one attack guy, the game just ends. You're so far behind. Every once in a while with a line dancing zombie and with deadly minions, sometimes you can really grind your way back into the game. But if the opponent has any efficient plays after their Sun- Shroom has turned into Sunnier-Shroom if they're really able to spend those extra sun that they are making every single turn, you're so far behind. There's no catching up. The game is basically over on turn one. It's hard to say if this is as oppressive as quarterly bonus, which was a very oppressive finisher back when it was adding four attack and doing a bonus attack instead of just setting a zombies attack to four. It's hard to say if this is even comparable, but those were it was two separate problems. Quarterly bonus was a game finisher, but this is a game starter. the game is over in 90% of cases if they don't answer Sun-Shroom on turn one. So besides for that being a gameplay problem, it's also just created a meta problem because now the amount of zombie decks, the creativity of PZ Heroes, which has always been its strong suit, has been narrowed down on the zombie side. Zombies have to be running first of all. They got to be running always as many answers as they can. You can't run hugely against your super brains practically nowadays. Uh and you can't seven really run Immorticia anymore. You have to be running answers or Brain Freeze. You have to be running answers to me multiple answers to Sun-Shroom on turn one. The second problem this has created is that even if you're running answers to Sun-Shroom, you're not always going to get them, which means the rest of your deck has to be the highest tier. Mustache, Pogo Mug can sometimes come from behind by doing multiple bounces and bouncing everything that they play off the board. In order to compete with a Sun-Shroom deck, you have to be running top tier zombie decks. So now all of a sudden, zombie players have been sweaty because it's the only way they can win. So zombie players are now playing as sweaty as possible, especially during lawn wars, which is another thing they created this last year is that on weekends, people really want to grow, you know, climb the ranks in lawn wars. Now the zombies are being super sweaty and now plants plants can't they can't screw around at all because they're facing all these mustache decks and all these really top tier sweaties. There's no chill in PvZ Heroes anymore. This used to be a game where you can make a creative deck, use an idea. It's not the greatest deck in the world, but you can still win most of your games if you know what you're doing. But the the you know, every once in a while, especially during the middle of the week, we'll have an experience like that that's gone. And the uh culprit, the blame is of course singlehandedly on this one card, Sun-Shroom. It's turned the game into a sweaty mess. This has been worse than quarterly bonus cuz quarterly bonus got changed. It was around for a long time and they finally hit it. Sun-Shroom, I don't know where we are right now. How has it gone this low? You can look at any kind of win rate statistics. I'm a thousand percent sure that Sunroom has the highest win rate of any card in PvZ Hero to the point where I just don't run it anymore. Maybe I'll put it in a meme deck where it doesn't matter. All 100% mushrooms. Maybe I'll run it in that deck. But otherwise, I I I'm not I'm not I don't play Sun-Shroom anymore. It's boring. It's ruined PvZ Heroes and I'm still just making every zombie deck really any really highly competitive zombie deck has to be able to deal with Sun-Shroom in order to be worth it at all.

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u/midladderplayer — 22 days ago